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Day 01 The heroes rescue the davenport and orb, but lose the mirror in a fire that also destroys the trolls' nest. After putting out the fire, which takes the better part of a day, they encounter a gnome druid named Debris and his bear. Debris is checking on a disturbance to the north, so the party opts to help him, while still hoping to encounter a Norn.
Day 02 During the night, our heroes are attacked by three shadows.

Later, they arrive at ruins in a blighted landscape. The sprites that live in the ruins are noticeably absent. The inside of the tower ruins contain a pit that leads to many traps and a few very draining shadows. Walls and floors depict Thassilonian runes and wall murals.

Even later, the party is attacked by dozens of skeletons, and find a Thassilonian seal in front of an altar. The group continues down....
Day 03 After resting, the party heads down into the ruins, finding corpses killed by clockwork golems. They fight through phantom armors and eventually come to an altar room with a brass key on a velvet pillow. Isleen uses a spell to remove the key from the altar, and then something clicks....

Our heroes empty the altar room of clockwork nemeses.

Later, they find themselves fighting through more undead to find the final resting place of Nezul the Accursed, High Priest of Lisala. Upon entering the chamber, they are attacked by divs and more phantom armors.
Day 04 After a night of rest, our would-be heroes fight the div (again) and two clockwork golems. And then... they open the sarcophagus of Nezul the Cursed. He appears to be displeased about his situation. At some point, the combined efforts of the low-on-magic party provide the angry undead with a casket full of warm water, soap, and a rubber ducky. And a desiccated pony named "Eight."
Day 05 Our heroes return to the vardo to rest after a strategic withdrawal from the disturbed crypt. Sometime during the night there is an incident involving fire, the Weave, and the pyrophobic rogue. A drake footprint is found near where the unconscious rogue is found.

At dawn, the party finally arrives in Sojourner's Rest. They are presented to the King of the Pixies, Mad Jan, who appears quite... mad. They gift him a gold tooth, fishbone necklace, and the burnt Weave. The pleased king discusses the orb(s) and request for the Norn's aid.
Day 06 The heroes start their two-day walk back to the vardo. They are attacked by forest drakes once along the way, and again at their camp during the night.
Day 07 The party encounters the Norn, and receive some very cryptic information about the Orb of Souls and the Orb of the Void, requiring them to go back to Thassalonian ruins, then to the Stormspear Mountains, where they will find a guide.

Later, they arrive at the ruins, after following a lot of hoof prints, boot prints, and paw prints, and find the ruins crawling with evil creatures and, perhaps, a witch of Irrisen.

Our heroes cleared the area of worgs and a winter wolf.

And later, the party fights off five hobgoblins, and continue towards their goal.

Later still, our heroes kill more hobgoblins....