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Day 01 Our newly formed band of heroes is hired to clear out Lord Greycastle's mine.
Day 02 Our heroes engage in several skirmishes in Greycastle Mine.
Day 04 Party finishes clearing the Greycastle Mine.
Day 05 Our victorious heroes return to Silverymoon.
Day 06 Our heroes collect their pay and agree to a job gaurding a caravan to Everlund.
Day 07 Theona, Antonio and Areon head into the sewers to end the strange disappearances in Silverymoon.
Day 08 Our heroes embark with the caravan to Everlund, and seek shelter in a cave connected to orc-zombie filled tunnels.
Day 09 The caravan remains in a cave in the Nether Mountains. Our heroes continue to fight undead orcs and followers of Gruumsh, and rescue a bard named Dante.
Day 10 Caravan is attacked by wolves and lose one crossbowman.
Day 11 Our heroes arrive with the caravan in Everlund.
Day 16 After waiting for five days for the snow to melt, the party is ready to guard the caravan back to Silverymoon.
Day 17 The heroes arrive back in Silverymoon after a single run in with orcs.
Day 18 The party is paid for the caravan job, and uses the money to have Dante returned to human form. And then get really drunk.
Day 19 The party leaves Silverymoon (in a hurry) to investigate a "haunted" tower.
Day 20 Antonio is killed by a troll.
Day 21 Party returns Antonio's body to his family in Silverymoon.
Day 22 The aasimar warmage William joins the party for an expedition back to the ruined tower.

Our heroes leave Silverymoon and spend the night in White Haven.
Day 23 The party arrives at the ruined tower, fighting various creatures and traps. Otto dies in a pit trap.

Rosorc Ironfeld, a lone dwarf fighter, wakes up in an unfamiliar place....
Day 24 Party backtracks and finds a secret door, and then Rosorc the dwarf. They fight their way into a lab, where they take refuge for two days.
Day 26 Our heroes find a huge portal in a secret chamber off the lab, and hop in. Unsurprisingly, they arrive somewhere in the Nine Hells.
Day 27 After a wild chase, the party slips through a portal leading from Avernus into the "City of Doors."
Day 29 After two nights in Sigil, the party is hunting down a "known portal" back to their home.
Day 30 Our heroes exit the portal in the sewers of Sigil to arrive in an ancient dwarven stronghold called Barannsar, likely in the Spine of the World, and encounter many orcs.





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