This campaign will be strictly Golarion (no spells, feats, deities, Prestige classes, etc. from other “worlds”), and with races and classes found in either the Pathfinder Beta Playtest Pathfinder Core Rulebook or Pathfinder Campaign Setting. All characters will be based on these “3.75” rules.
Characters can be made for a “High Fantasy” campaign (20 points) using the Point Buy method found on page 16 (tables 1-1 and 1-2 in Core Rulebook). Everyone starts at 1st level in Absalom. PCs should have a reason to be there (edit: Hugh will supply the reason). Use the Starting Character Wealth on page 140 (table 6-1). We are using the “Flat” starting hit points for first level (Max for class + Constitution bonus + 6 points) found on page 14 of PRPG Beta. No evil characters please.
Players are strongly encouraged to email the entire group (not just Kristin, who thinks it’s funny to have an “all gnome rogue” group) with ideas for their new characters. We’ll attempt to make a cohesive party via email and begin play Sunday, October 12, 2008.
Character sheets will created and stored here: https://rpgs.wererat.net/pcs/ so that the DM has access to them as needed.
In addition to experience points for game play and attendance, Hugh is also basing experience awards on timely-written journal entries, bios and other things character-related that help evolve the game world and make it easier for him to spend what time he has working on the campaign. A good background will lend itself to plot hooks for the characters. In fact, if you write a bio and can incorporate two of the “Basic Character Traits” from Second Darkness into your background, you can have those two traits for free.
No character or inventory item, etc. is in play unless it has been approved by the DM. This includes characters that have gone up a level since the last time Hugh has okayed a character sheet. Things discussed between characters that effect game play do not happen if the DM is not made aware of them.
Main books/sources used for character creation:
Character Death & New Characters
Character deaths happen, and resurrection isn’t always an option. If a character dies heroically, the player may create a new character at the level the old character would have been at had they been resurrected, with the addition of that session’s experience points. Characters coming into the game in this fashion have to make sense for the story line.
The new character’s starting funds are shown in the Core Rulebook on table 12-4 (page 399). All magic items must be approved by the DM.
Absalom
12 human commoners
17 Black Echelon operatives
Pyramid of the Dog (outside Absalom)
5 War Hounds (humans)
1 guard dog
Absalom
25 humans
9 zombies
4 stirges
1 mini “eyewing” creature
6 skeletons
Shoreline of Kortos
9 ghouls
Treasure Cave
1 gray ooze
1 very young green dragon
Shoreline of Kortos
3 harpies
Diobel
3 humans
Riveredge
1 dire bat
2 bat swarms
20 bloody skeletons
1 gibbering mouther
1 chain devil (kyton)
Between Carpenden and Olfden
2 ogres
12 goblins
1 bulette
Darkmoon Wood
1 troll
4 vargouilles
1 “evil” treant (avoided)
3 wolves
unknown fey
Snowy Mountains of Stonehelm
3 gargoyles
1 gelatinous cube (advanced)
16 kobold warriors
4 kobold adepts
1 morlock
1 mimic
unknown number of small assassins with crossbows
1 otyugh
1 ochre jelly
3 violet fungi
21 shadows
1 greater shadow
1 wraith
Darkmoon Wood
2 undead trees/treants
1 blue wyvern
Abandoned Dwarven Monastery
3 ettercaps
6 medium spiders
32 plague zombies (kobold)
24 dwarven skeletons
4 ghouls
2 hell hounds
1 choker (rescued)
3 shadows
1 allip
2 ghouls (kobold)
1 cairn wight (kobold)
3 bloody bones
3 ghouls
10 canine humanoids?
1 mind wraith
2 shadows
4 ghouls (hobgoblin)
1 gibbering mouther
Iron Fortress, Abyss
18 varguilles
8 black iron golems
8 dretches
1 babau
1 hezrou
4 shadows
2 shadow demons
Creature Types:
- aberration
- animal and beast
- construct
- dragon
- elemental
- fey
- giant
- humanoid
- magical beast
- monstrous humanoid
- ooze
- outsider
- plant
- undead
- vermin
Absalom
433 gold pieces
Pyramid of the Dog (outside Absalom)
619 gold pieces
3 amethysts (100 gp each)
Absalom
7 silver “skull” rings
1 potion of cure light wounds, Salma
1 vial of antitoxin, Deaglan
101 gold pieces
78 silver pieces
26 copper pieces
1 amethyst
1 potion of healing
1 potion of invisibility, Salma (carried)
Shoreline of Kortos
8 gold pieces
12 silver pieces
1 white pearl
treasure map, Tythe (carried)
Treasure Cave
fake gold (lead) sceptor, Deaglan
200 platinum pieces
200 gold pieces
700 silver pieces
longsword (magic), Deaglan
+1 Bracers of Armor, Salma
3 arrows (evocation magic), Deaglan
masterwork mithril shirt, Tythe
Riveredge
Fist of Orcus, Candal (sold)
“screaming demon” box (abjuration and conjuration magic), Candal (discarded)
2 copper rings (10gp each)
1 silver ring (15 gp)
1 bronze necklace (8gp)
1 silver brooch with amethyst (50gp)
Between Carpenden and Olfden
33gp
58sp
91cp
2 amethysts (100gp each)
ring of Feather Fall, Tythe
+1 keen dagger (glows), Tythe
2 moonstones (40gp each)
1000gp (bulette reward money)
6400gp (bulette remnants)
Snowy Mountains of Stonehelm
79gp
118sp
160cp
adamantine breastplate, Candal
dwarven helm of True Strike, Salma
Pipes of the Sewers, Liake
gold inlaid Mwangi spear (broken), Griselda
3 white pearls
2 scrolls of Lesser Restoration, Salma (carried)
18 +3 crossbow bolts, Salma
+1 throwing axe, Griselda (carried)
iron key, Griselda
+1 Frost Warhammer, Candal (carried)
Pearl (of Power?, magic), Salma (carried)
“Rainox the Great” +2 Lion heavy steel shield (intelligent), Candal
+1 Dwarven waraxe, Candal
Belt of Mighty Constitution +2, Candal
Dwarven prayer goblet of Lesser Restoration, Candal
Abandoned Dwarven Monastery
+1 Rod of the Python (staff), Salma
604 gp
10 sp
6 cp
2 potions of Owl’s Wisdom, Salma (carried)
2 amethyst gems
1 tiara
12 rings
8 bracelets
3 necklaces
Crown of the Kobold King (+2 Cha), McLovin
Humanbane (battleaxe, small), Candal (discarded)
+1 Heartripper blade (dagger), Tythe
Golembane (gold scarab beetle pin), Liake
+2 hide armor, Salma
1 potion of bull’s strength, Tythe
+1 bastard sword (Linnorm Kings), Griselda
Soul Cage (from demon box, detailed above)
1000 gp (from demon box, detailed above)
Iron Fortress, Abyss
4 diamonds (5000 each)
4 keys (silver, gold, bronze, iron), Griselda
*stuff in this color has already been used or divided up for funds
**stuff in italics hasn’t quite been identified....
Born on a cold day in Abadius, the 23rd, I was the third of seven. I always loved animals and as I grew I would often take it upon myself to feed and take care of them. My family had several, a few horses to pull the wagons, guard dogs to help protect us as they traveled from town to town, a few pet cats, and even some livestock, chickens and such, to help keep us well fed. Financially life was very good. Father was very skilled at crafting magical items, and loved to give us the very best. We would want for nothing. Mother was rather well known for Harrow reading, and in every town they set up a shop in she would constantly be doing a reading for someone or other.
Growing up was interesting. Every few months we packed up everything and moved to another town. Some were very large, and other barely had fifty people living there. I occasionally got bored and would end up in my father’s things playing around with some of his crafting materials. He didn’t like that very much and often punished me on the occasions he caught me. It was no surprise to anyone when I started casting spell at 8 years old. It was a good life, I meet a lot of people and learned much about the world.
When I turned 20 mother told me about a reading she gave me when I was born. Apparently it said that I was to leave the family and go off on my own for a while exploring the world. My birth tattoo is supposed to lead the way, but I still don’t know where. I don’t tell anyone about it, so only my family knows, and I don’t know where in this world the map is of. It’s an overland map depicting a few ruins surrounded by a great forest. There appears to be a few small villages on the edges of the map, but unfortunately there are no names on the map. Before I left my family, only two months ago, they made sure I had plenty to help me. At my father’s orders I took Dorin, one of the guard dogs, with me and a pouch full of gold along with some of my personal possessions. Of course, Marduzi is at my side and has been for almost five years now. Amazing creatures bats are;, I don’t know where I’d be without him.
So here I sit in in this tavern having just finished my breakfast, Dorin laying at my feet and Marduzi hanging on my shirt hiding under my cloak. My boots are fully broken in now and my vest is starting to fade. As practical as this outfit is I do miss the vibrant colors of my old cloths. I do love this wide brim hat, keeps the sun from burning my face and the rain from completely drenching me.
One more thing before I go, and it’s a question I’ve been asking my self these last two months: where am I supposed to go?
Character sheet: Zandu Netem [Human sorcerer from Varisia]
Cause of death: cheese.
Cause of death: exploding lighthouse.
Cause of death: smooshed by a hill giant after removing his armor and leaping out from behind a tree.
Cause of death: a big hug from a shoggti (demonic outsider).
Cause of death: cast lightning bolt at lich, and received fireball in return.
Cause of death: fighting a demon unarmed or armored.
Cause of death: finding out just how angry fire makes trolls.
Cause of death: dire boar searching for the chewy nougat center.
Cause of death: dropped below zero by a Cone of Cold spell.
Cause of death: he touched the altar anyway.
Cause of death: rolling down stone steps to retrieve lantern, catching on fire, being attacked by undead, eventually being rendered unconscious. Mercy killing by party member.
Cause of death: TPK by a chuul while trying to impress the troglodytes.
Cause of death: killed by Sanura’s doppelganger while remaining party watched.
Cause of death: bled out amidst a pile of healing potions, five feet from party members.
Cause of death: really big explosion.
Cause of death: strangled, crushed, swallowed whole, and then digested by the Hive Mother of the Monster the DM Made Up himself.
Cause of death: lit self on fire while being devoured by scarab beetles.
Cause of death: other.
2001-2008