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January 1, 2003

Angulus Ridet

Drusilia's Journal

Godsday, Planting 11, 592 CY

It took us a while to figure out how to get Gildean’s weakened party out of the crevasse, but with rope and a lot of effort on Ghelt’s part, we hauled them out. Using Valon’s tent as a makeshift sledge, we pulled them along the forest trail, picked up Gildean (who thankfully, hadn’t met with more disaster while we extricated his friends), and returned to Smallville. We took Gildean’s party to the Rat’s Egg Tavern (where the tavern keeper informed Trap that his services were no longer required), and dispatched a human lad, young Hastings, to go ask the local druids to help speed the healing of our rescues. Ghelt’s father was obviously very proud of seeing her handmade symbol of Moradin she wore, but she is now wearing a beautifully crafted holy symbol that once belonged to her mother.

Thinking all was well, I’d no sooner decided to go home to get some rest, when I was approached by Widow McGillis, a kindly old woman who lives on the outskirts of town. She was certain that her attic was haunted by evil spirits and asked me to please come to her home and cast the evil out. I immediately agreed, and asked Ghelt (as I am no longer the only cleric in Smallville!) if she’d like to accompany me. My other comrades, still full of eagerness from our adventures of the past few days, decided to come along as well. In fact, I don’t believe we could have kept Trap away if we’d begged....

Upon arriving at Widow McGillis’ home, we could hear the unmistakable sounds of skittering and banging in the attic. Before I could formulate a plan however, I had to get Trap down off the ladder to her attic door so I could take a look. I pushed open the attic trap door and in the dim light could make out the vague forms of winged multi-legged vermin—stirges! I asked Trap to take the old woman outside while the rest of us cleared out the creatures. A few would drop through the attic door at a time, and we took great pains to not be injured nor damage any of the woman’s meager furnishings. Suddenly though, from near the entrance, an arrow flew through the room, lodging in the back end of Fafnir. Trap had returned to the inside of the 20’ by 20’ home, with the idea that shooting the flying creatures we engaged in melee would be helpful. Fafnir was not amused! I did request several times that Trap wait outside with Widow McGillis, but he wouldn’t be convinced. Ironically, other than the injury inflicted by a party member, the only other injuries were to Trap, who was attacked by several stirges on the same shoulder that had been hit by the piercer earlier. Pelor forgive us, but having the stirges sticking out of Trap did make them easier to kill. Once we had completed the task, I asked Fafnir to go up to the attic and plug whatever hole there was that allowed the vermin in to begin with. We cleaned up the stirge bodies and allowed the old woman back into her home, now “evil” free.

Apparently, one final task had to be accomplished before resting: divvying up the “loot.” Trap saved us the time it would have taken to identify the ash stick we found— the now rainbow-colored halfling is pretty sure it’s a wand of Colorspray. He couldn’t figure out what the grey cloak we found does. It is magical, but only fits elves (and presumably, humans). I took some of my share of the money found and bought a composite shortbow. If we are going on another adventure, I want to be better prepared for combat!

Posted by Kristin at 19:48 | Drusilia’s Journal