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Fafnir’s Journal Entry 1

Fafnir’s Journal

So, There we were. Having set out from town to “explore” (explore being an adventurer’s term, meaning ‘loot’) the old Everston Manor, we arrived mid-day, just as the clouds were gathering, and it was looking like it was going to rain.

Anxious to get indoors, we began looking for an entrance. Ever the subtle ones, we decided to enter by knocking down the front door.... Good thing no one was home! The place was a mess. Once fine tapestries, and beautiful furniture all ruined by years of exposure. With Ghelt and Trap anxiously leading the way, we moved on...

...into the kitchen. Nothing here either. Wait! What’s that? Another doorway, leading to a tower. Now, this was getting interesting.

Things continued on without incident, until we arrived on the 2nd or 3rd floor, where the otherwise empty room was filled with cobwebs. Ignoring them at first, we suddenly started paying more attention when 2 large spiders decided that a gnome would make a good lunch! (Being the only gnome in the party, this was particularly bad for me.)

After one of the spiders took a nasty bite out of my hand, I decided it was time to put a stop to this. While Ghelt, Drusilia, and Trap were readying their weapons, I used some wizardry to put the spiders into a slumber... one from which they would never wake! (Thanks to my stalwart companions.)

Deciding there was nothing on the upper floors, we decided to head for the basement... this is where things got a little hairy. After fighting our way through a gang of goblins, we discovered what looked to be an alchemist’s or wizard’s lab! Unfortunately, everything was old and ruined.

Trap, ever curious, busied himself opening a door that just happened to be ‘stuck.’ Upon opening the door, we found two of the most disgusting creatures I have ever laid eyes upon! (So disgusting, in fact, that for a while I tried to convince myself they were an illusion.... they weren’t.) They were two vaguely human forms, but seemed to be made of a rare material which Drusilia referred to as ‘Sculpey.’

We fought and fought, but nothing we did seemed to be able to stop them. Finally, deciding that fleeing would maybe not be such a bad idea, we made a run for it. (During this time, Trap made an attempt to burn down the manor house.... I’m going to have to keep an eye on him!)

At this time, having cast as many spells as I could remember for one day, I suggested we find a lockable room and rest. Ghelt and Trap were dead-set against this idea... they wanted instead to head back to town! We discussed this briefly, and next thing I know, they are headed back towards the lab, to find out why the disgusting creatures didn’t follow us! Yipes!

Luckily for us, it appears that the two creatures are unable to leave the lab that they are imprisoned in, which prevented them from chasing us. Whew!

Continuing on, Trap found more locks to play with (and even an actual trap!). These particular locks were on a row of cells, that didn’t seem to contain anything other than a 3-armed skeleton (don’t ask, I don’t know why it had 3 arms).

Luckily someone had their eyes open, and one of my companions realized that the last cell had a hidden trap door in it. While we are all hoping the passage leads to treasure, and further adventure, I was finally able to get everyone to stop for the night.

Tucked in for the night, and having posted a sentry to keep an eye out for more goblins, spiders, or whatevers, we are now awaiting the morning to continue our quest....

Fafnir Flamebrewer
-=-
Somewhere in the wilds near Smallville,
The Land of Greyhawk
Freeday, Planting 7, 592 CY

Posted by Dave on November 19, 2002, 18:56 | Fafnir’s Journal