Ben Shettleton Mike Neutral Good Boccob Greyhawk Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Sorcerer1 Cleric1 1562 Human Medium / 5.0 ft. 5' 10" 190 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Fairhaven, Duchy of Urnst 2 3000 17 Male Black Black, Straight Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
14 +2

CON
Constitution
12 +1

INT
Intelligence
12 +1

WIS
Wisdom
14 +2

CHA
Charisma
16 +3

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
12






Walk 30'
AC
Armor Class
10 : 12 : 12 = 10 + 0 + 2 + 0 + 0 + 0
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+0
SKILLS       MAX
RANKS
5/2.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Jump STR000.0
 Balance DEX220.0 Knowledge (Arcana) INT514.0
 Bluff CHA734.0 Knowledge (Religion) INT514.0
 Climb STR000.0 Listen WIS420.0
 Concentration CON514.0 Move Silently DEX220.0
 Craft (Untrained) INT110.0 Ride DEX220.0
 Diplomacy CHA330.0 Search INT110.0
 Disguise CHA330.0 Sense Motive WIS220.0
 Escape Artist DEX220.0 Spellcraft INT514.0
 Forgery INT110.0 Spot WIS420.0
 Gather Information CHA330.0 Survival WIS220.0
 Heal WIS220.0 Swim STR000.0
 Hide DEX220.0 Use Rope DEX220.0
 Intimidate CHA330.0
SPECIAL ABILITIES
Spontaneous casting, Summon Familiar, Turn Undead (Su) 6/day (turn level 1) (turn damage 2d6+4)
FEATS
Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Gold): 15,
MAGIC
Blue Cloak (Abjuration),
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Common, Draconic
TURN/REBUKE UNDEAD
TURN LEVEL 1 TURN CHECK 1d20+3 TURN DAMAGE 2d6 +4
TURNS/DAY 6 ooooo o
Cleric of Boccob
Domain
Granted Power
Knowledge
All knowledge skills are class skills. You cast divinations at +1 caster level.
Magic
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
IMPORTANT NOTES
FAMILIAR: Ellis (Weasel)
HP 6 AC 15 BAB +0 DAM 1d3-4
FORT +2 REF +4 WILL +5 INIT +2
SPECIAL Attach (Ex), Empathic Link, Improved Evasion (Ex), Scent (Ex), Share Spells

SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+3 = +2 + +1 + +0
+ +0
+
REFLEX
Dexterity
+4 = +0 + +2 + +0
+ +2
+
WILL
Wisdom
+6 = +4 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+0 = +0
+ +0 + 0
+
+
RANGED
ATTACK BONUS
+2 = +0
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+0
1d3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Club
+0
1d6
20/x2
Carried
0'
B
M
Club (Thrown)
+2
1d6
20/x2
Carried
10'
B
M
Crossbow, Light
+2
1d8
19-20/x2
Carried
80'
P
M


EQUIPMENT (21.8 lbs. - 33/66/100)
1 x Backpack2  1 x Outfit (Explorer's)8  
1 x Blue Cloak (Abjuration)1  1 x Pouch (Belt)0.5  
20 x Bolt (Crossbow)0.1  1 x Spell Component Pouch3  
1 x Club3  2 x Torch1  
1 x Crossbow (Light)4  1 x Waterskin (Filled)4  
1 x Flint and Steel0  
AMMUNITION/CHARGES
Bolt, Crossbow (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Sorcerer0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 5
4
0
0
0
0
0
0
0
0
0:
Acid Splashooooo Dazeooooo Detect Magicooooo Read Magicooooo 
1:
Color Sprayooooo Mage Armorooooo 
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 3
2+1
0
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo Commandooooo 
Comprehend Languagesooooo Cure Light Woundsooooo Detect Chaosooooo Detect Evilooooo Detect Goodooooo 
Detect Lawooooo *Detect Secret Doorsooooo Detect Undeadooooo Divine Favorooooo Doomooooo 
Endure Elementsooooo Entropic Shieldooooo Hide from Undeadooooo Inflict Light Woundsooooo *Magic Auraooooo 
Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo Protection from Chaosooooo Protection from Evilooooo 
Protection from Lawooooo Remove Fearooooo Sanctuaryooooo Shield of Faithooooo Summon Monster Iooooo