Korin Greenmeadow Jim Neutral Good Yondalla 1 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY FATE POINTS
Fighter5 Cleric1 16078 Halfling (Lightfeet) Small 2' 5" 37 lbs Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Silverwood, Ulek 6 21000 26 Male Brown Brown, Short Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
18 +4

CON
Constitution
16 +3

INT
Intelligence
12 +1

WIS
Wisdom
11 +0

CHA
Charisma
13 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
61






Walk 20'
AC
Armor Class
12 : 16 : 16 = 10 + 0 + 4 + 1 + 0 + 1
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+5
SKILLS       MAX
RANKS
9/4.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Knowledge (Religion) INT211.0
 Balance DEX440.0 Listen WIS602.0
 Bluff CHA110.0 Move Silently DEX941.0
 Climb STR1327.0 Perform CHA110.0
 Concentration CON431.0 Profession (Farmer) WIS101.0
 Diplomacy CHA110.0 Ride DEX541.0
 Disguise CHA110.0 Search INT110.0
 Escape Artist DEX440.0 Sense Motive WIS000.0
 Forgery INT110.0 Spot WIS000.0
 Gather Information CHA110.0 Swim STR123.0-4 
 Handle Animal CHA312.0 Use Rope DEX440.0
 Heal WIS101.0 Wilderness Lore WIS000.0
 Hide DEX941.0 Scry INT110.0
 Intimidate CHA110.0   
 Jump STR721.0
SPECIAL ABILITIES
+2 morale bonus vs fear, Spontaneous casting, Turn Undead 4/day
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Martial Weapon Proficiency, Point Blank Shot, Power Attack, Profound Faith, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Copper): 6, Coin (Gold): 10, Coin (Silver): 6,
COMPANIONS
Drusilia Silverwood, elven Cleric of Pelor
Ghelt Futhark, dwarven Fighter/Cleric of Moradin
Fafnir Flamebrewer, gnome Illusionist
Jonathan, human Fighter
MAGIC
Boots of Speed, Ring (Protection +1),
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Elven, Halfling, Literacy
TURN/REBUKE UNDEAD
TURN LEVEL 1 TURN DAMAGE 2d6+2
TURNS/DAY 4 oooo
Cleric of Yondalla
Domain
Granted Power
Good
You cast good spells at +1 caster level.
Protection
You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on their next saving throw equal to your level. It's an abjuration effect that lasts one hour, once per day.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+10 = +6 + +3 + +0
+ +1
+
REFLEX
Dexterity
+6 = +1 + +4 + +0
+ +1
+
WILL
Wisdom
+4 = +3 + +0 + +0
+ +1
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8 = +5
+ +2 + +1
+
+
RANGED
ATTACK BONUS
+10 = +5
+ +4 + +1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Waraxe (Dwarven/Mithral/Masterwork)
+9
1d10+3
20/x3
Both
0'
S
M
Dagger (Silvered)
+8
1d4+2
19-20/x2
Carried
0'
P
T
Dagger (Silvered/Thrown)
+11
1d4+2
19-20/x2
Carried
10'
P
T
Mighty Composite Shortbow (+1 Str Bonus)
+10
1d6+1
20/x3
Carried
70'
P
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE







EQUIPMENT (22.465 lbs - 43.0/87.0/131.0)
0.5 x Arrows (20) 3  1 x Oil (1 Pt. Flask) 1  
1 x Waraxe (Dwarven/Mithral/Masterwork) (Waraxe (Dwarven/Martial/Masterwork/Mithral))7.5  1 x Outfit (Explorer's/Small) 2  
1 x Backpack (Small) 0.5  1 x Pouch (Belt/Small) 0.125  
1 x Bedroll (Small) 1.25  1 x Pouch (Belt/Small) 0.125  
1 x Boots of Speed 1  1 x Ring (Protection +1) 0  
6 x Coin (Copper) 0.02  1 x Shortbow (+1 Mighty/Composite) 2  
10 x Coin (Gold) 0.02  1 x Silver Circlet (Giant Ring) 2  
6 x Coin (Silver) 0.02  1 x Smoking Pipe 0.025  
1 x Dagger (Silvered) 1  1 x Tobacco (Per Lb.) 1  
1 x Flint and Steel 0  1 x Water (Pint) 1  
1 x Lantern (Hooded) 2  1 x Waterskin (Small) 0  
AMMUNITION
Arrows (20) (0.5) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 10 + Spell Level 3
2+1
0
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Burial Blessingooooo Cause Fearooooo 
Commandooooo Comprehend Languagesooooo Cure Light Woundsooooo Curse Waterooooo Deathwatchooooo 
Detect Chaosooooo Detect Evilooooo Detect Goodooooo Detect Lawooooo Detect Undeadooooo 
Divine Favorooooo Doomooooo Endure Elementsooooo Entropic Shieldooooo Inflict Light Woundsooooo 
Invisibility to Undeadooooo Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo Protection from Chaosooooo 
*Protection from Evilooooo Protection from Evilooooo Protection from Goodooooo Protection from Lawooooo Random Actionooooo 
Regenerate Light Woundsooooo Remove Fearooooo *Sanctuaryooooo Sanctuaryooooo Shield of Faithooooo 
Summon Monster Iooooo