INITIATIVE Modifier |
+4 |
= |
+1
|
+ |
+3 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
6/3 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 0 | 0 | 0.0 | 0 | Hide | DEX | -5 | 1 | 0.0 | -6 | Balance | DEX | -5 | 1 | 0.0 | -6 | Intimidate | CHA | -2 | -2 | 0.0 | 0 | Bluff | CHA | -2 | -2 | 0.0 | 0 | Jump | STR | -8 | 4 | 0.0 | -12 | Climb | STR | 4 | 4 | 6.0 | -6 | Listen | WIS | -2 | -2 | 0.0 | 0 | Concentration | CON | 4 | 4 | 0.0 | 0 | Move Silently | DEX | -5 | 1 | 0.0 | -6 | Control Shape | WIS | -2 | -2 | 0.0 | 0 | Ride | DEX | -4 | 1 | 0.0 | -5 | Craft (Armorsmithing) | INT | 4 | 0 | 6.0 | -2 | Search | INT | 0 | 0 | 0.0 | 0 | Diplomacy | CHA | -2 | -2 | 0.0 | 0 | Sense Motive | WIS | -2 | -2 | 0.0 | 0 | Disguise | CHA | -2 | -2 | 0.0 | 0 | Spot | WIS | -2 | -2 | 0.0 | 0 | Escape Artist | DEX | -5 | 1 | 0.0 | -6 | Survival | WIS | -2 | -2 | 0.0 | 0 | Forgery | INT | 0 | 0 | 0.0 | 0 | Swim | STR | -8 | 4 | 0.0 | -12 | Gather Information | CHA | -2 | -2 | 0.0 | 0 | Use Rope | DEX | 1 | 1 | 0.0 | 0 | Heal | WIS | -2 | -2 | 0.0 | 0 |
|
SPECIAL ABILITIES |
+3 save against fear effects, Action Points ~ 6 points/1d6, Battle Hardened (Ex), Bonus Warforged Feat, Can be affected by spells that target living creatures as well as by those that target constructs, Can be raised or resurrected, Cannot heal damage naturally, Does not need to eat, sleep, or breathe, Humanoids eat and sleep and breathe, Immune to poison ~ sleep effects ~ paralysis ~ disease ~ nausea ~ fatigue ~ exhaustion ~ effects that cause the sickened condition ~ energy drain, Light Fortification (Ex) ~ 25% chance to negate critical hit or sneak attack, Strenuous action when reduced to 0 hit points does not risk futher injury; does not lose additional hit points unless more damage is dealt when reduced to less than 0 hit points, Vulnerable to certain spells and effects that normally don't affect living creatures |
FEATS
|
Adamantine Body, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Exotic Weapon Proficiency (Sword (Bastard)), Improved Damage Reduction, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency |
MONEY & ASSETS |
Gold piece (gp): 18,
|
MAGIC |
Armblade, Everburning Torch, |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shortbow, Shortspear, Sickle, Slam, Sling, Spear, Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
LANGUAGES |
Common, Literacy
|
TEMPLATES |
Eberron Character, Warforged Fighter (1), Warforged Fighter (2)
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