INITIATIVE Modifier |
+2 |
= |
+2
|
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
7/3.5 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 3 | 2 | 1.0 | 0 | Knowledge (Arcana) | INT | 3 | 2 | 1.0 | 0 | Balance | DEX | 4 | 2 | 2.0 | 0 | Knowledge (History) | INT | 3 | 2 | 1.0 | 0 | Bluff | CHA | 2 | 1 | 1.0 | 0 | Knowledge (Religion) | INT | 3 | 2 | 1.0 | 0 | Climb | STR | 3 | 1 | 2.0 | 0 | Listen | WIS | 6 | 2 | 2.0 | 2 | Concentration | CON | 5 | 1 | 4.0 | 0 | Move Silently | DEX | 4 | 2 | 2.0 | 0 | Craft (Untrained) | INT | 2 | 2 | 0.0 | 0 | Open Lock | DEX | 8 | 2 | 4.0 | 2 | Decipher Script | INT | 3 | 2 | 1.0 | 0 | Ride | DEX | 2 | 2 | 0.0 | 0 | Diplomacy | CHA | 2 | 1 | 1.0 | 0 | Search | INT | 7 | 2 | 5.0 | 0 | Disable Device | INT | 8 | 2 | 4.0 | 2 | Sense Motive | WIS | 3 | 2 | 1.0 | 0 | Disguise | CHA | 2 | 1 | 1.0 | 0 | Sleight of Hand | DEX | 3 | 2 | 1.0 | 0 | Escape Artist | DEX | 4 | 2 | 2.0 | 0 | Spellcraft | INT | 4 | 2 | 2.0 | 0 | Forgery | INT | 3 | 2 | 1.0 | 0 | Spot | WIS | 6 | 2 | 2.0 | 2 | Gather Information | CHA | 2 | 1 | 1.0 | 0 | Survival | WIS | 2 | 2 | 0.0 | 0 | Heal | WIS | 5 | 2 | 3.0 | 0 | Swim | STR | 2 | 1 | 1.0 | 0 | Hide | DEX | 4 | 2 | 2.0 | 0 | Tumble | DEX | 3 | 2 | 1.0 | 0 | Intimidate | CHA | 1 | 1 | 0.0 | 0 | Use Magic Device | CHA | 2 | 1 | 1.0 | 0 | Jump | STR | -3 | 1 | 2.0 | -6 | Use Rope | DEX | 3 | 2 | 1.0 | 0 |
|
SPECIAL ABILITIES |
+1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal., +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Evasion (Ex), Sneak Attack +1d6, Spontaneous casting, Stability, Stonecunning, Trapfinding, Turn Undead (Su) 4/day (turn level 2) (turn damage 2d6+3) |
FEATS
|
Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Nimble Fingers, Shield Proficiency, Simple Weapon Proficiency |
MAGIC |
Potion of Invisibility, |
PROFICIENCIES |
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
|
LANGUAGES |
Common, Dwarven, Giant, Orc
|
TURN/REBUKE UNDEAD |
TURN LEVEL |
2 |
TURN CHECK |
1d20+1 |
TURN DAMAGE |
2d6 +3 |
TURNS/DAY |
4 |
oooo |
Cleric of Olidammara |
Domain
|
Granted Power
|
Luck
|
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.
|
Trickery
|
Bluff, Disguise and Hide are class skills.
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