Jokar Joe Chaotic Neutral Erevan Ilesere 0
CHARACTER NAME PLAYER ALIGNMENT DEITY TURNS/DAY
Fighter4 Rogue3 Duelist4 66650 Tiefling Medium 5' 10" 180 lbs Darkvision (60'),Normal
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
Dalelands, Faerûn 11 78000 65 Male Green Brown, Reaches Upper Back Ambidextrous
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
14 +2

Dex
Dexterity
20 +5

Con
Constitution
14 +2

Int
Intelligence
16 +3

Wis
Wisdom
8 -1

Cha
Charisma
11 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
99






Walk 30'
AC
Armor Class
18 = 10 + 0 + 8 + 0 + 0 + 0
0 0 +5 1
10 18
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
FLAT
FOOTED
TOUCH
ATTACK
INITIATIVE
Modifier
+5 = +5 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+10/+5
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 AppraiseINT0.0 Gather InformationCHA3.0 Pick PocketDEX1.0
 BalanceDEX5.012  Handle AnimalCHA3.0 RideDEX4.0
 BluffCHA8.010  HealWIS0.0-1  SearchINT3.0
 ClimbSTR4.0 HideDEX0.011  Sense MotiveWIS1.0
 ConcentrationCON0.0 InnuendoWIS1.0 SpotWIS7.0
 Decipher ScriptINT3.0 IntimidateCHA0.0 SwimSTR2.0
 DiplomacyCHA3.0 JumpSTR7.011  TumbleDEX9.016 
 Disable DeviceINT5.0 ListenWIS7.0 Use Magic DeviceCHA3.0
 DisguiseCHA0.0 Move SilentlyDEX0.0 Use RopeDEX0.0
 Escape ArtistDEX2.0 Open LockDEX1.0 Wilderness LoreWIS0.0-1 
 ForgeryINT0.0 PerformCHA3.0 Craft (Untrained)INT0.0
SPECIAL ABILITIES
Darkness cast 1/day as per sorcerer of their character level, Native Outsider,+5 to resist cold/fire/electricity effects,Canny Defense(Ex),Enhanced Mobility(Ex),Evasion,Grace(Ex),Precise Strike +1d6,Sneak Attack +2d6,Uncanny Dodge (Dex bonus to AC)
FEATS
Ambidexterity,Armor Proficiency (Heavy) (1x),Armor Proficiency (Light) (1x),Armor Proficiency (Medium) (1x),Dirty Fighting,Dodge,Exotic Weapon Proficiency,Martial Weapon Proficiency,Mobility,Shield Proficiency,Simple Weapon Proficiency,Two-Weapon Fighting,Weapon Finesse (Rapier)
MONEY & ASSETS
Coin (Gold): 40, Pearl (White): 2, Amethyst: 12,
MAGIC
Everburning Torch, Floating Skull Torch, Mask's Gift Short Sword +2, Potion (Neutralize Poison), Rapier +2,
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Battleaxe, Bayonet, Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dagger (Thrown), Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (2-H), Kusari-gama, Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Maul, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sling, Sword (Bastard/2-H), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven/2-H), Warhammer
LANGUAGES
Abyssal, Chondathan, Common, Dwarven, Elven, Infernal, Literacy, Undercommon
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC.
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +6 + +2 + +0
+ +0
+
Reflex
Dexterity
+15 = +8 + +5 + +0
+ +2
+
Will
Wisdom
+2 = +3 + -1 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+12/+7 = +10/+5
+ +2 + +0
+
+
RANGED
ATTACK BONUS
+15/+10 = +10/+5
+ +5 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+12/+7
1d3+2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Battleaxe
+12/+7
1d8+3
20/x3
Both
0'
S
M
Crossbow (Hand)
+15/+10
1d4
19-20/x2
Primary
30'
P
T
Crossbow (Light/Masterwork)
+16/+11
1d8
19-20/x2
Both
80'
P
S
Dagger
+12/+7
1d4+2
19-20/x2
Primary
0'
P
T
Dagger (Thrown)
+15/+10
1d4+2
19-20/x2
Primary
10'
P
T
*Mask's Gift Short Sword +2
+12
1d6+3
19-20/x2
Off-hand
0'
P
S
(Hide +4, Move Silently +4), grants a Circumstance bonus to selected skill
*Rapier +2
+15/+10
1d6+4
18-20/x2
Primary
0'
P
M


EQUIPMENT (19.05 lbs - 58.0/116.0/175.0)
8 x Alchemist's Fire (Flask)
1.25  1 x Hammer
2  
12 x Amethyst
0  1 x Mask's Gift Short Sword +2
(Hide +4, Move Silently +4), grants a Circumstance bonus to selected skill
3  
1 x Backpack
2  1 x Outfit (Explorer's)
8  
1 x Battleaxe
7  2 x Pearl (White)
0  
1 x Bedroll
5  6 x Piton
0.5  
18 x Bolts (Crossbow/10)
1  1 x Potion (Neutralize Poison)
0  
10 x Chalk (1 piece)
0  2 x Pouch (Belt)
0.5  
40 x Coin (Gold)
0.02  1 x Rapier +2
3  
1 x Crossbow (Hand)
3  7 x Rations (Trail/Per Day)
1  
1 x Crossbow (Light/Masterwork)
6  2 x Rope (Silk/50 Ft.)
5  
1 x Dagger
1  2 x Sack
0.5  
2 x Everburning Torch
0  1 x Tent
20  
1 x Flask
0  1 x Thieves' Tools (Masterwork)
Applies +2 Skill Bonus to appropriate skill
2  
1 x Flint and Steel
0  1 x Waterskin
0  
2 x Floating Skull Torch
item floats at whatever point it is placed. Can only support own weight.
1  1 x Whetstone
1  
1 x Grappling Hook
4  
AMMUNITION
Bolts (Crossbow/10) (18)
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