Deitricha Gerhardt Kate Neutral Good Tymora 0 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY ACTION POINTS
Cleric8 28000 Human Medium / 5.0 ft. 5' 4" 125 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Silverymoon, Silver Marches 8 36000 23 Female Grey Blonde, Long Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
12 +1

CON
Constitution
12 +1

INT
Intelligence
16 +3

WIS
Wisdom
18 +4

CHA
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
59






Walk 30'
AC
Armor Class
14 : 11 : 15 = 10 + 4 + 1 + 0 + 0 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +1 + +2
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+6/+1
SKILLS       MAX
RANKS
11/5.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT330.0 Knowledge (Arcana) INT431.0
 Balance DEX413.0 Knowledge (Geography) INT431.0
 Bluff CHA110.0 Knowledge (History) INT734.0
 Climb STR422.0 Knowledge (Religion) INT431.0
 Concentration CON413.0 Knowledge (The Planes) INT431.0
 Decipher Script INT431.0 Listen WIS642.0
 Diplomacy CHA110.0 Move Silently DEX413.0
 Disguise CHA110.0 Ride DEX211.0
 Escape Artist DEX110.0 Search INT633.0
 Forgery INT330.0 Sense Motive WIS440.0
 Gather Information CHA110.0 Spellcraft INT431.0
 Heal WIS743.0 Spot WIS842.0
 Hide DEX413.0 Survival WIS541.5
 Intimidate CHA110.0 Swim STR321.0
 Jump STR321.0 Use Rope DEX312.0
SPECIAL ABILITIES
Spontaneous casting, Turn Undead (Su) 4/day (turn level 8) (turn damage 2d6+9)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blooded, Education, Exotic Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Gold): 6, Coin (Silver): 2, Amethyst (100gp): 6, Blue Quartz (10gp): 8, Silver Necklace with Alexandrite Pendant (222 gp), 1968 gp in gems and coins
COMPANIONS
Areon Elauwit, Wood Elf Ranger
Theona Galanodel, Moon Elf Rogue
Tyan Broathfirst, Human Sorcerer and Glitch, Rat familiar
Ebin Starsliver, Human Fighter
MAGIC
+1 Shock Quarterstaff, Everburning Torch, Potion of Bear's Endurance, Potion of Cure Moderate Wounds, Potion (Darkvision), Potion of Neutralize Poison, Wand (Cure Light Wounds w/ Reach), Wand (Cure Light Wounds),
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Shuriken, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Unarmed Strike
LANGUAGES
Chondathan, Common, Dwarven, Elven, Illuskan, Literacy, Orc
TURN/REBUKE UNDEAD
TURN LEVEL 8 TURN CHECK 1d20+1 TURN DAMAGE 2d6 +9
TURNS/DAY 4 oooo
Cleric of Tymora
Domain
Granted Power
Luck
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+7 = +6 + +1 + +0
+ +0
+
REFLEX
Dexterity
+3 = +2 + +1 + +0
+ +0
+
WILL
Wisdom
+10 = +6 + +4 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8/+3 = +6/+1
+ +2 + 0
+
+
RANGED
ATTACK BONUS
+7/+2 = +6/+1
+ +1 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+8/+3
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*+1 Shock Quarterstaff
+9/+4
1d6+4
20/x2
Both
0'
B/B
M
Crossbow, Light
+7/+2
1d8
19-20/x2
Carried
80'
P
M
Dagger
+8/+3
1d4+2
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+7/+2
1d4
19-20/x2
Carried
10'
PS
M
Shuriken (Masterwork)
+8/+3
1d2
20/x2
Carried
10'
P
M
Sling
+7/+2
1d4+2
20/x2
Carried
50'
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Mithral Shirt
Light
+4
+6
+0
10%

