Korin Greenmeadow Jim Neutral Good Yondalla 0
CHARACTER NAME PLAYER ALIGNMENT DEITY FATE POINTS
Fighter2 1375 Halfling (Lightfeet) Small 2' 5" 37 lbs Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Silverwood, Ulek 2 3000 26 Male Brown Brown, Short Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
13 +1

Dex
Dexterity
18 +4

Con
Constitution
16 +3

Int
Intelligence
12 +1

Wis
Wisdom
11 +0

Cha
Charisma
13 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
20






Walk 20'
AC
Armor Class
15 : 15 : 19 = 10 + 4 + 4 + 1 + 0 + 0
20 -1 +4 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT0.0 Gather InformationCHA0.0 Profession (Farmer)WIS1.0
 BalanceDEX0.0 Handle AnimalCHA2.0 RideDEX1.0
 BluffCHA0.0 HealWIS0.0 SearchINT0.0
 ClimbSTR4.0 HideDEX0.0 Sense MotiveWIS0.0
 ConcentrationCON0.0 IntimidateCHA0.0 SpotWIS0.0
 DiplomacyCHA0.0 JumpSTR0.0 SwimSTR2.0-3 
 DisguiseCHA0.0 ListenWIS2.0 Use RopeDEX0.0
 Escape ArtistDEX0.0 Move SilentlyDEX0.0 Wilderness LoreWIS0.0
 ForgeryINT0.0 PerformCHA0.0  
SPECIAL ABILITIES
+2 morale bonus vs fear
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Exotic Weapon Proficiency, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
: ,
MAGIC
,
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Elven, Halfling, Literacy
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +3 + +3 + +0
+ +1
+
Reflex
Dexterity
+5 = +0 + +4 + +0
+ +1
+
Will
Wisdom
+1 = +0 + +0 + +0
+ +1
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4 = +2
+ +1 + +1
+
+
RANGED
ATTACK BONUS
+7 = +2
+ +4 + +1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Battleaxe
+4
1d8+1
20/x3
Both
0'
S
M
Dagger
+4
1d4+1
19-20/x2
Carried
0'
P
T
Dagger (Thrown)
+8
1d4+1
19-20/x2
Carried
10'
P
T
Shortbow
+7
1d6
20/x3
Carried
60'
P
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chain Shirt (Masterwork/Small)
Light
+4
+4
-1
20

EQUIPMENT (32.75 lbs - 37.0/74.0/112.0)
2 x Arrows (20)
3  1 x Rope (Silk/50 Ft.)
5  
1 x Backpack (Small)
0.5  1 x Shortbow
2  
1 x Battleaxe
7  1 x Smoking Pipe
0.025  
1 x Bedroll (Small)
1.25  2 x Sunrod
0  
1 x Chain Shirt (Masterwork/Small)
12.5  1 x Tobacco (Per Lb.)
1  
2 x Dagger
1  1 x Water (Pint)
1  
1 x Flint and Steel
0  1 x Waterskin (Small)
0  
0 x Outfit (Explorer's/Small)
2  1 x Whetstone
1  
3 x Pouch (Belt)
0.5  
AMMUNITION
Arrows (20) (2) ooooo ooooo ooooo ooooo ooooo
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