Seren Udayudrim Kate Chaotic Good Shaundakul Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Ranger2 Cleric3 22011 Gloaming Small / 5.0 ft. 2' 10" 25 lbs. Low-Light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Waterdeep, Underdark 5 28000 17 Female Charcoal Charcoal, Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1

DEX
Dexterity
16 +3

CON
Constitution
11 +0

INT
Intelligence
12 +1

WIS
Wisdom
14 +2

CHA
Charisma
14 +2

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
32






Walk 20', Fly 40'
AC
Armor Class
14 : 14 : 17 = 10 + 2 + 3 + 1 + 1 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS       MAX
RANKS
8/4
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Intimidate CHA220.0
 Balance DEX330.0 Jump STR-213.0-6 
 Bluff CHA220.0 Knowledge (Arcana) INT413.0
 Climb STR514.0 Knowledge (Dungeoneering) INT716.0
 Concentration CON000.0 Knowledge (The Planes) INT413.0
 Craft (Untrained) INT110.0 Listen WIS824.0
 Diplomacy CHA220.0 Move Silently DEX730.0
 Disguise CHA220.0 Ride DEX330.0
 Escape Artist DEX330.0 Search INT615.0
 Forgery INT110.0 Sense Motive WIS220.0
 Gather Information CHA220.0 Spot WIS624.0
 Handle Animal CHA422.0 Survival WIS725.0
 Heal WIS624.0 Swim STR110.0
 Hide DEX730.0 Use Rope DEX330.0
SPECIAL ABILITIES
+2 racial bonus on saving throws against illusions., +2 racial saving throw bonus against psionic abilties, Archery Combat Style, Favored Enemy (Humanoid (Elf)) +2, Light Blindness (Ex), Luminescence (Ex), Native Outsider, Shadow spells, Spontaneous casting, Turn Undead (Su) 5/day (turn level 3) (turn damage 2d6+5), Wild Empathy (Ex) +4
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Daylight Adaptation, Martial Weapon Proficiency, Point Blank Shot, Portal Sensitive, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track
MONEY & ASSETS
Coin (Copper): 6, Coin (Gold): 486, Amethyst (100gp): 4,
MAGIC
Amulet of Natural Armor +1, Arrow, red-tipped, Bracers of Armor +1, Dagger (Fortunate/+1), Efficient Quiver, Everburning Torch, Feather Token (Anchor), Feather Token (Tree), Figurine of Wondrous Power (Silver Raven), Greater Holy Symbol, Greatsword (+1/Small), Handy Haversack, Handy Haversack, Longbow (Composite/+1/+1/Small), Potion of Cure Light Wounds,
PROFICIENCIES
Axe (Throwing), Battleaxe, Bayonet, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Chondathan, Common, Literacy, Undercommon
TURN/REBUKE UNDEAD
TURN LEVEL 3 TURN CHECK 1d20+2 TURN DAMAGE 2d6 +5
TURNS/DAY 5 ooooo
Cleric of Shaundakul
Domain
Granted Power
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
Portal
You can detect an active or inactive portal as if it were a normal secret door (DC 20).
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+7 = +6 + +0 + +1
+ +0
+
REFLEX
Dexterity
+8 = +4 + +3 + +1
+ +0
+
WILL
Wisdom
+6 = +3 + +2 + +1
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6 = +4
+ +1 + 1
+
+
RANGED
ATTACK BONUS
+8 = +4
+ +3 + 1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d2+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger (Alchemical Silver/Small)
+6
1d3
19-20/x2
Carried
0'
PS
S
Dagger (Alchemical Silver/Small/Thrown)
+8
1d3-1
19-20/x2
Carried
10'
PS
S
*Dagger (Fortunate/+1)
+7
1d4+2
19-20/x2
Primary
0'
PS
M
*Dagger (Fortunate/+1/Thrown)
+9
1d4+1
19-20/x2
Primary
10'
PS
M
Greatsword (+1/Small)
+7
1d10+2
19-20/x2
Carried
0'
S
S
Longbow (Composite/+1/+1/Small)
+9
1d6+2
20/x3
Carried
110'
P
S
Sap (Small)
+6
1d4+1
20/x2
Carried
0'
B
S

