Deitricha Gerhardt Kate Neutral Good Tymora 0 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY FATE POINTS
Cleric6 19220 Human Medium 5' 4" 125 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Silverymoon, Silver Marches 6 21000 23 Female Grey Blonde, Long Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
12 +1

CON
Constitution
12 +1

INT
Intelligence
16 +3

WIS
Wisdom
17 +3

CHA
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
48






Walk 30'
AC
Armor Class
14 : 11 : 15 = 10 + 4 + 1 + 0 + 0 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +1 + +2
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS       MAX
RANKS
9/4.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT330.0 Knowledge (Geography) INT531.0
 Balance DEX312.0 Knowledge (History) INT531.0
 Bluff CHA110.0 Knowledge (Religion) INT431.0
 Climb STR422.0 Knowledge (The Planes) INT431.0
 Concentration CON413.0 Listen WIS532.0
 Decipher Script INT431.0 Move Silently DEX312.0
 Diplomacy CHA110.0 Ride DEX211.0
 Disguise CHA110.0 Search INT532.0
 Escape Artist DEX110.0 Sense Motive WIS330.0
 Forgery INT330.0 Spellcraft INT431.0
 Gather Information CHA110.0 Spot WIS732.0
 Heal WIS633.0 Survival WIS330.0
 Hide DEX413.0 Swim STR321.0
 Intimidate CHA110.0 Use Rope DEX312.0
 Jump STR321.0   
 Knowledge (Arcana) INT431.0
SPECIAL ABILITIES
Spontaneous casting, Turn Undead (Su) 4/day (turn level 6) (turn damage 2d6+7)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blooded, Education, Exotic Weapon Proficiency, Reach Spell, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Gold): 6, Coin (Silver): 2, Amethyst (100gp): 6, Quartz (Blue) (10gp): 8, Silver Necklace with Alexandrite Pendant (222 gp)
COMPANIONS
Areon Elauwit, Wood Elf Ranger
Theona Galanodel, Moon Elf Rogue
Rosorc Ironfeld, Shield Dwarf Fighter
Beowulf, Human Druid of Mielikki
MAGIC
+1 Shock Quarterstaff, Everburning Torch, Potion of Bear's Endurance, Potion of Cure Moderate Wounds, Potion (Darkvision), Potion of Neutralize Poison, Wand of Cure Light Wounds,
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Shuriken, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Unarmed Strike
LANGUAGES
Chondathan, Common, Dwarven, Elven, Illuskan, Orc
Cleric of Tymora
Domain
Granted Power
Luck
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +5 + +1 + +0
+ +0
+
REFLEX
Dexterity
+3 = +2 + +1 + +0
+ +0
+
WILL
Wisdom
+8 = +5 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6 = +4
+ +2 + 0
+
+
RANGED
ATTACK BONUS
+5 = +4
+ +1 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*+1 Shock Quarterstaff
+7
1d6+4
20/x2
Both
0'
B/B
M
Crossbow, Light
+5
1d8
19-20/x2
Carried
80'
P
M
Dagger
+6
1d4+2
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+5
1d4+2
19-20/x2
Carried
10'
PS
M
Shuriken (Masterwork)
+6
1d2+2
20/x2
Carried
10'
P
M
Sling
+5
1d4+2
20/x2
Carried
50'
B
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Mithral Shirt
Light
+4
+6
+0
10%

