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The Wheel Turns...

Ghelt’s Journal

Dearest Grun,

Great Moradin, how our circumstances can change in a day!

We began the morning with “Pockets” deciding he was bored with whatever entertainments he’d enojyed so far. He was trying to talk me into a trip to one of the fighting arenas in town as we walked to the Library to see Fafnir and Drusilia. We never made it to the arena - the others had found an ancient text about the Void. After reading it, we knew we were in trouble. The Void will continue to grow if unchecked, and where it’s been, nothing remains. The whole world could be destroyed if someone or something doesn’t stop it! Fafnir said his magic-users’ guild might be able to help, so we made our way across the city.

Fafnir and Drusilia were planning to go alone, which I found a little rude, and Aramil had already disappeared to study more spells, so “Pockets” and I tagged along, just to bug them. Guess I’m bored with big city life, Grun! Everything fun costs money - even fighting!

At the guild, Fafnir asked to speak to an expert on the Astral Planes. Eventually we were left in a room with a blind old man, who listened to Drusilia’s story and promptly began to channel the damned lich. It actually yelled at us for screwing things up! After some arguing, it finally told us some more of its history, which might have made a difference before, but it’s a little too late now. The angel Aramis is insane - mad and full of hate. The gods decided to imprison him, and since angels live forever the lich implied it had to become what it is to continue to watch over him. Obviously, this story, too, is full of lies, but... the angel is connected to the Heart in order to keep it trapped. We “need” to capture Aramis, get him to the Void, send him into it so he reconnects with the Heart and becomes powerless again, and then destroy the Void. Simple, eh? And all this, presuming the angel is evil! (“Pockets” can’t say I-told-you-so enough, by the way. He always mistrusted Aramis. This didn’t stop him from asking the lich for wildly improbable weapons to “help” with the quest at random moments).

The lich claimed the Void is destroyable with weapons and magic, and, for that matter, only our party is capable of such a thing, since we killed the three Guardians. I hope some of what it said is true; it was pretty coy about why it was planning to attack the dwarves, and as for what it did to poor Korin? Erggh. Finally, it left and the poor old man fell down in exhaustion! Drusilia did her magic and he woke up very confused, indeed! We had to start the story all over again - with added details! Luckily, the old man was pretty resilient, and thought of an artifact that could help us with the angel; an iron flask, coverd with runes, that could command Aramis long enough to trap him. It would cost a fortune, but when Fafnir explained the Void’s powers and showed him the old letter, he passed out from fear, then told us to wait while he consulted his colleagues in Divination magic for help.

Several hours later, we were fetched from the waiting room and returned to the old man and a young lady named Alicia the Seeress. They’ve “found” one of the flasks we need, under the ruins of Redcastle in the Bone March. Not a very nice place, apparently, but at least a start! I paid them for their efforts, while “Pockets” hit on the Seeress. I think he’s lucky her specialty is Divination!

At this point we’re working on learning more about the Bone March, so Fafnir can teleport us there. After we gain the iron flask, we’ll come back to town to find out where Aramis is. Then, we’ll have to come back to find out where the Void is! Drusilia’s off to commune with her god about the truth of the lich’s story, and “Pockets” wants to cut Aramil open to make sure the angel didn’t make him evil when he ressurrected him in the tower. Me, I want a drink. “Pockets” still wants me to fight in the arena - I think he’s still mad about the “brothers” joke with Aramil, myself. I don’t need to prove my fighting skills in such a way.

Drusilia’s back and frustrated. Her god’s not being very helpful. I don’t know if Moradin would be more so!

Wish us luck, Grun - we’re heading for an epic adventure, here, of our own making!


Posted by Kate on November 2, 2003, 12:14 | Ghelt’s Journal