Alexander Van Heilenman Fred True Neutral Boccob From the Wreckage Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Cleric4 6000 Human Medium / 5.0 ft. 5' 8" 175 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
various, Ahlissa 4 10000 23 Male Brown Brown, Straight Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1

DEX
Dexterity
12 +1

CON
Constitution
14 +2

INT
Intelligence
12 +1

WIS
Wisdom
17 +3

CHA
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
34






Walk 30'
AC
Armor Class
10 : 11 : 11 = 10 + 0 + 1 + 0 + 0 + 0
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
7/3.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Jump STR110.0
 Balance DEX110.0 Knowledge (Arcana) INT817.0
 Bluff CHA110.0 Knowledge (Religion) INT817.0
 Climb STR110.0 Listen WIS330.0
 Concentration CON927.0 Move Silently DEX110.0
 Craft (Untrained) INT110.0 Ride DEX110.0
 Diplomacy CHA110.0 Search INT110.0
 Disguise CHA110.0 Sense Motive WIS330.0
 Escape Artist DEX110.0 Spellcraft INT1017.0
 Forgery INT110.0 Spot WIS330.0
 Gather Information CHA110.0 Survival WIS330.0
 Heal WIS330.0 Swim STR110.0
 Hide DEX110.0 Use Rope DEX110.0
 Intimidate CHA110.0
SPECIAL ABILITIES
Spontaneous casting, Turn Undead (Su) 4/day (turn level 4) (turn damage 2d6+5)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
MAGIC
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Common, Draconic
TURN/REBUKE UNDEAD
TURN LEVEL 4 TURN CHECK 1d20+3 TURN DAMAGE 2d6 +5
TURNS/DAY 4 oooo
Cleric of Boccob
Domain
Granted Power
Knowledge
All knowledge skills are class skills. You cast divinations at +1 caster level.
Magic
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +4 + +2 + +0
+ +0
+
REFLEX
Dexterity
+2 = +1 + +1 + +0
+ +0
+
WILL
Wisdom
+7 = +4 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4 = +3
+ +1 + 0
+
+
RANGED
ATTACK BONUS
+4 = +3
+ +1 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d3+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Club
+4
1d6+1
20/x2
Primary
0'
B
M
*Club (Thrown)
+4
1d6
20/x2
Primary
10'
B
M


EQUIPMENT (7 lbs. - 43/86/130)
1 x Lamp (Common)1  2 x Oil (1 Pt. Flask)1  
1 x Club3  1 x Outfit (Explorer's)8  
1 x Holy Symbol (Silver)1  
AMMUNITION/CHARGES
SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4+1
3+1
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo Commandooooo 
Comprehend Languagesooooo Cure Light Woundsooooo Curse Waterooooo Deathwatchooooo Detect Chaosooooo 
Detect Evilooooo Detect Goodooooo Detect Lawooooo *Detect Secret Doorsooooo Detect Undeadooooo 
Divine Favorooooo Doomooooo Endure Elementsooooo Entropic Shieldooooo Hide from Undeadooooo 
Inflict Light Woundsooooo *Magic Auraooooo Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo 
Protection from Chaosooooo Protection from Evilooooo Protection from Goodooooo Protection from Lawooooo Remove Fearooooo 
Sanctuaryooooo Shield of Faithooooo Summon Monster Iooooo 
2:
Aidooooo Align Weaponooooo Auguryooooo Bear's Enduranceooooo Bull's Strengthooooo 
Calm Emotionsooooo Consecrateooooo Cure Moderate Woundsooooo Darknessooooo Death Knellooooo 
Delay Poisonooooo Desecrateooooo *Detect Thoughtsooooo Eagle's Splendorooooo Enthrallooooo 
Find Trapsooooo Gentle Reposeooooo Hold Personooooo *Identifyooooo Inflict Moderate Woundsooooo 
Make Wholeooooo Owl's Wisdomooooo Remove Paralysisooooo Resist Energyooooo Restoration, Lesserooooo 
Shatterooooo Shield Otherooooo Silenceooooo Sound Burstooooo Spiritual Weaponooooo 
Statusooooo Summon Monster IIooooo Undetectable Alignmentooooo Zone of Truthooooo