Triaa Silverflame Jim Chaotic Neutral None From the Wreckage Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Fighter3 3000 Elf (Wood) Medium / 5.0 ft. 5' 6" 107 lbs. Low-Light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Gnarley Forest, Dyvers 3 6000 135 Male Green Deep Red, Burnt Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4

DEX
Dexterity
14 +2

CON
Constitution
14 +2

INT
Intelligence
10 +0

WIS
Wisdom
10 +0

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
31






Walk 30'
AC
Armor Class
10 : 12 : 12 = 10 + 0 + 2 + 0 + 0 + 0
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+6 = +2 + +4
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
6/3
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT000.0 Intimidate CHA404.0
 Balance DEX220.0 Jump STR541.0
 Bluff CHA000.0 Knowledge (The Planes) INT101.5
 Climb STR541.0 Listen WIS200.0
 Concentration CON220.0 Move Silently DEX220.0
 Craft (Untrained) INT000.0 Ride DEX220.0
 Diplomacy CHA000.0 Search INT301.5
 Disguise CHA000.0 Sense Motive WIS000.0
 Escape Artist DEX220.0 Spot WIS200.0
 Forgery INT000.0 Survival WIS000.0
 Gather Information CHA000.0 Swim STR440.0
 Heal WIS000.0 Use Rope DEX220.0
 Hide DEX220.0
SPECIAL ABILITIES
+2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Immunity to magic sleep effects.
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Improved Initiative, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weapon Focus (Greatsword)
MONEY & ASSETS
MAGIC
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Elven
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+5 = +3 + +2 + +0
+ +0
+
REFLEX
Dexterity
+3 = +1 + +2 + +0
+ +0
+
WILL
Wisdom
+1 = +1 + +0 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +3
+ +4 + 0
+
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d3+4
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Kitchen Knife
+7
1d3+4
19-20/x2
Carried
0'
PS
S
Kitchen Knife (Thrown)
+5
1d3
19-20/x2
Carried
10'
PS
S


EQUIPMENT (0 lbs. - 100/200/300)
1 x Kitchen Knife0  1 x Outfit (Traveler's)5  
1 x Kitchen Knife0  
AMMUNITION/CHARGES