Eleioni Di Giorno Fred Neutral Good Lathander Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Fighter3 7700 Aasimar Medium / 5.0 ft. 6' 0" 190 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Westgate, Dragon Coast 3 10000 22 Male Silver Silver, Long Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3

DEX
Dexterity
16 +3

CON
Constitution
16 +3

INT
Intelligence
10 +0

WIS
Wisdom
10 +0

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
34






Walk 30'
AC
Armor Class
10 : 13 : 13 = 10 + 0 + 3 + 0 + 0 + 0
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
6/3
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT000.0 Heal WIS000.0
 Balance DEX330.0 Hide DEX330.0
 Bluff CHA000.0 Intimidate CHA000.0
 Climb STR936.0 Jump STR330.0
 Concentration CON330.0 Listen WIS200.0
 Craft (Armorsmithing) INT303.0 Move Silently DEX330.0
 Craft (Untrained) INT000.0 Ride DEX330.0
 Craft (Weaponsmithing) INT303.0 Search INT000.0
 Diplomacy CHA000.0 Sense Motive WIS000.0
 Disguise CHA000.0 Spot WIS200.0
 Escape Artist DEX330.0 Survival WIS000.0
 Forgery INT000.0 Swim STR330.0
 Gather Information CHA000.0 Use Rope DEX330.0
SPECIAL ABILITIES
Acid/Cold/Electricity resistance=5, Light cast 1/day as per sorceror of their character level, Native Outsider
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Exotic Weapon Proficiency, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Longsword (Mercurial))
MONEY & ASSETS
Coin (Copper): 8, Coin (Gold): 8, Coin (Silver): 7, Rose Quartz (50gp): 1,
MAGIC
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Longsword (Mercurial), Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Chondathan, Common, Literacy
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +3 + +3 + +0
+ +0
+
REFLEX
Dexterity
+4 = +1 + +3 + +0
+ +0
+
WILL
Wisdom
+1 = +1 + +0 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6 = +3
+ +3 + 0
+
+
RANGED
ATTACK BONUS
+6 = +3
+ +3 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d3+3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Longbow (Composite/Masterwork/+3)
+7
1d8+3
20/x3
Both
110'
P
M


EQUIPMENT (20.46 lbs. - 76/153/230)
1 x Arrows (20)3  1 x Pendant (Bronze)0  
1 x Backpack2  2 x Pouch (Belt)0.5  
1 x Bedroll5  1 x Rope (Silk/50 Ft.)5  
1 x Flint and Steel0  1 x Sack0.5  
1 x Golden Cord (4', Silk)0  2 x Waterskin0  
1 x Longbow (Composite/Masterwork/+3)3  1 x Whetstone1  
1 x Outfit (Explorer's)8  
AMMUNITION/CHARGES
Arrows (20) (1) ooooo ooooo ooooo ooooo ooooo
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