Ghelt Futhark Kate Neutral Good Moradin 0
CHARACTER NAME PLAYER ALIGNMENT DEITY FATE POINTS
Fighter2 Cleric2 8000 Dwarf Medium 4' 2" 140 lbs Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Smallville, Bissel 4 10000 80 Female Grey Brown, Braids Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
18 +4

Dex
Dexterity
15 +2

Con
Constitution
12 +1

Int
Intelligence
14 +2

Wis
Wisdom
14 +2

Cha
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
34






Walk 20'
AC
Armor Class
14 : 12 : 16 = 10 + 4 + 2 + 0 + 0 + 0
20 -2 +4 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT1.0 ForgeryINT0.0 RideDEX0.0
 BalanceDEX0.0 Gather InformationCHA0.0 ScryINT0.0
 BluffCHA0.0 HealWIS1.0 SearchINT0.0
 ClimbSTR0.0 HideDEX0.0 Sense MotiveWIS0.0
 ConcentrationCON4.0 IntimidateCHA0.0 SpellcraftINT2.0
 Craft (Armorsmithing)INT3.0 JumpSTR2.0 SpotWIS0.0
 Craft (Weaponsmithing)INT3.0 Knowledge (Religion)INT2.0 SwimSTR0.0-14 
 DiplomacyCHA0.0 ListenWIS1.0 Use RopeDEX1.0
 DisguiseCHA0.0 Move SilentlyDEX0.0 Wilderness LoreWIS0.0
 Escape ArtistDEX0.0 PerformCHA0.0  
SPECIAL ABILITIES
+1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, +4 dodge vs giants, save +2 vs spells, save +2 vs. poison, Spontaneous casting, Stonecunning, Turn Undead 3/day
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Exotic Weapon Proficiency, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Waraxe (Dwarven/2-H))
MONEY & ASSETS
Coin (Copper): 6, Coin (Gold): 128, Coin (Silver): 8,
COMPANIONS
Drusilia Silverwood, elven Cleric of Pelor,
Fafnir Flamebrewer, gnome Illusionist
Beu 'Trap' Greenbottle, halfling Rogue/Fighter
Korin Greenmeadow, halfing Fighter
MAGIC
,
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Exotic), Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Dwarven, Literacy, Orc, Terran
TURN/REBUKE UNDEAD
TURN LEVEL 2 TURN DAMAGE 2d6+2
TURNS/DAY 3 ooo
Cleric of Moradin
Domain
Granted Power
Good
You cast good spells at +1 caster level.
Earth
Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+7 = +6 + +1 + +0
+ +0
+
Reflex
Dexterity
+2 = +0 + +2 + +0
+ +0
+
Will
Wisdom
+5 = +3 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +3
+ +4 + +0
+
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d3+4
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Crossbow, Light
+5
1d8
19-20/x2
Carried
80'
P
S
Sword, Short
+7
1d6+4
19-20/x2
Carried
0'
P
S
*Waraxe (Dwarven/Masterwork/Mithral)
+8
1d10+6
20/x3
Both
0'
S
M
Waraxe, Dwarven
+7
1d10+4
20/x3
Carried
0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chain Shirt
Light
+4
+4
-2
20

EQUIPMENT (94.939995 lbs - 100.0/200.0/300.0)
1 x Artisan's Tools (Craft (Armorsmithing))
Negates -2 Circumstance Penalty from appropriate skill
5  1 x Holy Symbol (Silver)
1  
1 x Artisan's Tools (Craft (Weaponsmithing))
Negates -2 Circumstance Penalty from appropriate skill
5  1 x Holy Symbol (Wooden)
0.1  
1 x Backpack
2  1 x Mug or Tankard (Clay)
0  
1 x Bedroll
5  1 x Outfit (Explorer's)
8  
2 x Bolts (Crossbow/10)
1  1 x Pouch (Belt)
0.5  
1 x Chain Shirt
25  1 x Rope (Hemp/50 Ft.)
10  
1 x Cloak (unknown)
0  1 x Sword (Short)
3  
6 x Coin (Copper)
0.02  1 x Waraxe (Dwarven/Masterwork/Mithral)
7.5  
128 x Coin (Gold)
0.02  1 x Waraxe (Dwarven)
15  
8 x Coin (Silver)
0.02  4 x Water (Pint)
1  
1 x Crossbow (Light)
6  1 x Waterskin
0  
1 x Flint and Steel
0  1 x Whetstone
1  
AMMUNITION
Bolts, Crossbow (10) (2) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 4
3+1
0
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Burial Blessingooooo Cause Fearooooo 
Commandooooo Comprehend Languagesooooo Cure Light Woundsooooo Curse Waterooooo Deathwatchooooo 
Detect Chaosooooo Detect Evilooooo Detect Goodooooo Detect Lawooooo Detect Undeadooooo 
Divine Favorooooo Doomooooo Endure Elementsooooo Entropic Shieldooooo Inflict Light Woundsooooo 
Invisibility to Undeadooooo *Magic Stoneooooo Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo 
Protection from Chaosooooo *Protection from Evilooooo Protection from Evilooooo Protection from Goodooooo Protection from Lawooooo 
Random Actionooooo Regenerate Light Woundsooooo Remove Fearooooo Sanctuaryooooo Shield of Faithooooo 
Summon Monster Iooooo