Defender Fred True Neutral None 6 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY ACTION POINTS
Fighter3 3000 Warforged Medium / 5 ft. 6' 4" 294 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Mossmantle, Eldeen Reaches 3 6000 6 Male Orange Shiny, Bald Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4

DEX
Dexterity
12 +1

CON
Constitution
18 +4

INT
Intelligence
10 +0

WIS
Wisdom
6 -2

CHA
Charisma
6 -2

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
35




3/adamantine

Walk 20 ft.
AC
Armor Class
20 : 13 : 21 = 10 + 8 + 1 + 0 + 0 + 2
50 -6 +1 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +1 + +3
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
6/3
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT000.0 Hide DEX-510.0-6 
 Balance DEX-510.0-6  Intimidate CHA-2-20.0
 Bluff CHA-2-20.0 Jump STR-840.0-12 
 Climb STR446.0-6  Listen WIS-2-20.0
 Concentration CON440.0 Move Silently DEX-510.0-6 
 Control Shape WIS-2-20.0 Ride DEX-410.0-5 
 Craft (Armorsmithing) INT406.0-2  Search INT000.0
 Diplomacy CHA-2-20.0 Sense Motive WIS-2-20.0
 Disguise CHA-2-20.0 Spot WIS-2-20.0
 Escape Artist DEX-510.0-6  Survival WIS-2-20.0
 Forgery INT000.0 Swim STR-840.0-12 
 Gather Information CHA-2-20.0 Use Rope DEX110.0
 Heal WIS-2-20.0
SPECIAL ABILITIES
+3 save against fear effects, Action Points ~ 6 points/1d6, Battle Hardened (Ex), Bonus Warforged Feat, Can be affected by spells that target living creatures as well as by those that target constructs, Can be raised or resurrected, Cannot heal damage naturally, Does not need to eat, sleep, or breathe, Humanoids eat and sleep and breathe, Immune to poison ~ sleep effects ~ paralysis ~ disease ~ nausea ~ fatigue ~ exhaustion ~ effects that cause the sickened condition ~ energy drain, Light Fortification (Ex) ~ 25% chance to negate critical hit or sneak attack, Strenuous action when reduced to 0 hit points does not risk futher injury; does not lose additional hit points unless more damage is dealt when reduced to less than 0 hit points, Vulnerable to certain spells and effects that normally don't affect living creatures
FEATS
Adamantine Body, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Exotic Weapon Proficiency (Sword (Bastard)), Improved Damage Reduction, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
MONEY & ASSETS
Gold piece (gp): 18,
MAGIC
Armblade, Everburning Torch,
PROFICIENCIES
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Literacy
TEMPLATES
Eberron Character, Warforged Fighter (1), Warforged Fighter (2)
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+7 = +3 + +4 + +0
+ +0
+
REFLEX
Dexterity
+2 = +1 + +1 + +0
+ +0
+
WILL
Wisdom
-1 = +1 + -2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +3
+ +4 + 0
+
+
RANGED
ATTACK BONUS
+4 = +3
+ +1 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d3+4
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Armblade
+4
1d10+5
19-20/x2
Primary
0 ft.
S
M
*Slam
+7
1d4+6
20/x2
Primary
0 ft.
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Adamantine Warforged
Heavy
+8
+1
-5
35%
*Shield (Heavy/Metal/Masterwork)
Heavy
+2

-1
15%

EQUIPMENT (28.36 lbs. - 100/200/300)
1 x Armblade8  1 x Adamantine Warforged0  
1 x Backpack2  1 x Slam (Natural/Primary)0  
1 x Everburning Torch1  2 x Warforged Repair Kit1  
1 x Shield (Heavy/Metal/Masterwork)15  
AMMUNITION/CHARGES