Captain Jak d'Lyrandar Kristin Chaotic Good The Sovereign Host 7 Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY ACTION POINTS
Bard4 6955 Half-Elf Medium / 5.0 ft. 5' 3" 96 lbs. Low-Light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Sharn, and Stormhome 4 10000 27 Female Green Dark Red, Long Left
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0

DEX
Dexterity
14 +2

CON
Constitution
10 +0

INT
Intelligence
16 +3

WIS
Wisdom
10 +0

CHA
Charisma
17 +3

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
18






Walk 30'
AC
Armor Class
12 : 12 : 14 = 10 + 2 + 2 + 0 + 0 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
7/3.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT330.0 Knowledge (History) INT835.0
 Balance DEX1024.0 Knowledge (Local) INT835.0
 Bluff CHA835.0 Listen WIS100.0
 Climb STR202.0 Move Silently DEX220.0
 Concentration CON000.0 Perform (Sing) CHA1037.0
 Craft (Untrained) INT330.0 Profession (Sailor) WIS707.0
 Diplomacy CHA1535.0 Ride DEX220.0
 Disguise CHA530.0 Search INT430.0
 Escape Artist DEX220.0 Sense Motive WIS505.0
 Forgery INT330.0 Spot WIS100.0
 Gather Information CHA1235.0 Survival WIS000.0
 Heal WIS000.0 Swim STR202.0
 Hide DEX220.0 Tumble DEX725.0
 Intimidate CHA530.0 Use Magic Device CHA936.0
 Jump STR200.0 Use Rope DEX220.0
SPECIAL ABILITIES
+2 racial bonus on saving throws against enchantment spells or effects., Bardic knowledge (+9), Bardic music 4/day, Elven Blood, Fascinate (Sp) can effect 2 creatures for up to 4 rounds, Haunting Melody (Su) Will negates or become shaken for 7 rounds, Immunity to sleep spells and similar magical effects., Inspire Courage (Su) +1 to saves against charm or fear effects and +1 morale bonus on attack and damage rolls., May wear light armor without incurring the normal arcane spell failure chance.
FEATS
Armor Proficiency (Light), Favored in House, Least Dragonmark (Storm), Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Coin (Gold): 9, Coin (Platinum): 12, Coin (Silver): 7, Freshwater (Irregular) Pearl (10gp): 4, Silver Pearl (100gp): 2, Peridot (50gp): 1,
COMPANIONS
K'ehleyr Tavanna, Valenar Elf Fighter
Gib, Goblin Rogue
Jin, Changeling Rogue
MAGIC
Arcane Signet Ring, Compound 12,
PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike, Whip
LANGUAGES
Aquan, Auran, Common, Draconic, