INITIATIVE Modifier |
+2 |
= |
+2
|
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
7/3.5 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 1 | 1 | 0.0 | 0 | Hide | DEX | 3 | 2 | 2.0 | -1 | Balance | DEX | 3 | 2 | 2.0 | -1 | Intimidate | CHA | 1 | 0 | 1.0 | 0 | Bluff | CHA | 0 | 0 | 0.0 | 0 | Jump | STR | 7 | 3 | 1.0 | 3 | Climb | STR | 3 | 3 | 1.0 | -1 | Listen | WIS | 4 | 1 | 3.0 | 0 | Concentration | CON | 2 | 2 | 0.0 | 0 | Move Silently | DEX | 3 | 2 | 2.5 | -1 | Craft (Untrained) | INT | 1 | 1 | 0.0 | 0 | Ride | DEX | 3 | 2 | 1.0 | 0 | Diplomacy | CHA | 0 | 0 | 0.0 | 0 | Search | INT | 3 | 1 | 2.0 | 0 | Disguise | CHA | 0 | 0 | 0.0 | 0 | Sense Motive | WIS | 1 | 1 | 0.0 | 0 | Escape Artist | DEX | 2 | 2 | 1.0 | -1 | Speak Language(Literacy) | | 1 | 0 | 1.0 | 0 | Forgery | INT | 1 | 1 | 0.0 | 0 | Spot | WIS | 3 | 1 | 2.0 | 0 | Gather Information | CHA | 0 | 0 | 0.0 | 0 | Survival | WIS | 4 | 1 | 1.0 | 2 | Handle Animal | CHA | 1 | 0 | 1.0 | 0 | Swim | STR | 3 | 3 | 2.0 | -2 | Heal | WIS | 3 | 1 | 2.0 | 0 | Use Rope | DEX | 3 | 2 | 1.0 | 0 |
|
SPECIAL ABILITIES |
Bonuses when enraged (STR +4, CON +4, Willpower +2, AC -2, HP 8), Illiteracy, Rage (Ex) 2 times/day (7 rounds), Trap Sense (Ex) +1, Uncanny Dodge (Dex bonus to AC) |
FEATS
|
Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Survivor |
MONEY & ASSETS |
Coin (Copper): 8, Coin (Gold): 22, Coin (Silver): 2,
Amethyst (100gp): 10, Moonstone (50gp): 12, Golden Yellow Topaz (500gp): 3,
233 in gold and gems |
MAGIC |
Bag of Holding (Type 1), Mace (Light +1), Potion of Cure Light Wounds, Minor Ring of Energy Resistance (Cold), Ring of Protection +2, |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
|
LANGUAGES |
Chultan, Common, Goblin, Literacy
|
RAGE |
USES/DAY |
+2 |
oo |
DURATION |
+7 |
ooooo oo |
Temporarily gains +4 to Strength, +4 to Constitution, and a +2 morale bonus on Will saves, but suffers a -2 penalty to AC. A fit of rage lasts for +7 rounds. At the end of the rage, the barbarian under 20th level is fatigued (-2 to Strength, -2 to Dexterity, can't charge or run) for the duration of that encounter.
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