Munthrek's Journal
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Muthrek’s Bio

I never met my parents. As far as I’m aware no one knows who they are. I was told once that a strange druid brought me into town twenty-one years ago and dropped me off at the shrine with only a symbol to IO the words Munthrek Darss engraved on the back. Either no one knows who this druid is or they just wont tell me, either way the result is the same. I grew up in this small town an outcast because of how different I am from everyone else around here. I learned how to fight simply by defending myself. I was put to work as soon as I could walk in order to pay for my room, food and clothing. As I grew the little odd jobs, such as delivering a message, or picking up something for one on the innkeepers, turned into escorting small caravans and people from place to place. I’ve come to believe one very important thing about people in general, no matter who you are, what race you are, or what your background is we are all very much alike. That is we all want to feel safe and secure. The only real difference is how we go about getting there. Anyway, I’ve come to know a few people here rather well, and eventually made a few friends. I’m always learning a new language, and I’m so close to being able to fly I can feel it.

Currently I’m between jobs, sitting here at The Staggering Lich having a drink, hoping to see someone I know, I don’t like to drink alone, and asking around to see what kind of work is available.

Munthrek Darss, image (c) Kristin Johnson


Character sheet: Munthrek Darss [Human / Dragon Creature Fighter]

Cause of death: strangled, crushed, swallowed whole, and then digested by the Hive Mother of the Monster the DM made up himself.

Posted by Fred on September 9, 2007, 10:14

The Glory of Mercenary Work

The day started like most when you’re in between jobs. I’ll never understand why so many people glorify mercenary work. I tell you it can get pretty rough when you’re low on coin. I just finished eating and was enjoying a drink while hoping a decent job would walk in. Fortuna stopped in and I had her help me learn her native tongue, gnome, while I passed time. The next thing I knew Elizair sat down at our table. He’s a decent fellow, with just a hint of draconic ancestry to him, a lot like me in some ways. Then Janet shows up, talking about repenting again, when this robed figure shows up and puts a note on the board. I jumped on it and offered him a drink in exchange for some details about this job.

In short we need to go to some alchemist’s house and see why no one has heard from him in a long time. So off we go, for 800 gold it sounds like an easy job. I figured he just blew himself up, but when we got there Fortuna said the lock to his front door was picked. That’s never a good thing. Elizair went to check the stable, but only found it empty, so we opened the door only to find a grey mist that stayed in place. So I walked in, and found myself in a room much larger then it should have been.

We looked around and had to kill what I believe were the alchemist’s pets, found what was left of the would-be thief and a couple of interesting rooms. To be honest the only thing I can say that’s of interest is the kobold we came across. He offered to help us find this alchemist and in return we’ll give him safe travel to our small village.

Posted by Fred on September 28, 2007, 22:58

Between Jobs

Now this is a bit more like it. Here we sit 1500 gold richer and a job well done. The two suits of armor were more annoying then they were worth until the swords on display came off the walls to attack us. Once they were all put down we descended through a trap door in the floor and down a spiraling stairwell. That’s were we saw the strangest thing, a half-built granite golem apparently trying to dance around the room, and an unconscious human on the far side. I’m a bit lost with how things went next, fighting both a golem and a chain that was trying to entangle me. I notice Fortuna run past me at one point yelling something about quicksilver, and a few minutes later she was back carrying some. The next thing I know the walls are cracking and there is a loud noise. Then the golem and chain fall to the ground and everything is quiet. Sunlight is above us and the fight is over. I was informed that the quicksilver turned off some type of interdimensional web. Alchemy and magic are both out of my league. Maybe one day I’ll understand them better. Anyway, we found who we were looking for, and now we’re enjoying ourselves until the next job comes along.

Posted by Fred on October 10, 2007, 11:00

More than a cave-in

Sitting here trapped in a dwarven mine I’m left to wonder: should we have passed on this one? My companions wanted to make sure the miners were okay, and I figured the reward would make it worthwhile. Besides it really sounded like there was just a cave-n. When the kid rode into town and told us about the problem it sounded easy. The people living in the small village the mine is close to only seemed concerned. Now, however, after not finding a single living human or dwarf, and having to fight these strange insect-like creatures, I’m starting to wonder what the miners uncovered. I would recommend going back to town and send for help, but the entrance is caved in and this is starting to feel like a large grave. Well I need to keep myself together and go on from there. I’m not going down without a fight.

Posted by Fred on October 25, 2007, 13:32