INITIATIVE Modifier |
+6 |
= |
+2
|
+ |
+4 |
|
TOTAL |
|
DEX MODIFIER |
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MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
6/3 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 1 | 1 | 0.0 | 0 | Intimidate | CHA | 0 | 0 | 0.0 | 0 | Balance | DEX | 5 | 2 | 1.0 | 2 | Jump | STR | 4 | 2 | 6.0 | -4 | Bluff | CHA | 0 | 0 | 0.0 | 0 | Listen | WIS | 3 | 3 | 0.0 | 0 | Climb | STR | 2 | 2 | 0.0 | 0 | Move Silently | DEX | 2 | 2 | 0.0 | 0 | Concentration | CON | 1 | 1 | 0.0 | 0 | Ride | DEX | 2 | 2 | 0.0 | 0 | Craft (Untrained) | INT | 1 | 1 | 0.0 | 0 | Search | INT | 1 | 1 | 0.0 | 0 | Diplomacy | CHA | 0 | 0 | 0.0 | 0 | Sense Motive | WIS | 3 | 3 | 0.0 | 0 | Disguise | CHA | 0 | 0 | 0.0 | 0 | Spot | WIS | 6 | 3 | 3.0 | 0 | Escape Artist | DEX | 2 | 2 | 0.0 | 0 | Survival | WIS | 3 | 3 | 0.0 | 0 | Forgery | INT | 1 | 1 | 0.0 | 0 | Swim | STR | 6 | 2 | 4.0 | 0 | Gather Information | CHA | 0 | 0 | 0.0 | 0 | Tumble | DEX | 10 | 2 | 6.0 | 2 | Heal | WIS | 3 | 3 | 0.0 | 0 | Use Rope | DEX | 2 | 2 | 0.0 | 0 | Hide | DEX | 2 | 2 | 0.0 | 0 |
|
SPECIAL ABILITIES |
+1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal., +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Evasion (Ex), Flurry of Blows (Ex), Stability, Stonecunning, Stunning Fist attack 2/day (DC 14) |
FEATS
|
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Deflect Arrows, Dodge, Improved Initiative, Improved Unarmed Strike, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Stunning Fist, Tower Shield Proficiency |
MONEY & ASSETS |
Coin (Copper): 9, Coin (Gold): 55,
Onyx (50gp): 1,
|
MAGIC |
Bracers of Armor +1, Potion of Cure Light Wounds, Ring of Protection +1, |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kama, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Nunchaku, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sai, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Shuriken, Siangham, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Staff (Three-Section), Sword (Bastard/Martial), Sword (Butterfly), Sword (Short), Tiger Claws, Tonfa, Trident, Unarmed Strike, Urgrosh (Dwarven), War Fan, Waraxe (Dwarven/Exotic), Waraxe (Dwarven/Martial), Warhammer
|
LANGUAGES |
Common, Dwarven, Giant
|
STUNNING FIST |
SAVE DC |
14 |
USES/DAY |
2 |
oo |
IMPORTANT NOTES |
Studying to be a Monk, has given up the trappings of a fighter, with the exception of his Dwarven War Axe, which he carries as a constant reminder of his past.
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