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August 26, 2007

House Rules

~PC Creation & House Rules~

This campaign will be strictly Greyhawk (no spells, feats, deities, Prestige classes, etc. from other “worlds”), and with races and classes found in either the Player’s Handbook or the brown “races” books. All characters will be based on “3.5” rules.

Characters can be made with 32 points using the Point Buy method. Everyone starts at 3rd level in Perrenland, in a small in the Mounds of Dawn area. PCs should be from there, or have a reason to be there (Hugh will supply a reason if you are from elsewhere).

Players are strongly encouraged to email the entire group (not just Kristin, who thinks it’s funny to have an “all rogue” group) with ideas for their new characters. We’ll use the September 2nd session to make a cohesive party and begin play the next session.

Character sheets will be in PCGen format (give your changes to Kristin so she can add them to the DM’s roster) or the sheets here: https://rpgs.wererat.net/pcs/ so that the DM has access to them as needed.

In addition to experience points for game play and attendance, Hugh is also basing experience awards on timely-written journal entries, bios and other things character-related that help evolve the game world and make it easier for him to spend what time he has working on the campaign. A good background will lend itself to plot hooks for the characters.

No character or inventory item, etc. is in play unless it has been approved by the DM. This includes characters that have gone up a level since the last time Hugh has okayed a character sheet. Things discussed between characters that effect game play do not happen if the DM is not made aware of them.

Main books/sources used for character creation:
PHB 3.5 and PHBII
DMG 3.5
Living Greyhawk Gazetter
Races of…
Complete… books

Materials from other WotC 3.5 books may be used on a case-by-case basis (if it was referenced in one of the above-mentioned books, it will likely be fine).

Some materials from D&D Official Home Page, approved on a case-by-case basis.

Some 3.5 Dragon Magazine articles, approved on a case-by-case basis.

Character Death & New Characters

Character deaths happen, and resurrection isn’t always an option. If a character dies heroically, the player may create a new character at the level the old character would have been at had they been resurrected, with the addition of that session’s experience points. Characters coming into the game in this fashion have to make sense for the story line.

The new character’s starting funds are shown in the DMG on table 5-1. All magic items must be approved by the DM.


Ah, you think it’s funny to run an all gnome rogue group? Very clever.

Welcome to Ravenloft....

Posted by Hugh at 00:27 | ~PC Creation & House Rules~

Monster Roster

Adventures, DM's Notes & Maps

Zadrian’s manor house (Greyhawk)
2 hell hounds
6 flying library books
1 kobold (not allowed to kill...)
2 suits of armor
1 granite statue
6 flying swords
many flying flasks and vials

Dwarven mine (Greyhawk)
47 ‘karg drones (ant-scorpions)
1 ‘karg hive mother

Rattedaumen, Arkon’s Apothecary (Greyhawk)
1 masked thief

Mine near Exag (Greyhawk)
10 hobgoblins
6 human miners
1 mind flayer (illithid)
1 umber hulk
21 orcs
3 ogres
3 duergar
10 lemures
1 bone devil

Near Exag (Greyhawk)
3 ogres
2 wights

Exag (Greyhawk)
1 huge undead army (avoided)
1 wraith
1 ogre zombie
1 troll skeleton
5 human skeletons
1 human zombie
2 ghouls

Desert Temple (Ravenloft)
8 tomb guardians (AKA Monsters the DM Made Up)
1 mummy
2 mummy/locust swarms (AKA Monsters the DM Made Up)
1 scarab swarm

Har’Akir (Ravenloft)
25 ashen husks
1 large scorpion
2 huge scorpions
1 scorpionfolk
1 mummy cleric
2 large fire elementals
1 large bronze statue

    Creature Types:
  • aberration
  • animal and beast
  • construct
  • dragon
  • elemental
  • fey
  • giant
  • humanoid
  • magical beast
  • monstrous humanoid
  • ooze
  • outsider
  • plant
  • undead
  • vermin


Adventures, DM's Notes & Maps

Zadrian’s manor house (Greyhawk)
Masterwork thieves’ tools, Fortuna
2 scrolls of Knock, Elizair
+2 Dagger (shortsword), Fortuna
Robe of Powerlessness (2800 gp), Elizair

Dwarven mine (Greyhawk)
+2 Battleaxe
1 potion of Cure Serious Wounds, Elizair
2 potions of Water Breathing, Elizair
+2 Battleaxe, 4155 gp
Ring of Freedom of Movement, Holli
Ring of Protection +1, Elizair
Uncut gems, 250 gp
2 violet garnets, 500 gp each
4 red garnets, 100 gp each
1 bloodstone 50 gp
2 emeralds, 1000 gp each
1 fire opal, 800 gp
1 black opal, 500 gp
black runestone, 4000 gp
+2 Hand axe traded for +2 light mace, Janet
+1 Large wooden shield, 576 gp
Handy Haversack (recovered), Elizair
24 ‘karg stingers, 1200 gp
Wand of Magic Missiles (37 charges), Elizair

Desert Temple (Ravenloft)
2 potions (magic)
610 gold pieces
1029 silver pieces
4015 copper pieces
2 yellow topaz
3 amethysts
1 obsidian
1 Hide from Undead scroll, Holli
1 tarry black potion
1 set of “surgical” tools, Keth
3 emeralds
1 silver Anubis statue
1 jade scarab
1 gold ankh
1 MW hooked sword
Silver tongue, Fortuna
6 sealed jars
10 7 applications of Keoghtom’s Ointment
2 1 potions of Cure Moderate Wounds

Har’Akir (Ravenloft)
Silver ring, Keth
Ash wand, Keth

*stuff in this color has already been used or divided up for funds
**stuff in italics hasn’t quite been identified....

August 31, 2007

Town of Rattedaumen

Adventures, DM's Notes & Maps

Copyright 2007 by Kristin Johnson

Town of Rattedaumen, population 998.