We are on the road again. After buying supplies, and a mule to carry them (hereafter to be referred to as “The Mule”), we set off north from Smallville, following the map we had found. The day went uneventfully, and as dusk approached, we neared a small farmhouse at the foot of the Barrier Peaks.
Thinking to stay the night with the farmers, we approached the house. Unfortunately, what we found was an empty house, with signs of a slaughter... blood everywhere, and no one to be found in the house or the barn! Upon further investigation, we did find a track of footprints and drag marks leading off into the mountains, and although we wanted to chase off after them immediately, we decided that we should wait until morning, as we were unfamiliar with the forest in this area, and were quite worn out from a long day of travel. All of the indications were that the residents were already dead, anyway. We set up camp near the farmhouse, and awaited the morning.
When morning arrived, we quickly gathered our gear and followed the tracks into the wilderness. Trap led the way, and we soon came to a cave entrance which the trail led directly into. Beside the entrance, there was a pole with a bunch of skulls impaled on it. This had to be the place.
Wasting no time, we proceeded into the cave, single-file. We then proceeded back out of the cave at a faster pace, after Trap set off an alarm! I am not of a “rogue-ish” nature myself, but it seems to me that setting off traps may not be the wisest way of detecting them?! But, I guess he knows his business.
In any case, the only one to follow us out was a goblin archer who began shooting at us from a ledge above the entrance. As everyone has a bow, we made quick work of him! Figuring that the rest of the creatures we were tracking were still waiting in the cave, we went back in with Valon leading the way.
A battle was soon to come... rounding a corner in the passageway, we came upon an Ogre and a half-dozen goblins! Valon was taken down almost immediately, yet he continued to bolster our efforts with his singing, even while laying on the ground fighting unconsciousness. Between my Magic Missiles, Ghelt’s axe, and Drusilia’s arrows, we managed to fell the Ogre quickly and then moved on to the goblins. At one point, a goblin in robes came and muttered some spell over the ogre, and the beast arose again! I am happy to say that the new “Flaming Sphere” spell that I learned in town came in handy to dispatch them both. Ghelt finished off most of the other goblins, except for one that Drusilia handled with a kick to the groin. I must say I felt sorry for the little creature as it let out a shriek and collapsed to the ground... nobody should go out like that!
As all of its companions were now felled, the one remaining gobbo ran off down another passageway, with Ghelt in hot pursuit, and me following behind. (At this point, I decided to use another one of my new tricks... I created 5 ‘Mirror Images’ of myself, to confuse any further enemies we ran into!). As we rounded another corner we were showered in a hail of javelins... thrown by another group of six goblins! Using the wand of color spray that we had found, I managed to disable four of them in a flash! The remaining two were handled by Ghelt, including one who had dropped his weapons, fallen to his knees and was pitifully begging to not be killed! At least his death was quick.... probably all the mercy the foul creature deserved. After ensuring that all of the goblins were indeed dead, we proceed to carefully search the rest of the caves.
We found the pit were the bodies of their unfortunate victims had been thrown, as well as a smelly bedchamber, and a locked door. The bedchamber contained nothing of interest, but Trap was itchin’ to examine the door closer.
Having determined there were no traps on the door, he proceeded to pick the lock, open the door, and get peppered with needles as he set off a needle trap that was rigged to the door!
Not to be discouraged, he proceeded into the room. (with the rest of us standing waaayyy back). “I’ve found an iron chest!” he proudly announced. After ensuring the party that the chest was “trap free,” he went ahead with trying to open it. This proved to be quite a task. A broken lockpick, a “shatter” spell, and a “mending” spell (for the lockpick) later, the box was still locked. After a suggestion from Ghelt, Trap took a different approach (to try and pry open the hinges rather than the lock), and the box was soon opened! Our enthusiasm was cut short though as Trap began coughing uncrontrollably.... once more the victim of gas trap on the box, that he had somehow missed.
Gathering the contents of the box, we prepared to leave the now-empty caves. While the rest of us were stopping for lunch, Ghelt insisted on dragging all of the bodies and stacking them in front of the cave. She said that this was to let people know the caves were “clear,” but I suspect all it will really do is attract a bunch of scavengers... oh well.
Now it looks like all of the bodies have been dragged to their final locations, and everyone else is done eating, so I guess it is time to move on towards the Heart of Nerull.
~= Fafnir Flamebrewer =~
Planting 21, 592 CY