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July 23, 2005

House Rules

~PC Creation & House Rules~

This campaign will be strictly Eberron (no spells, feats, deities, Prestige classes, etc. from other “worlds”), and with only races found in that setting. All characters will be based on “3.5” rules.

Characters can be made with 32 points using the Point Buy method. All characters begin with full hit points and average starting money at 1st level. Everyone starts at 1st level, and unless cleared with the DM, begins in Sharn in Breland. Your character may be originally from another region, but moved to Breland, as long as this is mentioned in your bio. Multiclass and favored class rules are in effect (they had been dropped for our Greyhawk campaign).

There will be no more than 5 PCs at any time. We’ve tried playing with more in the past and it decreases the enjoyment for the DM and players.

Character sheets will be in PCGen format (give your changes to Kristin so she can add them to the DM’s roster).

In addition to experience points for game play and attendance, Hugh is also basing experience awards on timely-written journal entries, bios and other things character-related that help evolve the game world and make it easier for him to spend what time he has working on the campaign. A good background will lend itself to plot hooks for the characters.

Players unable to attend a session must make arrangements with Hugh to run your character for that session. A missed session will usually yield 75% experience.

No character or inventory item, etc. is in play unless it has been approved by the DM. This includes characters who have gone up a level since the last time Hugh has okayed a character sheet. Things discussed between characters that effect game play do not happen if the DM is not made aware of them.


Main books/sources used for character creation

PHB 3.5
DMG 3.5
Eberron Campaign Setting
Races of Eberron
Sharn, City of Towers
Five Nations

Materials from other WotC 3.5 books may be used on a case-by-case basis (if it was referenced in one of the Eberron books, such as the Prestige Classes listed on pages 167-168 of the Sharn book, it will likely be fine).

Some materials from Eberron Official Home Page, approved on a case-by-case basis.

Some Dragon Magazine articles, approved on a case-by-case basis.


Character Death & New Characters

Character deaths happen, and resurrection isn’t always an option. If a character dies heroically, the player may create a new character at the level the old character would have been at had they been resurrected, with the addition of that session’s experience points. Characters coming into the game in this fashion have to make sense for the story line.

The new character’s starting funds are half of what is shown in the DM Guide on table 5-1. All magic items must be approved by the DM.

Posted by Hugh at 13:38 | ~PC Creation & House Rules~

Monster Roster

Adventures, DM's Notes & Maps

Sharn
4 warforged
2 shifters
1 beetle swarm
2 horrid rats
2 iron defenders
4 giant fire beetles
1 kindly old man
4 kobolds

Kraken Bay
8 skeletons

Rhukaan Draal
2 bugbears

Rose Quarry
4 skeletons
5 dwarven zombies
13 Emerald Claw
1 vampire (Garrow)

Mournland
1 twisted mutated wolf skeleton
1 carcass crab

Whitehearth
1 half stone wolf
2 medium fire elementals
1 living colorspray
1 living flaming sphere
4 skeletons
5 Emerald Claw
1 vampire (Garrow)



        Creature Types:
        • aberration
        • animal and beast
        • construct
        • dragon
        • elemental
        • fey
        • giant
        • humanoid
        • magical beast
        • monstrous humanoid
        • ooze
        • outsider
        • plant
        • undead
        • vermin


Loot

Adventures, DM's Notes & Maps

Sharn
2 gold pieces
10 silver pieces

Masterwork chain shirt (small), Gib
House Cannith Journal, Gib

Masterwork rapier, Jin
Masterwork heavy mace, K’ehleyr
2 sunrods, K’ehleyr

Ancient map of Cyre, Jak
3 potions of cure moderate wounds
1 potion of armor
4 gold ingots (50 gp each)
100 ancient silver coins (20 gp)
100 ancient gold coins (200 gp)
Adamantine Schema
Masterwork Longsword

Rose Quarry
Sunrod
17 gold pieces
9 silver pieces
2 Karnathi IDs, Jin

Masterwork Longsword, K’ehleyr
Masterwork Heavy Steel Shield, Emerald Claw, Magical
potion of Cure Light Wounds, Jin
50 platinum pieces

“Compound 12” (oil of slipperiness)

Whitehearth
2 arcane scrolls of Resist Energy
4 potions of Cure Moderate Wounds
43 gold pieces
33 silver pieces

Pearl pendant necklace
Green key
Orange key
3 House Cannith signet rings
Bloodstone “crescent moon” broach
Round metal disk
3 brown keys
2 red keys
9 blue keys
2 diamond-shaped schemas
large adamantine pattern
2 potions of Resist Energy
2 potions of Cure Moderate Wounds
3 potions of Lesser Restoration
Vial of Silversheen
2 vials of Magic Weapon
Silver, jet and bloodstone ring, Gib
Heavy steel shield, Gib
Masterwork shortsword, Gib
Darkweave cloak, Gib
Masterwork longsword, Jak
Masterwork greatsword, K’ehleyr
Masterwork chain shirt (blue), K’ehleyr

6 2 noble’s dresses, Jin








*stuff in this color has already been used or divided up for funds
**stuff in italics hasn’t quite been identified....