EQUIPMENT (51.72 lbs. - 58/116/175)
1 x +1 Shock Quarterstaff4  1 x Potion (Bear's Endurance)0  
10 x Sling Bullet (Alchemical Silver, MW)0.5  2 x Potion (Cure Moderate Wounds)0  
20 x Arrow0.15  1 x Potion (Darkvision)0  
1 x Backpack2  1 x Potion (Neutralize Poison)0  
1 x Bedroll5  2 x Pouch (Belt)0.5  
1 x Crossbow (Light)4  1 x Rations (Trail/Per Day)1  
1 x Dagger1  1 x Rope (Silk/50 Ft.)5  
2 x Everburning Torch1  20 x Shuriken (Masterwork)0.1  
1 x Holy Symbol (Wooden)0  1 x Silver Mug, Personalized0  
1 x Lantern (Hooded)2  1 x Sling0  
4 x Meat (Chunk)0.5  1 x Soap (Per Lb.)1  
1 x Mithral Shirt10  1 x Wand (Cure Light Wounds w/ Reach)0  
2 x Oil (1 Pt. Flask)1  1 x Wand (Cure Light Wounds)0.06  
1 x Outfit (Traveler's)5  1 x Waterskin0  
AMMUNITION/CHARGES
Sling Bullet (Alchemical Silver, MW) (10) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Arrow (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Shuriken (Masterwork) (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Wand (Cure Light Wounds w/ Reach) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Wand (Cure Light Wounds) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 14 + Spell Level 6
5+1
4+1
4+1
3+1
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo Commandooooo 
Comprehend Languagesooooo Cure Light Woundsooooo Detect Chaosooooo Detect Evilooooo Detect Goodooooo 
Detect Lawooooo Detect Undeadooooo Divine Favorooooo Doomooooo Endure Elementsooooo 
**Entropic Shieldooooo Entropic Shieldooooo Faith Healingooooo Handfireooooo Hide from Undeadooooo 
Inflict Light Woundsooooo *Longstriderooooo Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo 
Protection from Evilooooo Protection from Lawooooo Remove Fearooooo Rosemantleooooo Sanctuaryooooo 
Shield of Faithooooo Summon Monster Iooooo Vision of Gloryooooo Wieldskillooooo 
2:
**Aidooooo Aidooooo Align Weaponooooo Auguryooooo Aura against Flameooooo 
Bear's Enduranceooooo Body Bladesooooo Bull's Strengthooooo Calm Emotionsooooo Consecrateooooo 
Cure Moderate Woundsooooo Curse of Ill Fortuneooooo Darknessooooo Delay Poisonooooo Eagle's Splendorooooo 
Enthrallooooo Find Trapsooooo Gentle Reposeooooo Hand of Divinityooooo Hold Personooooo 
Inflict Moderate Woundsooooo *Locate Objectooooo Make Wholeooooo Owl's Wisdomooooo Remove Paralysisooooo 
Resist Energyooooo Restoration, Lesserooooo Shatterooooo Shield Otherooooo Silenceooooo 
Sound Burstooooo Spectral Stagooooo Spell Shieldooooo Spiritual Weaponooooo Statusooooo 
Stone Bonesooooo Summon Monster IIooooo Undetectable Alignmentooooo Zone of Truthooooo 
3:
Amanuensisooooo Bestow Curseooooo Blindness/Deafnessooooo Circle Danceooooo Continual Flameooooo 
Create Food and Waterooooo Cure Serious Woundsooooo Dark Wayooooo Darkfireooooo Daylightooooo 
Deeper Darknessooooo Dispel Magicooooo *Flyooooo Forcewardooooo Glyph of Wardingooooo 
Helping Handooooo Inflict Serious Woundsooooo Invisibility Purgeooooo Locate Objectooooo Mace of Odoooooo 
Magic Circle against Evilooooo Magic Circle against Lawooooo Magic Vestmentooooo Meld into Stoneooooo Mystic Lashooooo 
Obscure Objectooooo Phantom Plowooooo Prayerooooo **Protection from Energyooooo Protection from Energyooooo 
Remedy Moderate Woundsooooo Remove Blindness/Deafnessooooo Remove Curseooooo Remove Diseaseooooo Searing Lightooooo 
Speak with Deadooooo Stone Shapeooooo Summon Monster IIIooooo Understand Deviceooooo Water Breathingooooo 
Water Walkooooo Weapon of Impactooooo Wind Wallooooo 
4:
Air Walkooooo Blindsightooooo Control Waterooooo Cure Critical Woundsooooo Death Wardooooo 
*Dimension Doorooooo Dimensional Anchorooooo Discern Liesooooo Dismissalooooo Divinationooooo 
Divine Powerooooo Doomtideooooo Dread Blastooooo **Freedom of Movementooooo Freedom of Movementooooo 
Giant Verminooooo Hand of Tormooooo Imbue with Spell Abilityooooo Inflict Critical Woundsooooo Iron Bonesooooo 
Know Vulnerabilitiesooooo Magic Weapon, Greaterooooo Neutralize Poisonooooo Night's Mantleooooo Planar Ally, Lesserooooo 
Poisonooooo Repel Verminooooo Restorationooooo Revenanceooooo Sendingooooo 
Skull of Secretsooooo Spell Immunityooooo Summon Monster IVooooo Tonguesooooo Wall of Chaosooooo 
Wall of Goodooooo Weapon of the Deityooooo