Drusilia Silverwood Kristin Neutral Good Pelor +9
CHARACTER NAME PLAYER ALIGNMENT DEITY TURNS/DAY
Cleric1 0 Elf (Gray) Medium 5' 1" 85 lbs Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Smallville, Bissel 1 1000 134 Female Violet Golden, Long Left
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
14 +2

Dex
Dexterity
16 +3

Con
Constitution
12 +1

Int
Intelligence
14 +2

Wis
Wisdom
16 +3

Cha
Charisma
14 +2

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
9






Walk 30'
AC
Armor Class
15 : 13 : 18 = 10 + 5 + 3 + 0 + 0 + 0
25 -3 +4 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+0
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT0.0 HealWIS3.0 ScryINT0.0
 BalanceDEX0.0 HideDEX0.0 SearchINT0.0
 BluffCHA0.0 IntimidateCHA0.0 Sense MotiveWIS0.0
 ClimbSTR0.0-1  JumpSTR0.0-1  SpellcraftINT2.0
 ConcentrationCON2.0 Knowledge (Religion)INT4.0 SpotWIS0.0
 DiplomacyCHA2.0 Knowledge (Undead)INT3.0 SwimSTR0.0-8 
 DisguiseCHA0.0 ListenWIS0.0 Use RopeDEX0.0
 Escape ArtistDEX0.0 Move SilentlyDEX0.0 Wilderness LoreWIS0.0
 ForgeryINT0.0 PerformCHA0.0  
 Gather InformationCHA0.0 RideDEX0.0
SPECIAL ABILITIES
Automatic Search check if within 5' of secret/concealed door, Immunity to sleep, save +2 vs enchantment spells, Spontaneous casting, Turn Undead 9/day
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Extra Turning (1x), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Silver): 12,
MAGIC
,
PROFICIENCIES
Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dagger (Thrown), Dart, Gauntlet, Gauntlet (Spiked), Halfspear, Javelin, Longbow, Longbow (Composite), Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Long), Unarmed Strike
LANGUAGES
Celestial, Common, Elven, Sylvan
Cleric of Pelor
Domain
Granted Power
Sun
Once per day you can perform a greater turning against undead in place of a regular turning (or rebuking). Undead creatures that are affected are destroyed.
Healing
You cast healing spells at +1 caster level.
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+3 = +2 + +1 + +0
+ +0
+
Reflex
Dexterity
+3 = +0 + +3 + +0
+ +0
+
Will
Wisdom
+5 = +2 + +3 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+2 = +0
+ +2 + +0
+
+
RANGED
ATTACK BONUS
+3 = +0
+ +3 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+2
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger (Silvered)
+2
1d4+2
19-20/x2
Primary
0'
P
T
Dagger (Silvered/Thrown)
+3
1d4+2
19-20/x2
Primary
10'
P
T
Shortbow
+3
1d6
20/x3
Both
60'
P
M
*Sword (Long)
+2
1d8+3
19-20/x2
Both
0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chain Shirt
Light
+4
+4
-2
20
*Buckler
Shield
+1

-1
5

EQUIPMENT (54.84 lbs - 58.0/116.0/175.0)
1 x Arrows (20)
3  0 x Outfit (Explorer's)
8  
1 x Backpack
2  1 x Pouch (Belt)
0.5  
1 x Bedroll
5  2 x Rations (Trail/Per Day)
1  
1 x Buckler
5  1 x Sack
0.5  
3 x Candle
0  1 x Shortbow
2  
1 x Chain Shirt
25  1 x Soap (Per Lb.)
1  
5 x Chalk (1 piece)
0  5 x Sunrod
0  
12 x Coin (Silver)
0.02  1 x Sword (Long)
4  
1 x Dagger (Silvered)
1  2 x Water (Pint)
1  
1 x Flint and Steel
0  1 x Waterskin
0  
1 x Holy Symbol (Wooden)
0.1  1 x Whetstone
1  
1 x Mirror (Small/Steel)
0.5  
AMMUNITION
Arrows (20) (1) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 3
2+1
0
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Burial Blessingooooo Cause Fearooooo 
Commandooooo Comprehend Languagesooooo *Cure Light Woundsooooo Cure Light Woundsooooo Curse Waterooooo 
Deathwatchooooo Detect Chaosooooo Detect Evilooooo Detect Goodooooo Detect Lawooooo 
Detect Undeadooooo Divine Favorooooo Doomooooo *Endure Elementsooooo Endure Elementsooooo 
Entropic Shieldooooo Inflict Light Woundsooooo Invisibility to Undeadooooo Magic Stoneooooo Magic Weaponooooo 
Obscuring Mistooooo Protection from Chaosooooo Protection from Evilooooo Protection from Goodooooo Protection from Lawooooo 
Random Actionooooo Regenerate Light Woundsooooo Remove Fearooooo Sanctuaryooooo Shield of Faithooooo 
Summon Monster Iooooo