Maiyr Jim True Neutral None 4 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY ACTION POINTS
Fighter4 7334 Elf (Wood) Medium / 5.0 ft. 5' 3" 145 lbs. Low-light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Waterdeep, The North 4 10000 129 Male Green Copper, Long Ambidextrous
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4

DEX
Dexterity
17 +3

CON
Constitution
12 +1

INT
Intelligence
10 +0

WIS
Wisdom
10 +0

CHA
Charisma
10 +0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
37






Walk 30'
AC
Armor Class
15 : 13 : 18 = 10 + 5 + 3 + 0 + 0 + 0
20 -1 +4 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS       MAX
RANKS
7/3.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT000.0 Intimidate CHA000.0
 Balance DEX230.0-1  Jump STR441.0-1 
 Bluff CHA000.0 Listen WIS402.0
 Climb STR441.0-1  Move Silently DEX230.0-1 
 Concentration CON110.0 Ride DEX431.0
 Craft (Untrained) INT000.0 Search INT200.0
 Diplomacy CHA000.0 Sense Motive WIS000.0
 Disguise CHA000.0 Sleight of Hand DEX331.0-1 
 Escape Artist DEX230.0-1  Spot WIS402.0
 Forgery INT000.0 Survival WIS000.0
 Gather Information CHA000.0 Swim STR341.0-2 
 Heal WIS000.0 Use Rope DEX330.0
 Hide DEX230.0-1 
SPECIAL ABILITIES
Immunity to sleep,Automatic Search check if within 5' of secret/concealed door, save +2 vs enchantment spells
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Dodge, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two Weapon Fighting, Weapon Focus (Scimitar), Weapon Specialization (Scimitar)
MONEY & ASSETS
Coin (Copper): 4, Coin (Gold): 37, Coin (Silver): 8, Moonstone (50gp): 5, Golden Yellow Topaz (500gp): 3, 233 in gold and gems
MAGIC
Bracers of Armor +1, Chain Shirt (Masterwork/+1 (Enhancement to Armor)), Potion of Blur, Potion of Cure Light Wounds,
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Energy Missile), Spells(Ray), Spells(Touch), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Chondathan, Common, Elven, Literacy
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+5 = +4 + +1 + +0
+ +0
+
REFLEX
Dexterity
+4 = +1 + +3 + +0
+ +0
+
WILL
Wisdom
+1 = +1 + +0 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8 = +4
+ +4 + 0
+
+
RANGED
ATTACK BONUS
+7 = +4
+ +3 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d3+4
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
-2
1d4+4
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+7
1d4
19-20/x2
Carried
10'
PS
M
*Scimitar (Masterwork 2)
+6
1d6+4
18-20/x2
Off-hand
0'
S
M
*Scimitar (Masterwork)
+6
1d6+6
18-20/x2
Primary
0'
S
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chain Shirt (Masterwork/+1 (Enhancement to Armor))
Light
+5
+4
-1
20%

EQUIPMENT (60.48 lbs. - 100.0/200.0/300.0)
1 x Backpack2  1 x Outfit (Traveler's)5  
1 x Bedroll5  1 x Potion (Blur)0  
1 x Belt (Potion)1  2 x Potion (Cure Light Wounds)0  
1 x Bracers of Armor +11  4 x Pouch (Belt)0.5  
1 x Caltrops2  1 x Rope (Silk/50 Ft.)5  
1 x Chain Shirt (Masterwork/+1 (Enhancement to Armor))25  1 x Scimitar (Masterwork 2)4  
1 x Chalk (1 piece)0  1 x Scimitar (Masterwork)4  
3 x Dagger1  5 x Torch1  
2 x Gravebane (Flask)1  1 x Waterskin0  
AMMUNITION/CHARGES