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather
Light
+2
+6
+0
10%





%

EQUIPMENT (25 lbs. - 32/65/97)
1 x Amulet of Natural Armor +10  1 x Holy Symbol (Silver)1  
55 x Arrow0.15  1 x Leather15  
3 x Arrow, red-tipped0.15  1 x Longbow (Composite/+1/+1/Small)1.5  
1 x Bedroll (Small)1.25  5 x Oil (1 Pt. Flask)1  
1 x Bracers of Armor +11  1 x Outfit (Explorer's/Small)2  
1 x Chain (10 Ft.)2  6 x Potion (Cure Light Wounds)0  
1 x Dagger (Alchemical Silver/Small)0.5  20 x Rations (Trail/Per Day)1  
1 x Dagger (Fortunate/+1)1  10 x Rations (Trail/Per Day/Small)0.25  
1 x Efficient Quiver2  1 x Rope (Silk/50 Ft.)5  
1 x Everburning Torch1  1 x Sap (Small)1  
1 x Feather Token (Anchor)0  1 x Soap (Per Lb.)1  
1 x Feather Token (Tree)0  1 x Tent (One-Person)10  
1 x Figurine of Wondrous Power (Silver Raven)0  2 x Torch1  
2 x Flint and Steel0  2 x Twine (Roll/50 ft.)0  
1 x Greater Holy Symbol1  1 x Water (Pint)1  
1 x Greatsword (+1/Small)4  1 x Waterskin (Filled)4  
1 x Handy Haversack5  1 x Waterskin (Small)0  
1 x Handy Haversack5  
AMMUNITION/CHARGES
Arrow (55) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Arrow, red-tipped (3) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Ranger0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 0
0
0
0
0
0
0
0
0
0
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 4
3+1
2+1
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Burial Blessingooooo Cause Fearooooo 
Commandooooo Comprehend Languagesooooo Cure Light Woundsooooo Detect Chaosooooo Detect Evilooooo 
Detect Goodooooo Detect Lawooooo Detect Undeadooooo Divine Favorooooo Doomooooo 
Endure Elementsooooo Entropic Shieldooooo Faith Healingooooo Handfireooooo Hide from Undeadooooo 
Inflict Light Woundsooooo *Longstriderooooo Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo 
Portal Beaconooooo Protection from Evilooooo Protection from Lawooooo Remove Fearooooo Rosemantleooooo 
Sanctuaryooooo Shield of Faithooooo **Summon Monster Iooooo Summon Monster Iooooo Vision of Gloryooooo 
Wieldskillooooo 
2:
Aidooooo Align Weaponooooo *Analyze Portalooooo Auguryooooo Aura against Flameooooo 
Avoid Planar Effectsooooo Bear's Enduranceooooo Body Bladesooooo Bramblesooooo Bull's Strengthooooo 
Calm Emotionsooooo Consecrateooooo Cure Moderate Woundsooooo Curse of Ill Fortuneooooo Darknessooooo 
Delay Poisonooooo Divine Flameooooo Divine Zephyrooooo Eagle's Splendorooooo Enthrallooooo 
Find Trapsooooo Gentle Reposeooooo Hand of Divinityooooo Hold Personooooo Inflict Moderate Woundsooooo 
Knife Sprayooooo *Locate Objectooooo Make Wholeooooo Owl's Wisdomooooo Remove Paralysisooooo 
Resist Energyooooo Restoration, Lesserooooo Shatterooooo Shield Otherooooo Silenceooooo 
Sound Burstooooo Spectral Stagooooo Spell Shieldooooo Spiritual Weaponooooo Statusooooo 
Stone Bonesooooo Summon Monster IIooooo Undetectable Alignmentooooo Zone of Truthooooo