INITIATIVE Modifier |
+2 |
= |
+2
|
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
8/4 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 1 | 1 | 0.0 | 0 | Jump | STR | 6 | 2 | 2.0 | 2 | Balance | DEX | 5 | 2 | 1.0 | 2 | Knowledge (Dungeoneering) | INT | 3 | 1 | 2.0 | 0 | Bluff | CHA | 0 | 0 | 0.0 | 0 | Knowledge (Geography) | INT | 3 | 1 | 2.0 | 0 | Climb | STR | 6 | 2 | 2.0 | 2 | Knowledge (Nature) | INT | 5 | 1 | 2.0 | 2 | Concentration | CON | 4 | 2 | 2.0 | 0 | Knowledge (The Planes) | INT | 5 | 1 | 4.0 | 0 | Control Shape | WIS | 2 | 2 | 0.0 | 0 | Listen | WIS | 6 | 2 | 4.0 | 0 | Diplomacy | CHA | 0 | 0 | 0.0 | 0 | Move Silently | DEX | 5 | 2 | 3.0 | 0 | Disguise | CHA | 0 | 0 | 0.0 | 0 | Ride | DEX | 2 | 2 | 0.0 | 0 | Escape Artist | DEX | 2 | 2 | 0.0 | 0 | Search | INT | 6 | 1 | 5.0 | 0 | Forgery | INT | 1 | 1 | 0.0 | 0 | Sense Motive | WIS | 2 | 2 | 0.0 | 0 | Gather Information | CHA | 0 | 0 | 0.0 | 0 | Spot | WIS | 6 | 2 | 4.0 | 0 | Handle Animal | CHA | 3 | 0 | 3.0 | 0 | Survival | WIS | 6 | 2 | 2.0 | 2 | Heal | WIS | 6 | 2 | 4.0 | 0 | Swim | STR | 4 | 2 | 2.0 | 0 | Hide | DEX | 5 | 2 | 3.0 | 0 | Use Rope | DEX | 2 | 2 | 0.0 | 0 | Intimidate | CHA | 0 | 0 | 0.0 | 0 |
|
SPECIAL ABILITIES |
Action Points ~ 7 points/1d6, Animal Companion (Ex) ~ Effective Level 3, Combat Style (Ex) ~ Archery, Favored Enemy (Aberration) +4, Humanoids eat and sleep and breathe, Longtooth Shifter ~ While shifting gains a +2 bonus to Strength and grows fangs, Nature Sense (Ex), Shifting (Su) ~ 1 times/day (6 rounds), Spontaneous Casting ~ May channel stored spell energy into summoning spells not prepared in advance, Trackless Step (Ex) ~ Cannot be tracked in natural surroundings, Wild Empathy (Ex) ~ +5, Woodland Stride (Ex) ~ May move through undergrowth at normal speed without taking damage |
FEATS
|
Armor Proficiency (Light), Armor Proficiency (Medium), Gatekeeper Initiate, Healing Factor, Martial Weapon Proficiency, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track |
MONEY & ASSETS |
Copper piece (cp): 5, Gold piece (gp): 1, Silver piece (sp): 5,
Amber (100gp): 7, Eye agate (10gp): 3, Rose quartz (50gp): 1,
2700 gp |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shortbow, Shortspear, Sickle, Sling, Spear, Spiked Armor, Sword (Bastard), Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
LANGUAGES |
Common, Druidic, Literacy, Undercommon
|
TEMPLATES |
Eberron Character, Saddle on Mount
|
IMPORTANT NOTES |
Gatekeeper; Fang's Tricks: Attack, Defend, Down, Fetch, Heel, Stay, Track, Guard
|
ANIMAL COMPANION: Fang (Wolf) |
HP |
27 |
AC |
17 |
BAB |
+5 |
DAM |
1d6+3 |
FORT |
+8 |
REF |
+9 |
WILL |
+1 |
INIT |
+3 |
SPECIAL |
+4 circumstance bonus to Survival checks when in alternate form, Evasion (Ex), Link (Ex), Scent (Ex), Share Spells (Ex), Trip (Ex) ~ may attempt a trip if they successfully hit with an attack |
|