INITIATIVE Modifier |
+4 |
= |
+4
|
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
9/4.5 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 1 | 1 | 0.0 | 0 | Knowledge (Religion) | INT | 2 | 1 | 1.0 | 0 | Balance | DEX | 4 | 4 | 0.0 | 0 | Listen | WIS | 6 | 0 | 2.0 | 4 | Bluff | CHA | 1 | 1 | 0.0 | 0 | Move Silently | DEX | 9 | 4 | 1.0 | 4 | Climb | STR | 13 | 2 | 7.0 | 4 | Perform | CHA | 1 | 1 | 0.0 | 0 | Concentration | CON | 4 | 3 | 1.0 | 0 | Profession (Farmer) | WIS | 1 | 0 | 1.0 | 0 | Diplomacy | CHA | 1 | 1 | 0.0 | 0 | Ride | DEX | 5 | 4 | 1.0 | 0 | Disguise | CHA | 1 | 1 | 0.0 | 0 | Search | INT | 1 | 1 | 0.0 | 0 | Escape Artist | DEX | 4 | 4 | 0.0 | 0 | Sense Motive | WIS | 0 | 0 | 0.0 | 0 | Forgery | INT | 1 | 1 | 0.0 | 0 | Spot | WIS | 0 | 0 | 0.0 | 0 | Gather Information | CHA | 1 | 1 | 0.0 | 0 | Swim | STR | 1 | 2 | 3.0 | -4 | Handle Animal | CHA | 3 | 1 | 2.0 | 0 | Use Rope | DEX | 4 | 4 | 0.0 | 0 | Heal | WIS | 1 | 0 | 1.0 | 0 | Wilderness Lore | WIS | 0 | 0 | 0.0 | 0 | Hide | DEX | 9 | 4 | 1.0 | 4 | Scry | INT | 1 | 1 | 0.0 | 0 | Intimidate | CHA | 1 | 1 | 0.0 | 0 | | | | | | | Jump | STR | 7 | 2 | 1.0 | 4 |
|
SPECIAL ABILITIES |
+2 morale bonus vs fear, Spontaneous casting, Turn Undead 4/day |
FEATS
|
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Martial Weapon Proficiency, Point Blank Shot, Power Attack, Profound Faith, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency |
MONEY & ASSETS |
Coin (Copper): 6, Coin (Gold): 10, Coin (Silver): 6,
|
COMPANIONS |
Drusilia Silverwood, elven Cleric of Pelor Ghelt Futhark, dwarven Fighter/Cleric of Moradin Fafnir Flamebrewer, gnome Illusionist Jonathan, human Fighter
|
MAGIC |
Boots of Speed, Ring (Protection +1), |
PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
|
LANGUAGES |
Common, Elven, Halfling, Literacy
|
TURN/REBUKE UNDEAD |
TURN LEVEL |
1 |
TURN DAMAGE |
2d6+2 |
TURNS/DAY |
4 |
oooo |
Cleric of Yondalla |
Domain
|
Granted Power
|
Good
|
You cast good spells at +1 caster level.
|
Protection
|
You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on their next saving throw equal to your level. It's an abjuration effect that lasts one hour, once per day.
|
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