INITIATIVE Modifier |
+3 |
= |
+3
|
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
7/3.5 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 1 | 1 | 0.0 | 0 | Intimidate | CHA | 2 | 2 | 0.0 | 0 | Balance | DEX | 3 | 3 | 0.0 | 0 | Jump | STR | -2 | 1 | 3.0 | -6 | Bluff | CHA | 2 | 2 | 0.0 | 0 | Knowledge (Arcana) | INT | 3 | 1 | 2.0 | 0 | Climb | STR | 5 | 1 | 4.0 | 0 | Knowledge (Dungeoneering) | INT | 7 | 1 | 6.0 | 0 | Concentration | CON | 0 | 0 | 0.0 | 0 | Knowledge (The Planes) | INT | 3 | 1 | 2.0 | 0 | Craft (Untrained) | INT | 1 | 1 | 0.0 | 0 | Listen | WIS | 8 | 2 | 4.0 | 2 | Diplomacy | CHA | 2 | 2 | 0.0 | 0 | Move Silently | DEX | 7 | 3 | 0.0 | 4 | Disguise | CHA | 2 | 2 | 0.0 | 0 | Ride | DEX | 3 | 3 | 0.0 | 0 | Escape Artist | DEX | 3 | 3 | 0.0 | 0 | Search | INT | 6 | 1 | 5.0 | 0 | Forgery | INT | 1 | 1 | 0.0 | 0 | Sense Motive | WIS | 2 | 2 | 0.0 | 0 | Gather Information | CHA | 2 | 2 | 0.0 | 0 | Spot | WIS | 6 | 2 | 4.0 | 0 | Handle Animal | CHA | 4 | 2 | 2.0 | 0 | Survival | WIS | 7 | 2 | 5.0 | 0 | Heal | WIS | 5 | 2 | 3.0 | 0 | Swim | STR | 1 | 1 | 0.0 | 0 | Hide | DEX | 7 | 3 | 0.0 | 4 | Use Rope | DEX | 3 | 3 | 0.0 | 0 |
|
SPECIAL ABILITIES |
+2 racial bonus on saving throws against illusions., +2 racial saving throw bonus against psionic abilities, Archery Combat Style, Favored Enemy (Humanoid (Elf)) +2, Light Blindness (Ex), Luminescence (Ex), Native Outsider, Shadow spells, Spontaneous casting, Turn Undead (Su) 5/day (turn level 2) (turn damage 2d6+4), Wild Empathy (Ex) +4 |
FEATS
|
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Daylight Adaptation, Martial Weapon Proficiency, Point Blank Shot, Portal Sensitive, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track |
MONEY & ASSETS |
Coin (Gold): 429, Coin (Silver): 7,
Amethyst (100gp): 1, Moonstone (50gp): 1,
|
MAGIC |
Arrow, red-tipped, Amulet of Natural Armor +1, Bracers of Armor +1, Efficient Quiver, Greatsword (+1/Small), Handy Haversack, Longbow (Composite/+1/+1/Small), Potion of Cure Light Wounds, |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Bayonet, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
|
LANGUAGES |
Chondathan, Common, Literacy, Undercommon
|
TURN/REBUKE UNDEAD |
TURN LEVEL |
2 |
TURN CHECK |
1d20+2 |
TURN DAMAGE |
2d6 +4 |
TURNS/DAY |
5 |
ooooo |
Cleric of Shaundakul |
Domain
|
Granted Power
|
Travel
|
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
|
Portal
|
You can detect an active or inactive portal as if it were a normal secret door (DC 20).
|
|