Drusilia Silverwood Kristin Neutral Good Pelor 1 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY FATE POINTS
Cleric6 Radiant Servant of Pelor2 28300 Elf (Gray) Medium 5' 1" 85 lbs Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Smallville, Bissel 8 36000 134 Female Violet Golden, Long Left
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2

DEX
Dexterity
16 +3

CON
Constitution
12 +1

INT
Intelligence
14 +2

WIS
Wisdom
18 +4

CHA
Charisma
14 +2

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
55






Walk 30'
AC
Armor Class
15 : 13 : 18 = 10 + 5 + 3 + 0 + 0 + 0
25 -3 +4 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+5
SKILLS       MAX
RANKS
11/5.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT220.0 Knowledge (Undead) INT826.0
 Balance DEX030.0-3  Listen WIS640.0
 Bluff CHA220.0 Move Silently DEX030.0-3 
 Climb STR-120.0-3  Perform CHA220.0
 Concentration CON615.0 Profession (Cartographer) WIS541.0
 Diplomacy CHA622.0 Ride DEX330.0
 Disguise CHA220.0 Scry INT220.0
 Escape Artist DEX030.0-3  Search INT420.0
 Forgery INT220.0 Sense Motive WIS945.0
 Gather Information CHA220.0 Spellcraft INT523.0
 Heal WIS945.0 Spot WIS640.0
 Hide DEX030.0-3  Swim STR-920.0-11 
 Intimidate CHA220.0 Use Rope DEX330.0
 Jump STR-120.0-3  Wilderness Lore WIS440.0
 Knowledge (Religion) INT12210.0   
 Knowledge (The Planes) INT725.0   
SPECIAL ABILITIES
Divine Health, Empower Healing, Extra Greater Turning, Immunity to sleep,save +2 vs enchantment spells,Automatic Search check if within 5' of secret/concealed door, Radiance, Spontaneous casting, Turn Undead
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Domain Specialization, Empower Turning, Extra Turning (1x), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Gold): 22, Coin (Silver): 7, 110 gp amethyst, 100 gp diamond dust
COMPANIONS
Ghelt Futhark, dwarven Fighter/Cleric of Moradin
Fafnir Flamebrewer, gnome Illusionist
Valon, elven Bard
MAGIC
Arrow +1, Arrow +1 (Silvered), Longsword +1 (Keen), Rod of Undeath, Short Sword of Pelor +1,
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Celestial, Common, Dwarven, Elven, Literacy, Sylvan
TURN/REBUKE UNDEAD
TURN LEVEL 8 TURN DAMAGE 2d6+10
TURNS/DAY 9 ooooo oooo
Cleric of Pelor
Domain
Granted Power
Sun
Once per day you can perform a greater turning against undead in place of a regular turning (or rebuking). Undead creatures that are affected are destroyed.
Healing
You cast healing spells at +1 caster level.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+9 = +8 + +1 + +0
+ +0
+
REFLEX
Dexterity
+5 = +2 + +3 + +0
+ +0
+
WILL
Wisdom
+12 = +8 + +4 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +5
+ +2 + +0
+
+
RANGED
ATTACK BONUS
+8 = +5
+ +3 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger (Silvered)
+7
1d4+2
19-20/x2
Carried
0'
P
T
Dagger (Silvered/Thrown)
+8
1d4+2
19-20/x2
Carried
10'
P
T
*Longsword +1 (Keen)
+8
1d8+4
17-20/x2
Both
0'
S
M
Short Sword of Pelor +1
+8
1d6+3
19-20/x2
Carried
0'
P
S
Mighty Composite Shortbow (+1 Str Bonus)
+8
1d6+1
20/x3
Carried
70'
P
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chain Shirt
Light
+4
+4
-2
20
*Buckler
Shield
+1

