INITIATIVE Modifier |
+3 |
= |
+1
|
+ |
+2 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
6/3 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 3 | 3 | 0.0 | 0 | Knowledge (Arcana) | INT | 4 | 3 | 1.0 | 0 | Balance | DEX | 3 | 1 | 2.0 | 0 | Knowledge (Geography) | INT | 5 | 3 | 1.0 | 1 | Bluff | CHA | 1 | 1 | 0.0 | 0 | Knowledge (History) | INT | 5 | 3 | 1.0 | 1 | Climb | STR | 3 | 1 | 2.0 | 0 | Knowledge (Religion) | INT | 4 | 3 | 1.0 | 0 | Concentration | CON | 4 | 1 | 3.0 | 0 | Listen | WIS | 3 | 3 | 0.0 | 0 | Decipher Script | INT | 4 | 3 | 1.0 | 0 | Move Silently | DEX | 1 | 1 | 0.0 | 0 | Diplomacy | CHA | 1 | 1 | 0.0 | 0 | Ride | DEX | 2 | 1 | 1.0 | 0 | Disguise | CHA | 1 | 1 | 0.0 | 0 | Search | INT | 5 | 3 | 2.0 | 0 | Escape Artist | DEX | 1 | 1 | 0.0 | 0 | Sense Motive | WIS | 3 | 3 | 0.0 | 0 | Forgery | INT | 3 | 3 | 0.0 | 0 | Spellcraft | INT | 4 | 3 | 1.0 | 0 | Gather Information | CHA | 1 | 1 | 0.0 | 0 | Spot | WIS | 7 | 3 | 2.0 | 2 | Heal | WIS | 5 | 3 | 2.0 | 0 | Survival | WIS | 3 | 3 | 0.0 | 0 | Hide | DEX | 1 | 1 | 0.0 | 0 | Swim | STR | 2 | 1 | 1.0 | 0 | Intimidate | CHA | 1 | 1 | 0.0 | 0 | Use Rope | DEX | 2 | 1 | 1.0 | 0 | Jump | STR | 2 | 1 | 1.0 | 0 | | | | | | |
|
SPECIAL ABILITIES |
Spontaneous casting, Turn Undead (Su) 4/day (turn level 3) (turn damage 2d6+4) |
FEATS
|
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Blooded, Education, Exotic Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency |
MONEY & ASSETS |
Coin (Gold): 9, Coin (Silver): 2, Amethyst: 1,
Silver Necklace with Alexandrite Pendant (222 gp) |
COMPANIONS |
Areon Elauwit, Wood Elf Ranger Tassar Dardragon, Strongheart Halfling Fighter Theona Galanodel, Moon Elf Rogue William Devono, Aasimar Warmage Rosorc Ironfeld, Shield Dwarf Fighter
|
PROFICIENCIES |
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Shuriken, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Unarmed Strike
|
LANGUAGES |
Chondathan, Common, Dwarven, Elven, Illuskan, Orc
|
Cleric of Tymora |
Domain
|
Granted Power
|
Luck
|
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.
|
Travel
|
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
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