Beu 'Trap' Greenbottle Fred True Neutral Istus 0
CHARACTER NAME PLAYER ALIGNMENT DEITY TURNS/DAY
Rogue2 1250 Halfling Small 2' 10" 32 lbs Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Smallville, Bissel 2 3000 22 Male Black Black, Wild Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
12 +1

Dex
Dexterity
20 +5

Con
Constitution
14 +2

Int
Intelligence
14 +2

Wis
Wisdom
12 +1

Cha
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
13






Walk 20'
AC
Armor Class
13 : 16 : 18 = 10 + 2 + 5 + 1 + 0 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+5 = +5 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+1
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT0.0 ForgeryINT0.0 SearchINT5.0
 BalanceDEX0.0 Gather InformationCHA0.0 Sense MotiveWIS0.0
 BluffCHA0.0 HealWIS0.0 SpotWIS0.0
 ClimbSTR0.0 HideDEX0.0 SwimSTR0.0-2 
 ConcentrationCON0.0 IntimidateCHA0.0 Urban LoreWIS5.0
 Craft (Trapmaking)INT5.0 JumpSTR0.0 Use Magic DeviceCHA5.0
 Decipher ScriptINT5.0 ListenWIS5.0 Use RopeDEX0.0
 DiplomacyCHA0.0 Move SilentlyDEX5.012  Wilderness LoreWIS0.0
 Disable DeviceINT5.0 Open LockDEX5.012   
 DisguiseCHA0.0 PerformCHA0.0
 Escape ArtistDEX5.010  RideDEX0.0
SPECIAL ABILITIES
+1 on all saves, +1 to hit with thrown weapons, +2 morale bonus vs fear, Evasion, Sneak Attack +1d6
FEATS
Armor Proficiency (Light), Exotic Weapon Proficiency, Martial Weapon Proficiency, Mechanical Aptitude
MONEY & ASSETS
Coin (Copper): 6, Coin (Gold): 2, Coin (Silver): 4,
MAGIC
,
PROFICIENCIES
Crossbow (Hand), Crossbow (Light), Dagger, Dagger (Punching), Dart, Mace (Light), Sap, Shortbow, Shortbow (Composite), Sword (Short)
LANGUAGES
Common, Dwarven, Elven, Halfling
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +0 + +2 + +0
+ +1
+
Reflex
Dexterity
+9 = +3 + +5 + +0
+ +1
+
Will
Wisdom
+2 = +0 + +1 + +0
+ +1
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+3 = +1
+ +1 + +1
+
+
RANGED
ATTACK BONUS
+7 = +1
+ +5 + +1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+3
1d4+1
19-20/x2
Primary
0'
P
T
Dagger (Thrown)
+8
1d4+1
19-20/x2
Primary
10'
P
T
Shortbow
+7
1d6
20/x3
Both
60'
P
M
*Sword, Short
+3
1d6+1
19-20/x2
Primary
0'
P
S

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather (Small)
Light
+2
+6
+0
10

EQUIPMENT (19.7 lbs - 32.0/64.0/97.0)
1 x Arrows (20)
3  1 x Leather (Small)
7.5  
1 x Backpack (Small)
-1  1 x Outfit (Explorer's/Small)
-4  
1 x Bedroll (Small)
-2.5  1 x Pen (Ink)
0  
1 x Blank Book
3  2 x Pouch (Belt/Small)
-0.25  
1 x Chalk (1 piece)
0  1 x Shortbow
2  
6 x Coin (Copper)
0.02  1 x Sword (Short)
3  
2 x Coin (Gold)
0.02  1 x Thieves' Tools (Masterwork)
Applies +2 Skill Bonus to appropriate skill
2  
4 x Coin (Silver)
0.02  1 x Water (Pint)
1  
1 x Dagger
1  1 x Waterskin (Small)
0  
1 x Flint and Steel
0  1 x Whetstone
1  
2 x Ink (1 Oz. Vial)
0  
AMMUNITION
Arrows (20) (1) ooooo ooooo ooooo ooooo ooooo
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