Deitricha Gerhardt Kate Neutral Good Tymora 1 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY FATE POINTS
Cleric2 1230 Human Medium 5' 4" 125 lbs. Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Silverymoon, Silver Marches 2 3000 23 Female Grey Blonde, Long Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1

DEX
Dexterity
12 +1

CON
Constitution
12 +1

INT
Intelligence
16 +3

WIS
Wisdom
17 +3

CHA
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
18






Walk 30'
AC
Armor Class
12 : 11 : 13 = 10 + 2 + 1 + 0 + 0 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +1 + +2
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+1
SKILLS       MAX
RANKS
5/2.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Balance DEX211.0 Appraise INT330.0
 Climb STR211.0 Bluff CHA110.0
 Concentration CON413.0 Craft (Untrained) INT330.0
 Decipher Script INT431.0 Diplomacy CHA110.0
 Heal WIS532.0 Disguise CHA110.0
 Knowledge (Arcana) INT431.0 Escape Artist DEX110.0
 Knowledge (Geography) INT531.0 Forgery INT330.0
 Knowledge (History) INT531.0 Gather Information CHA110.0
 Knowledge (Religion) INT431.0 Hide DEX110.0
 Ride DEX211.0 Intimidate CHA110.0
 Search INT532.0 Jump STR110.0
 Spellcraft INT431.0 Listen WIS330.0
 Spot WIS732.0 Move Silently DEX110.0
 Swim STR211.0 Sense Motive WIS330.0
 Use Rope DEX211.0 Survival WIS330.0
SPECIAL ABILITIES
Spontaneous casting, Turn Undead 4/day (turn level 2) (turn damage 2d6+3)
FEATS
Blooded, Education
MONEY & ASSETS
Coin (Gold): 9, Coin (Silver): 2, Moonstone: 1, Amethyst: 3, Silver Necklace with Alexandrite Pendant (222 gp)
COMPANIONS
Antonio Ysthine, Human Sorcerer
Areon Elauwit, Wood Elf Ranger
Tassar Dardragon, Strongheart Halfling Fighter
Theona Galanodel, Moon Elf Rogue
MAGIC
Everburning Torch,
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Unarmed Strike
LANGUAGES
Chondathan, Common, Dwarven, Elven, Illuskan, Orc
TURN/REBUKE UNDEAD
TURN LEVEL 2 TURN DAMAGE 2d6 +3
TURNS/DAY 4 oooo
Cleric of Tymora
Domain
Granted Power
Luck
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+4 = +3 + +1 + +0
+ +0
+
REFLEX
Dexterity
+1 = +0 + +1 + +0
+ +0
+
WILL
Wisdom
+6 = +3 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+2 = +1
+ +1 + 0
+
+
RANGED
ATTACK BONUS
+2 = +1
+ +1 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d3+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+2
1d4+1
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+2
1d4+1
19-20/x2
Carried
10'
PS
M
Quarterstaff
+2
1d6+1
20/x2
Carried
0'
B/B
M
Shuriken (AMMUNITION/Masterwork)
-1
1d2+1
20/x2
Carried
10'
P
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather
Light
+2
+6
+0
10

EQUIPMENT (49.72 lbs. - 50.0/100.0/150.0)
1 x Backpack2  1 x Outfit (Traveler's)5  
1 x Bedroll5  2 x Pouch (Belt)0.5  
1 x Dagger1  1 x Quarterstaff4  
1 x Everburning Torch1  5 x Rations (Trail/Per Day)1  
1 x Holy Symbol (Wooden)0  1 x Rope (Silk/50 Ft.)5  
1 x Lantern (Hooded)2  20 x Shuriken (AMMUNITION/Masterwork)0.1  
1 x Leather15  1 x Soap (Per Lb.)1  
2 x Oil (1 Pt. Flask)1  1 x Waterskin4  
AMMUNITION/CHARGES
Shuriken (AMMUNITION/Masterwork) (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 4
3+1
0
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo Commandooooo 
Comprehend Languagesooooo Cure Light Woundsooooo Curse Waterooooo Deathwatchooooo Detect Chaosooooo 
Detect Evilooooo Detect Goodooooo Detect Lawooooo Detect Undeadooooo Divine Favorooooo 
Doomooooo Endure Elementsooooo *Entropic Shieldooooo Entropic Shieldooooo Faith Healingooooo 
Handfireooooo Hide from Undeadooooo Inflict Light Woundsooooo **Longstriderooooo Magic Stoneooooo 
Magic Weaponooooo Obscuring Mistooooo Protection from Chaosooooo Protection from Evilooooo Protection from Goodooooo 
Protection from Lawooooo Remove Fearooooo Rosemantleooooo Sanctuaryooooo Shield of Faithooooo 
Summon Monster Iooooo Vision of Gloryooooo Wieldskillooooo