Aramil Nightstar Fred Chaotic Good Corellon Larethian 0 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY FATE POINTS
Wizard4 Fighter2 17004 Half-Elf Medium 5' 4" 118 lbs Low-light, Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Arun-tosa, Bissel 6 21000 36 Male Green Brown, Wild Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
15 +2

DEX
Dexterity
14 +2

CON
Constitution
18 +4

INT
Intelligence
16 +3

WIS
Wisdom
14 +2

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
52






Walk 20'
AC
Armor Class
14 : 12 : 16 = 10 + 4 + 2 + 0 + 0 + 0
20 +0 +5 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+6 = +2 + +4
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS       MAX
RANKS
9/4.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Alchemy INT1037.0 Jump STR122.0-3 
 Appraise INT330.0 Knowledge (Arcana) INT1037.0
 Balance DEX-120.0-3  Listen WIS520.0
 Bluff CHA000.0 Move Silently DEX-120.0-3 
 Climb STR122.0-3  Perform CHA000.0
 Concentration CON1147.0 Ride DEX422.0
 Diplomacy CHA000.0 Scry INT1037.0
 Disguise CHA000.0 Search INT430.0
 Escape Artist DEX-120.0-3  Sense Motive WIS220.0
 Forgery INT330.0 Spellcraft INT1037.0
 Gather Information CHA000.0 Spot WIS520.0
 Handle Animal CHA202.0 Swim STR-922.0-13 
 Heal WIS220.0 Use Rope DEX220.0
 Hide DEX-120.0-3  Wilderness Lore WIS220.0
 Intimidate CHA000.0   
SPECIAL ABILITIES
+2 racial saving throw bonus against Enchantment spells or effects, Elven Blood, Immunity to sleep spells and similar magical effects, Summon Familiar
FEATS
Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Improved Initiative, Martial Weapon Proficiency, Point Blank Shot, Precise Shot, Scribe Scroll, Shield Proficiency, Simple Weapon Proficiency, Toughness (1x)
MONEY & ASSETS
Coin (Copper): 8, Coin (Gold): 1, Coin (Silver): 3, Garnet (Violet): 1, Moonstone: 1,
COMPANIONS
Jacob, Toad Familiar
Calen 'Pockets' Tolais, elven Rogue/Fighter
Drusilia Silverwood, elven Cleric/Radiant Servent of Pelor,
Ghelt Futhark, dwarven Fighter/Cleric of Moradin
Fafnir Flamebrewer, gnome Illusionist
Valon, elven Bard
MAGIC
Longsword +1 (Keen), Scroll (Burning Hands), Scroll (Flaming Sphere), Scroll (Identify), Scroll (Shocking Grasp), Scroll (Spider Climb), Scroll (Summon Monster II),
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (Martial), Kusari-gama, Lance, Longbow, Longbow (Composite), Longspear, Longsword, MARTIAL, Mace, Mace (Heavy), Mind-blade, Morningstar, Pick, Quarterstaff, Ranseur, Rapier, SIMPLE, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Common, Draconic, Dwarven, Elven, Literacy, Sylvan
FAMILIAR: Jacob (Toad)
HP 26 AC 16 BAB +4 DAM
FORT +4 REF +2 WILL +4 INIT +0
SPECIAL Empathic Link, Improved Evasion (Ex), Share Spells, Touch

SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+8 = +4 + +4 + +0
+ +0
+
REFLEX
Dexterity
+3 = +1 + +2 + +0
+ +0
+
WILL
Wisdom
+6 = +4 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6 = +4
+ +2 + +0
+
+
RANGED
ATTACK BONUS
+6 = +4
+ +2 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Longbow (+3 Mighty/Composite/Masterwork)
+7
1d8+2
20/x3
Carried
110'
P
L
Longsword (Masterwork)
+7
1d8+2
19-20/x2
Carried
0'
S
M
*Longsword +1 (Keen)
+7
1d8+4
17-20/x2
Both
0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Studded Leather (Masterwork)
Light
+3
+5
+0
15
*Buckler (Masterwork)
Shield
+1

+0
5

EQUIPMENT (69.74 lbs - 66.0/133.0/200.0)
1 x Arrows (20)3  3 x Rations (Trail/Per Day)1  
1 x Backpack2  1 x Rope (Silk/50 Ft.)5  
1 x Bedroll5  1 x Sack0.5  
1 x Blanket (Winter)3  5 x Scroll (Burning Hands)0  
1 x Buckler (Masterwork)5  4 x Scroll (Flaming Sphere)0  
1 x Flint and Steel0  5 x Scroll (Identify)0  
3 x Ink (1 Oz. Vial)0  5 x Scroll (Shocking Grasp)0  
1 x Lantern (Hooded)2  5 x Scroll (Spider Climb)0  
1 x Longbow (+3 Mighty/Composite/Masterwork)3  5 x Scroll (Summon Monster II)0  
1 x Longsword (Masterwork)4  1 x Scroll Organizer0.5  
1 x Longsword +1 (Keen)4  1 x Scroll Organizer0.5  
1 x Mirror (Small/Steel)0.5  1 x Spellbook (Wizard's/Blank)3  
3 x Oil (1 Pt. Flask)1  1 x Studded Leather (Masterwork)20  
1 x Outfit (Explorer's)8  1 x Water (Pint)1  
1 x Pen (Ink)0  1 x Waterskin0  
2 x Pouch (Spell Component)0.5  1 x Whetstone1  
AMMUNITION/CHARGES
Arrows (20) (1) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo

SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 4
4
3
0
0
0
0
0
0
0
0:
Arcane Markooooo Dancing Lightsooooo Dazeooooo Detect Magicooooo Detect Poisonooooo 
Disrupt Undeadooooo Distractionooooo Flareooooo Ghost Soundooooo Lightooooo 
Mage Handooooo Mendingooooo Open/Closeooooo Phantasmal Whispererooooo Prestidigitationooooo 
Ray of Frostooooo Read Magicooooo Repair Minor Damageooooo Resistanceooooo 
1:
Comprehend Languagesooooo Lesser Acid Orbooooo Lesser Cold Orbooooo Lesser Electric Orbooooo Lesser Fire Orbooooo 
Mage Armorooooo Magic Missileooooo 
2:
Familiar Pocketooooo Flaming Sphereooooo Ice Knifeooooo Knockooooo