Ghost of Roscoe Fred True Neutral Brandobaris -- Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY ACTION POINTS
Rogue4 21000 Halfling (Strongheart) Small / 5.0 ft. 2' 10" 32 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Channath Vale, The Shaar 4 45000 22 Male White White, Wild Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
17 +3

CON
Constitution
* +0

INT
Intelligence
16 +3

WIS
Wisdom
10 +0

CHA
Charisma
16 +3

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
19






Walk 20', Fly 30'
AC
Armor Class
17 : 17 : 17 = 10 + 0 + 3 + 1 + 0 + 3
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
7/3.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT330.0 Hide DEX2237.012 
 Balance DEX330.0 Intimidate CHA530.0
 Bluff CHA1037.0 Jump STR-400.0-4 
 Climb STR200.0 Listen WIS800.0
 Concentration CON000.0 Move Silently DEX1237.0
 Craft (Untrained) INT330.0 Open Lock DEX1037.0
 Decipher Script INT1037.0 Ride DEX330.0
 Diplomacy CHA730.0 Search INT1837.0
 Disable Device INT1037.0 Sense Motive WIS707.0
 Disguise CHA530.0 Spot WIS800.0
 Escape Artist DEX1037.0 Survival WIS000.0
 Forgery INT330.0 Swim STR000.0
 Gather Information CHA1037.0 Use Magic Device CHA1037.0
 Heal WIS000.0 Use Rope DEX330.0
SPECIAL ABILITIES
+2 morale bonus vs fear, Corrupting Touch +1d6 (Su), Evasion (Ex), Horrific Appearance (Su), Malevolence (Su) DC18, Manifestation (Su), Rejuvenation (Su), Sneak Attack +2d6, Trap Sense (Ex) +1, Trapfinding, Turn Resistance +4 (Ex), Uncanny Dodge (Dex bonus to AC)
FEATS
Armor Proficiency (Light), Fearless, Point Blank Shot, Precise Shot, Simple Weapon Proficiency
MONEY & ASSETS
MAGIC
Ring of Protection +1, Dagger (+2 (Enhancement to Weapon or Ammunition)/Masterwork),
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Sword (Short), Unarmed Strike
LANGUAGES
Common, Dwarven, Elven, Halfling, Halruaan, Literacy, Shaaran
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+1 = +1 + +0 + +0
+ +0
+
REFLEX
Dexterity
+7 = +4 + +3 + +0
+ +0
+
WILL
Wisdom
+1 = +1 + +0 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+4 = +3
+ +0 + 1
+
+
RANGED
ATTACK BONUS
+7 = +3
+ +3 + 1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+4
1d2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger (+2 (Enhancement to Weapon or Ammunition)/Masterwork)
+6
1d4+2
19-20/x2
Carried
0'
PS
M
Dagger (+2 (Enhancement to Weapon or Ammunition)/Masterwork/Thrown)
+10
1d4+2
19-20/x2
Carried
10'
PS
M
*Shortbow (Composite/Small)
+7
1d4
20/x3
Both
70'
P
S


EQUIPMENT (2.0 lbs. - 25.0/50.0/75.0)
1 x Ring (Protection +1)0  1 x Outfit (Explorer's/Small)2  
1 x Dagger (+2 (Enhancement to Weapon or Ammunition)/Masterwork)1  1 x Shortbow (Composite/Small)1  
AMMUNITION/CHARGES