Eleioni Di Giorno Fred Neutral Good Lathander Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Fighter2 3000 Aasimar Medium / 5.0 ft. 6' 0" 190 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Westgate, Dragon Coast 2 6000 22 Male Silver Silver, Long Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
16 +3

DEX
Dexterity
16 +3

CON
Constitution
16 +3

INT
Intelligence
10 +0

WIS
Wisdom
10 +0

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
24






Walk 20'
AC
Armor Class
15 : 13 : 18 = 10 + 5 + 3 + 0 + 0 + 0
30 -3 +3 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS       MAX
RANKS
5/2.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT000.0 Heal WIS000.0
 Balance DEX030.0-3  Hide DEX030.0-3 
 Bluff CHA000.0 Intimidate CHA000.0
 Climb STR535.0-3  Jump STR-630.0-9 
 Concentration CON330.0 Listen WIS200.0
 Craft (Armorsmithing) INT202.0 Move Silently DEX030.0-3 
 Craft (Untrained) INT000.0 Ride DEX330.0
 Craft (Weaponsmithing) INT303.0 Search INT000.0
 Diplomacy CHA000.0 Sense Motive WIS000.0
 Disguise CHA000.0 Spot WIS200.0
 Escape Artist DEX030.0-3  Survival WIS000.0
 Forgery INT000.0 Swim STR-330.0-6 
 Gather Information CHA000.0 Use Rope DEX330.0
SPECIAL ABILITIES
Acid/Cold/Electricity resistance=5, Light cast 1/day as per sorceror of their character level, Native Outsider
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Exotic Weapon Proficiency, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Defense, Two-Weapon Fighting, Weapon Focus (Longsword (Mercurial))
MONEY & ASSETS
Coin (Copper): 8, Coin (Gold): 8, Coin (Silver): 7, Rose Quartz (50gp): 1,
MAGIC
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Longsword (Mercurial), Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Chondathan, Common, Literacy
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +3 + +3 + +0
+ +0
+
REFLEX
Dexterity
+3 = +0 + +3 + +0
+ +0
+
WILL
Wisdom
+0 = +0 + +0 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = +2
+ +3 + 0
+
+
RANGED
ATTACK BONUS
+5 = +2
+ +3 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d3+3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
-5
1d4+3
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+5
1d4
19-20/x2
Carried
10'
PS
M
Longbow (Composite/Masterwork/+3)
+6
1d8+3
20/x3
Carried
110'
P
M
*Longsword (Mercurial/Masterwork)
+3
1d8+3
20/x4
Primary
0'
S
M
*Longsword (Mercurial/Masterwork) 2
+3
1d8+1
20/x4
Off-hand
0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Lamellar (Masterwork)
Medium
+5
+3
-3
30%





%

EQUIPMENT (91.96 lbs. - 76/153/230)
1 x Armor Maintenance Kit1  1 x Longsword (Mercurial/Masterwork) 26  
2 x Arrows (20)3  1 x Mirror (Small/Steel)0.5  
1 x Backpack2  1 x Outfit (Explorer's)8  
1 x Bedroll5  1 x Percolator1  
1 x Coffee1  2 x Pouch (Belt)0.5  
14 x Dagger1  1 x Rope (Silk/50 Ft.)5  
1 x Flint and Steel0  1 x Sack0.5  
1 x Golden Cord (4', Silk)0  2 x Sheath (Boot)0  
1 x Grappling Hook (Collapsible)2  2 x Sheath (Wrist)0  
1 x Lamellar (Masterwork)35  1 x Vest (Knife)2  
1 x Longbow (Composite/Masterwork/+3)3  2 x Waterskin0  
1 x Longsword (Mercurial/Masterwork)6  1 x Whetstone1  
AMMUNITION/CHARGES
Arrows (20) (2) ooooo ooooo ooooo ooooo ooooo
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