-1
5

EQUIPMENT (58.0 lbs - 58.0/116.0/175.0)
1 x Arrow +10.15  1 x Longsword +1 (Keen)4  
2 x Arrow +1 (Silvered)0.15  1 x Map to Heart of Nerull0  
1 x Arrows (20)3  1 x Mirror (Small/Steel)0.5  
1 x Backpack2  1 x Outfit (Explorer's)8  
1 x Bedroll5  1 x Pouch (Belt)0.5  
1 x Buckler5  1 x Prayer Book or Scripture (Compact)1  
3 x Candle0  1 x Rod of Undeath2  
1 x Carved Bones (Augury)0.2  1 x Sack0.5  
1 x Chain Shirt25  1 x Short Sword of Pelor +13  
5 x Chalk (1 piece)0  1 x Shortbow (+1 Mighty/Composite)2  
1 x Dagger (Silvered)1  0.25 x Soap (Per Lb.)1  
1 x Flint and Steel0  5 x Sunrod0  
1 x Holy Symbol (Wooden)0.1  0.5 x Water (Pint)1  
1 x Journal of Adb al-Azrad1  1 x Waterskin0  
1 x Journal of the Witch Lord1  
AMMUNITION/CHARGES
Arrow +1 (1) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Arrow +1 (Silvered) (2) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Arrows (20) (1) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 14 + Spell Level 6
5+1
4+1
4+1
3+1
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Burial Blessingooooo Cause Fearooooo 
Commandooooo Comprehend Languagesooooo *Cure Light Woundsooooo Cure Light Woundsooooo Curse Waterooooo 
Deathwatchooooo Detect Chaosooooo Detect Evilooooo Detect Goodooooo Detect Lawooooo 
Detect Undeadooooo Divine Favorooooo Doomooooo *Endure Elementsooooo Endure Elementsooooo 
Entropic Shieldooooo Inflict Light Woundsooooo Invisibility to Undeadooooo Magic Stoneooooo Magic Weaponooooo 
Obscuring Mistooooo Protection from Chaosooooo Protection from Evilooooo Protection from Goodooooo Protection from Lawooooo 
Random Actionooooo Regenerate Light Woundsooooo Remove Fearooooo Sanctuaryooooo Shield of Faithooooo 
Summon Monster Iooooo 
2:
Aidooooo Animal Messengerooooo Auguryooooo Bramblesooooo Bull's Strengthooooo 
Calm Emotionsooooo Consecrateooooo *Cure Moderate Woundsooooo Cure Moderate Woundsooooo Darknessooooo 
Death Knellooooo Delay Poisonooooo Desecrateooooo Divine Flameooooo Divine Zephyrooooo 
Eagle's Splendorooooo Enduranceooooo Enthrallooooo Filterooooo Find Trapsooooo 
Fox's Cunningooooo Gaze Screenooooo Gentle Reposeooooo **Heat Metalooooo Hold Personooooo 
Inflict Moderate Woundsooooo Knife Sprayooooo Lesser Restorationooooo Make Wholeooooo Owl's Wisdomooooo 
Remove Paralysisooooo Resist Elementsooooo Shatterooooo Shield Otherooooo Silenceooooo 
Sound Burstooooo Speak with Animalsooooo Spiritual Weaponooooo Summon Monster IIooooo Undetectable Alignmentooooo 
Zone of Truthooooo 
3:
Animate Deadooooo Beastmaskooooo Bestow Curseooooo Blessed Aimooooo Blindness/Deafnessooooo 
Briar Webooooo Chain of Eyesooooo Contagionooooo Continual Flameooooo Create Food and Waterooooo 
*Cure Serious Woundsooooo Cure Serious Woundsooooo Curse of the Bruteooooo Daylightooooo Deeper Darknessooooo 
Dispel Magicooooo Flame of Faithooooo Glyph of Wardingooooo Helping Handooooo Inflict Serious Woundsooooo 
Invisibility Purgeooooo Lesser Telepathic Bondooooo Locate Objectooooo Magic Circle against Chaosooooo Magic Circle against Evilooooo 
Magic Circle against Goodooooo Magic Circle against Lawooooo Magic Vestmentooooo Mass Resist Elementsooooo Meld into Stoneooooo 
Negative Energy Protectionooooo Obscure Objectooooo Prayerooooo Protection from Elementsooooo Regenerate Moderate Woundsooooo 
Remove Blindness/Deafnessooooo Remove Curseooooo Remove Diseaseooooo *Searing Lightooooo Searing Lightooooo 
Speak with Deadooooo Speak with Plantsooooo Spikesooooo Stone Shapeooooo Summon Monster IIIooooo 
Sweet Waterooooo Sword Streamooooo Water Breathingooooo Water Walkooooo Wind Wallooooo 
4:
Air Walkooooo Beast Clawsooooo Castigateooooo Control Waterooooo *Cure Critical Woundsooooo 
Cure Critical Woundsooooo Death Wardooooo Dimensional Anchorooooo Discern Liesooooo Dismissalooooo 
Divinationooooo Divine Powerooooo Divine Stormooooo **Fire Shieldooooo Freedom of Movementooooo 
Giant Verminooooo Greater Magic Weaponooooo Harrierooooo Imbue with Spell Abilityooooo Inflict Critical Woundsooooo 
Lesser Planar Allyooooo Neutralize Poisonooooo Poisonooooo Recitationooooo Repel Verminooooo 
Restorationooooo Sendingooooo Spell Immunityooooo Statusooooo Summon Monster IVooooo 
Tonguesooooo Unfailing Enduranceooooo Weapon of the Deityooooo Weather Eyeooooo 
 Radiant Servant of Pelor0
1
2
3
4
5
6
7
8
9
Spell DC 14 + Spell Level 0
0
0
0
0
0
0
0
0
0