After wandering the streets for what felt like most of the night, the party finally decided to return to the entrance to the catacombs that was located in the house with the sun marking. After Feather Falling into the catacombs, we found another crudely scratched sun symbol which assured us we were on the right track.
Soon we discovered why the symbols were so crudely drawn. Urkel, as it turns out, was a ghoul. A ghoul that still managed to follow his faith in Pelor from his previous life, when he was a paladin of Pelor! Luckily, Drusilia was out of turnings for the day, or she may have dusted the poor fellow before we found this out. She can be a little trigger-happy around undead sometimes. (Not that I can blame her!)
After resting, Urkel provided us with the information on where to find Kartharsis. He also provided Drusilia with a very nice mace, a new holy symbol, and a scroll. He then asked her to end his misery, which she did using the new mace. Rather than smashing him outright, it turned him to dust! Drusilia then gathered the dust, and after a moment of prayer, it turned to diamond dust! Thanks to Urkel, Drusilia was then able to restore us all to health!
Now we have made it to the lair of Kartharsis and are planning to enter. The trip here was uneventful, except for a swarm of rats and a couple vampire spawn that we had to handle.
I did find a moment when we weren’t in danger to play a little game with Aramil. When we re-entered the tower that he had torched earlier, I made an illusion as if the tower were not at all damaged! Being the arsonist that he is, he was very upset, and began ‘climbing’ the illusionary stairs looking for what could have gone wrong! This lasted only a few minutes before Ghelt put an end to it, but it was good for a laugh. Maybe it will also help him realize the power of magic, so he will quit playing at being a fighter?
In any case, it is time to concentrate on the task at hand, and I must prepare.
~=Fafnir Flamebrewer=~
Posted by Dave on June 26, 2003, 08:02 | Fafnir’s Journal