Sanura Sehet-ib-Bast Kristin Chaotic Neutral Bast (Sharess) Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Cleric4 16000 Doppelganger Medium / 5.0 ft. 5' 7" 110 lbs. Darkvision, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Skuld, Mulhorand 8 78000 27 Female Topaz Black, Braids Left
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1

DEX
Dexterity
17 +3

CON
Constitution
12 +1

INT
Intelligence
17 +3

WIS
Wisdom
19 +4

CHA
Charisma
19 +4

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
56






Walk 30'
AC
Armor Class
17 : 13 : 20 = 10 + 3 + 3 + 0 + 4 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+7/+2
SKILLS       MAX
RANKS
11/5.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT330.0 Knowledge (Arcana) INT835.0
 Balance DEX330.0 Knowledge (Religion) INT1037.0
 Bluff CHA1345.0 Knowledge (The Planes) INT532.0
 Climb STR110.0 Listen WIS844.0
 Concentration CON312.0 Move Silently DEX330.0
 Craft (Untrained) INT330.0 Perform (Dance) CHA743.0
 Diplomacy CHA1145.0 Ride DEX330.0
 Disguise CHA1444.0 Search INT330.0
 Escape Artist DEX330.0 Sense Motive WIS844.0
 Forgery INT330.0 Spellcraft INT732.0
 Gather Information CHA440.0 Spot WIS844.0
 Heal WIS743.0 Survival WIS945.0
 Hide DEX330.0 Swim STR110.0
 Intimidate CHA842.0 Use Rope DEX330.0
 Jump STR110.0
SPECIAL ABILITIES
Change Shape (Su), Detect Thoughts (Su), Spontaneous casting, Turn Undead (Su) 7/day (turn level 4) (turn damage 2d6+8)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Exotic Weapon Proficiency, Godsight, Great Fortitude, Priest of the Waste, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Gold): 4, Coin (Silver): 6, Tiger Eye (10gp): 3,
MAGIC
Crossbow (Light +1), Everburning Torch, Feather Cloak (Masterwork) +1, Potion of Cure Light Wounds, Rod (Wonder),
PROFICIENCIES
Claw Bracer, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Slam, Sling, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Celestial, Common, Infernal, Literacy, Mulhorandi
TURN/REBUKE UNDEAD
TURN LEVEL 4 TURN CHECK 1d20+6 TURN DAMAGE 2d6 +8
TURNS/DAY 7 ooooo oo
Cleric of Bast (Sharess)
Domain
Granted Power
Charm
You can boost your charisma once per day by four points. This is a free action and lasts one minute.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
IMPORTANT NOTES
Sanura can use a spell slot currently occupied by a prepared spell that is not a domain spell to cast a spell of equal or lower level that appears on the following list: cloak of shade, control weather, create food and water, create water, endure elements, heroes' feast, hydrate, protection from dessication, protection from energy, and resist energy.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+10 = +7 + +1 + +0
+ +2
+
REFLEX
Dexterity
+8 = +5 + +3 + +0
+ +0
+
WILL
Wisdom
+12 = +8 + +4 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8/+3 = +7/+2
+ +1 + 0
+
+
RANGED
ATTACK BONUS
+10/+5 = +7/+2
+ +3 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+8/+3
1d3+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Claw Bracer (Masterwork)
+9/+4
1d4+1
19-20/x2
Primary
0'
P
T
Crossbow (Light +1)
+11/+6
1d8+1
19-20/x2
Carried
80'
P
M
Dagger
+8/+3
1d4+1
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+10/+5
1d4
19-20/x2
Carried
10'
PS
M
*Slam
+8
1d6+1
20/x2
Primary
0'
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Feather Cloak (Masterwork) +1
Light
+3
+6
+0
10%





%

EQUIPMENT (27.26 lbs. - 43/86/130)
1 x Bedroll5  1 x Necklace (Gold)0  
30 x Bolt (Crossbow/Darkwood)0.1  1 x Nightshirt (Silk)0  
1 x Claw Bracer (Masterwork)2  1 x Oil (1 Pt. Flask)1  
1 x Crossbow (Light +1)4  1 x Outfit (Desert)3  
1 x Dagger1  1 x Potion (Cure Light Wounds)0  
1 x Dates (Dried)0.06  1 x Pouch (Belt)0.5  
1 x Everburning Torch1  1 x Rod (Wonder)5  
1 x Feather Cloak (Masterwork) +13  1 x Sack0.5  
1 x Flint and Steel0  1 x Waterskin0  
1 x Holy Symbol (Gold)1  1 x Slam (Natural/Primary)0  
AMMUNITION/CHARGES
Bolt (Crossbow/Darkwood) (30) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Innate Doppelganger
      
      Detect Evil (DC: 10+4)    o       Detect Magic (DC: 10+4)    o       Detect Poison (DC: 10+4)    o       Detect Undead (DC: 10+4)    o       Read Magic (DC: 10+4)    o 
      
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 14 + Spell Level 5
4+1
3+1
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo *Charm Personooooo 
Commandooooo Comprehend Languagesooooo Cure Light Woundsooooo Curse Waterooooo Deathwatchooooo 
Detect Chaosooooo Detect Evilooooo Detect Goodooooo Detect Lawooooo Detect Undeadooooo 
Divine Favorooooo Doomooooo Endure Elementsooooo Entropic Shieldooooo Faith Healingooooo 
Handfireooooo Hide from Undeadooooo Inflict Light Woundsooooo *Longstriderooooo Magic Stoneooooo 
Magic Weaponooooo Obscuring Mistooooo Portal Beaconooooo Protection from Chaosooooo Protection from Evilooooo 
Protection from Goodooooo Protection from Lawooooo Remove Fearooooo Rosemantleooooo Sanctuaryooooo 
Shield of Faithooooo Summon Monster Iooooo Vision of Gloryooooo Wieldskillooooo 
2:
Aidooooo Align Weaponooooo Auguryooooo Aura against Flameooooo Avoid Planar Effectsooooo 
Bear's Enduranceooooo Body Bladesooooo Bull's Strengthooooo **Calm Emotionsooooo Calm Emotionsooooo 
Consecrateooooo Cure Moderate Woundsooooo Curse of Ill Fortuneooooo Darknessooooo Death Knellooooo 
Delay Poisonooooo Desecrateooooo Eagle's Splendorooooo Enthrallooooo Find Trapsooooo 
Gentle Reposeooooo Hand of Divinityooooo Hold Personooooo Inflict Moderate Woundsooooo *Locate Objectooooo 
Make Wholeooooo Owl's Wisdomooooo Remove Paralysisooooo Resist Energyooooo Restoration, Lesserooooo 
Shatterooooo Shield Otherooooo Silenceooooo Sound Burstooooo Spectral Stagooooo 
Spell Shieldooooo Spiritual Weaponooooo Statusooooo Stone Bonesooooo Summon Monster IIooooo 
Undetectable Alignmentooooo Zone of Truthooooo