Jin's Bio

Jin's Journal ~PC Bios~

Born on the coldest day of mid winter, Zarantyr Sar 14, 978 YK, Jin was the youngest of three in the changeling family. His father Toox and mother Bin were very proud of their heritage and helped work for peace between the nations. Yug, Jin’s brother, was rather talented as a sorcerer and being a good five years older joined the military to fight for Breland and its allies. Nit, Jin’s sister, was a almost three years older and had a bad habit of acquiring other people’s belongings.

Jin was only eleven when his brother Yug left for war. Yug was excited to go, even though his parents were disappointed that one of their children would willingly go to fight in this war. Yug would send letters home almost weekly. Jin thought they were amazing tales of battle and victory. One day almost three years after he left the letters stopped coming. Unable to get any information on Yug the family just prayed for his survival and attempted to move on with their life.

Nit was always changeling shape and had many personas. One of her favorite things was to look like someone and walk right into their house. She’d take a few things and leave. Toox and Bin had suspicions that she worked for a local guild, but were never able to find any proof, and then shortly after Jin turned thirteen she just vanished. By this time she was an expert at assuming another’s persona and she could be anywhere.

Toox got a chance to help end the war. Jin was sixteen now and wanted to go along, but was told he needed to stay behind and take care of his mom. Bin was ill and nothing seemed to work. About two weeks later Jin got a message that the caravan his father was on was ambushed. There were no survivors. Bin died after hearing the news and with Jin being the only available heir the house went to him.

Two years later the war ended. Jin barely made ends meet freelancing his services as a mediator. Taxes were starting to pile up when out of nowhere his brother Yug showed up. Apparently he had been so far out in enemy territory that sending letters became impossible. Yug had enough money to pay off the debt and settled in as a teacher at one of the local schools. There was still no sign of Nit although Yug had seen her once during the war. Yug never talked about it except to say that Nit was different now.

Jin still freelanced as a mediator and aspired to be a diplomat one day if he could just get an apprentice job. But being a changeling no one truly trusts you. Without telling anyone, Jin assumed a half-elf persona. He was able to convince an old friend of Nit’s to get him some forged documents and thus Enialis Amakiir was born. A young half-elf who was extremely good at negotiating deals between people. After a year of this it started to make some good money. Now Jin works under his persona, and enjoys life as himself.

Jin, image (c) Kristin Johnson

Character sheet: Jin [Changeling Rogue]

Posted by Fred at 14:35 | Jin’s Journal | ~PC Bios~

Jak's Bio

Jak's Journal ~PC Bios~

Captain Jak d’Lyrandar was born during a very brief thunderstorm, just twelve minutes before her sister, on the 22nd of Rhaan, 971 YK, at the family compound in Stormhome. Their parents were obviously not superstitious about making sure they were born when the Storm Moon was in its ascendant phase.

Jak always dreamed of being a sailor and traveling the width and breadth of Eberron’s oceans; fortunately, she was born into a family that made that possible. She lives in her House Lyrandar’s enclaves when docked in major ports, most often in Stormhome and the Dragon Towers when docked in Sharn. She has a twin sister, Morghan, though she rarely sees her as they tend to be on different ships and schedules; Morghan favors skyships, while Jak prefers the galleons and the open sea. When they do meet up, they talk as though it’s only been a day or so since they last chatted. Jak is a member of the Windwrights Guild, as is her sister. Though their parents are Raincallers, they must have had high hopes for both daughters, adding the appellation “Captain” to both of their names when the young half-elves were only just learning to swim and walk.

Jak has recently developed a dragonmark. She’s begun wearing clothing to cover it up, lest her crewmates start to treat her differently. She won’t be able to hide it for long though, and doesn’t really plan to; she just needs some time to adjust. She worries that she will be a Mark of Storm with a Khoravar attached to it, rather than Jak with a tattoo. And, she tells herself, it’s not like the one she has will help anyone other than herself, as it only keeps her from getting too hot or cold. Ironic, as now she has to wear more clothes to cover it even on warm days. She has not talked to her parents or sister since manifesting the dragonmark; none of them have one.

Captain Jak d'Lyrandar, image (c) Kristin Johnson

Character sheet: Captain Jak d’Lyrandar [Half-Elf Bard]

Posted by Kristin at 16:05 | Jak’s Journal | ~PC Bios~