Mishklo Fred True Neutral Silvanus Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Druid5 13100 Human Medium / 5.0 ft. 5' 6" 165 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Kryptgarden Forest, The North 5 15000 23 Male Brown Brown, Wild Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
14 +2

CON
Constitution
14 +2

INT
Intelligence
14 +2

WIS
Wisdom
16 +3

CHA
Charisma
8 -1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
42






Walk 30'
AC
Armor Class
18 : 15 : 20 = 10 + 4 + 2 + 0 + 1 + 3
30 -2 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+6 = +2 + +4
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
8/4
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT220.0 Intimidate CHA-1-10.0
 Balance DEX020.0-2  Jump STR020.0-2 
 Bluff CHA-1-10.0 Knowledge (Nature) INT1428.0
 Climb STR020.0-2  Listen WIS1138.0
 Concentration CON1028.0 Move Silently DEX020.0-2 
 Craft (Untrained) INT220.0 Ride DEX220.0
 Diplomacy CHA-1-10.0 Search INT220.0
 Disguise CHA-1-10.0 Sense Motive WIS330.0
 Escape Artist DEX020.0-2  Spellcraft INT1028.0
 Forgery INT220.0 Spot WIS1138.0
 Gather Information CHA-1-10.0 Survival WIS1538.0
 Heal WIS1338.0 Swim STR-220.0-4 
 Hide DEX020.0-2  Use Rope DEX220.0
SPECIAL ABILITIES
Animal Companion (Ex), Nature Sense (Ex), Resist Nature's Lure (Ex), Trackless Step (Ex), Wild Empathy (Ex) +4, Wild Shape (Su) 1/day for 5 hours, Woodland Stride (Ex)
FEATS
Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Improved Initiative, Self-Sufficient, Shield Proficiency
MONEY & ASSETS
Coin (Copper): 8, Coin (Gold): 268, Coin (Silver): 9,
MAGIC
Amulet of Natural Armor +1, Handy Haversack, Leather Scale (+1), Shield (Heavy/Wood/+1), Wand (Cure Light Wounds),
PROFICIENCIES
Club, Dagger, Dart, Gauntlet, Halfspear, Quarterstaff, Scimitar, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Chondathan, Common, Druidic, Goblin, Literacy, Sylvan
IMPORTANT NOTES
ANIMAL COMPANION: Moonlight (Wolf)
HP 26 AC 17 BAB +2 DAM 1d6+1
FORT +8 REF +8 WILL +1 INIT +2
SPECIAL Evasion (Ex), Link (Ex), Scent (Ex), Share Spells (Ex), Trip (Ex)

SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +4 + +2 + +0
+ +0
+
REFLEX
Dexterity
+3 = +1 + +2 + +0
+ +0
+
WILL
Wisdom
+7 = +4 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = +3
+ +2 + 0
+
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Scimitar (Masterwork)
+6
1d6+2
18-20/x2
Primary
0'
S
M
Sling (Masterwork)
+6
1d4+2
20/x2
Carried
50'
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather Scale (+1)
Light
+4
+6
-1
15%
*Shield (Heavy/Wood/+1)
Heavy
+3

-1
15%

EQUIPMENT (39 lbs. - 58/116/175)
1 x Amulet of Natural Armor +10  1 x Pouch (Belt)0.5  
1 x Bedroll5  1 x Pouch (Belt)0.5  
1 x Blanket (Winter)3  1 x Rope (Silk/50 Ft.)5  
40 x Bullet (Sling)0.5  1 x Scimitar (Masterwork)4  
1 x Flint and Steel0  1 x Shield (Heavy/Wood/+1)10  
1 x Handy Haversack5  1 x Sling (Masterwork)0  
1 x Lantern (Hooded)2  1 x Wand (Cure Light Wounds)0.06  
1 x Leather Scale (+1)20  2 x Waterskin (Filled)4  
10 x Oil (1 Pt. Flask)1  1 x Whetstone1  
1 x Outfit (Explorer's)8  
AMMUNITION/CHARGES
Bullet, Sling (40) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Wand (Cure Light Wounds) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Druid0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4
3
2
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Crossroadsooooo Detect Magicooooo Detect Poisonooooo 
Flareooooo Guidanceooooo Know Directionooooo Lightooooo Mendingooooo 
Naturewatchooooo Purify Food and Drinkooooo Ram's Mightooooo Read Magicooooo Resistanceooooo 
Virtueooooo 
1:
Blinding Spittleooooo Calm Animalsooooo Camouflageooooo Charm Animalooooo Cure Light Woundsooooo 
Detect Animals or Plantsooooo Detect Snares and Pitsooooo Endure Elementsooooo Entangleooooo Faerie Fireooooo 
Goodberryooooo Handfireooooo Hide from Animalsooooo Jumpooooo Longstriderooooo 
Magic Fangooooo Magic Stoneooooo Obscuring Mistooooo Pass without Traceooooo Produce Flameooooo 
Shillelaghooooo Speak with Animalsooooo Speed Swimooooo Summon Nature's Ally Iooooo 
2:
Animal Messengerooooo Animal Tranceooooo Avoid Planar Effectsooooo Barkskinooooo Bear's Enduranceooooo 
Blood Frenzyooooo Bull's Strengthooooo Cat's Graceooooo Chill Metalooooo Cloudburstooooo 
Delay Poisonooooo Earthfastooooo Easy Trailooooo Fire Trapooooo Flame Bladeooooo 
Flaming Sphereooooo Fog Cloudooooo Gust of Windooooo Heat Metalooooo Hold Animalooooo 
Master Airooooo One with the Landooooo Owl's Wisdomooooo Reduce Animalooooo Remedy Moderate Woundsooooo 
Resist Energyooooo Restoration, Lesserooooo Scentooooo Share Huskooooo Soften Earth and Stoneooooo 
Spider Climbooooo Summon Nature's Ally IIooooo Summon Swarmooooo Tree Shapeooooo Warp Woodooooo 
Wood Shapeooooo 
3:
Attune Formooooo Blindsightooooo Call Lightningooooo Circle Danceooooo Contagionooooo 
Cure Moderate Woundsooooo Daylightooooo Diminish Plantsooooo Dominate Animalooooo Healing Stingooooo 
Infestation of Maggotsooooo Magic Fang, Greaterooooo Meld into Stoneooooo Neutralize Poisonooooo Plant Growthooooo 
Poisonooooo Protection from Energyooooo Quenchooooo Quillfireooooo Remove Diseaseooooo 
Sleet Stormooooo Snakebiteooooo Snareooooo Speak with Plantsooooo Spike Growthooooo 
Stone Shapeooooo Summon Nature's Ally IIIooooo Tortoise Shellooooo Water Breathingooooo Wind Wallooooo