INITIATIVE Modifier |
+2 |
= |
+2
|
+ |
+0 |
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TOTAL |
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DEX MODIFIER |
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MISC MODIFIER |
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SKILLS
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Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot |
Appraise | INT | 1.0 | 3 | Forgery | INT | 0.0 | 2 | Ride | DEX | 0.0 | 2 | Balance | DEX | 0.0 | 0 | Gather Information | CHA | 0.0 | 0 | Scry | INT | 0.0 | 2 | Bluff | CHA | 0.0 | 0 | Heal | WIS | 0.0 | 2 | Search | INT | 0.0 | 2 | Climb | STR | 0.0 | 2 | Hide | DEX | 0.0 | 0 | Sense Motive | WIS | 0.0 | 2 | Concentration | CON | 3.0 | 4 | Intimidate | CHA | 0.0 | 0 | Spellcraft | INT | 1.0 | 3 | Craft (Armorsmithing) | INT | 2.0 | 6 | Jump | STR | 2.0 | 4 | Spot | WIS | 0.0 | 2 | Craft (Weaponsmithing) | INT | 2.0 | 6 | Knowledge (Religion) | INT | 1.0 | 3 | Swim | STR | 0.0 | -14 | Diplomacy | CHA | 0.0 | 0 | Listen | WIS | 1.0 | 3 | Use Rope | DEX | 1.0 | 3 | Disguise | CHA | 0.0 | 0 | Move Silently | DEX | 0.0 | 0 | Wilderness Lore | WIS | 0.0 | 2 | Escape Artist | DEX | 0.0 | 0 | Perform | CHA | 0.0 | 0 | | | | |
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SPECIAL ABILITIES |
+1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check, +4 dodge vs giants, save +2 vs spells, save +2 vs. poison, Spontaneous casting, Stonecunning, Turn Undead 3/day |
FEATS
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Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Exotic Weapon Proficiency, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Waraxe (Dwarven/2-H)) |
MONEY & ASSETS |
Coin (Copper): 6, Coin (Gold): 44, Coin (Silver): 8,
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PROFICIENCIES |
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (2-H), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/1-H), Waraxe (Dwarven/2-H), Warhammer
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LANGUAGES |
Common, Dwarven, Orc, Terran
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Cleric of Moradin |
Domain
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Granted Power
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Good
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You cast good spells at +1 caster level.
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Earth
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Turn or destroy air creatures as a good cleric and rebuke or command earth creatures as an evil cleric. 3 + CHA modifier attempts per day.
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