EQUIPMENT (52.46 lbs. - 58.0/116.0/175.0)
1 x +1 Shock Quarterstaff4  1 x Potion (Bear's Endurance)0  
20 x Arrow0.15  2 x Potion (Cure Moderate Wounds)0  
1 x Backpack2  1 x Potion (Darkvision)0  
1 x Bedroll5  1 x Potion (Neutralize Poison)0  
1 x Crossbow (Light)4  2 x Pouch (Belt)0.5  
1 x Dagger1  1 x Rations (Trail/Per Day)1  
2 x Everburning Torch1  1 x Rope (Silk/50 Ft.)5  
1 x Holy Symbol (Wooden)0  20 x Shuriken (Masterwork)0.1  
1 x Lantern (Hooded)2  1 x Silver Mug, Personalized1  
5 x Meat (Chunk)0.5  1 x Sling0  
1 x Mithral Shirt10  1 x Soap (Per Lb.)1  
2 x Oil (1 Pt. Flask)1  1 x Wand (Cure Light Wounds)0.1  
1 x Outfit (Traveler's)5  1 x Waterskin4  
AMMUNITION/CHARGES
Arrow (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Shuriken (Masterwork) (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Wand (Cure Light Wounds) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4+1
4+1
3+1
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo Commandooooo 
Comprehend Languagesooooo Cure Light Woundsooooo Curse Waterooooo Deathwatchooooo Detect Chaosooooo 
Detect Evilooooo Detect Goodooooo Detect Lawooooo Detect Undeadooooo Divine Favorooooo 
Doomooooo Endure Elementsooooo *Entropic Shieldooooo Entropic Shieldooooo Faith Healingooooo 
Handfireooooo Hide from Undeadooooo Inflict Light Woundsooooo **Longstriderooooo Magic Stoneooooo 
Magic Weaponooooo Obscuring Mistooooo Protection from Chaosooooo Protection from Evilooooo Protection from Goodooooo 
Protection from Lawooooo Remove Fearooooo Rosemantleooooo Sanctuaryooooo Shield of Faithooooo 
Summon Monster Iooooo Vision of Gloryooooo Wieldskillooooo 
2:
*Aidooooo Aidooooo Align Weaponooooo Auguryooooo Aura against Flameooooo 
Bear's Enduranceooooo Body Bladesooooo Bull's Strengthooooo Calm Emotionsooooo Consecrateooooo 
Cure Moderate Woundsooooo Curse of Ill Fortuneooooo Darknessooooo Death Knellooooo Delay Poisonooooo 
Desecrateooooo Eagle's Splendorooooo Enthrallooooo Filterooooo Find Trapsooooo 
Gaze Screenooooo Gentle Reposeooooo Hand of Divinityooooo Hold Personooooo Inflict Moderate Woundsooooo 
**Locate Objectooooo Make Wholeooooo Owl's Wisdomooooo Remove Paralysisooooo Resist Energyooooo 
Restoration, Lesserooooo Shatterooooo Shield Otherooooo Silenceooooo Sound Burstooooo 
Spectral Stagooooo Spell Shieldooooo Spiritual Weaponooooo Statusooooo Stone Bonesooooo 
Summon Monster IIooooo Undetectable Alignmentooooo Zone of Truthooooo 
3:
Amanuensisooooo Animate Deadooooo Bestow Curseooooo Blindness/Deafnessooooo Circle Danceooooo 
Contagionooooo Continual Flameooooo Create Food and Waterooooo Cure Serious Woundsooooo Dark Wayooooo 
Darkfireooooo Daylightooooo Deeper Darknessooooo Dispel Magicooooo **Flyooooo 
Forcewardooooo Glyph of Wardingooooo Helping Handooooo Inflict Serious Woundsooooo Invisibility Purgeooooo 
Locate Objectooooo Mace of Odoooooo Magic Circle against Chaosooooo Magic Circle against Evilooooo Magic Circle against Goodooooo 
Magic Circle against Lawooooo Magic Vestmentooooo Mass Resist Elementsooooo Meld into Stoneooooo Mystic Lashooooo 
Obscure Objectooooo Prayerooooo *Protection from Energyooooo Protection from Energyooooo Remedy Moderate Woundsooooo 
Remove Blindness/Deafnessooooo Remove Curseooooo Remove Diseaseooooo Searing Lightooooo Speak with Deadooooo 
Stone Shapeooooo Summon Monster IIIooooo Understand Deviceooooo Water Breathingooooo Water Walkooooo 
Weapon of Impactooooo Wind Wallooooo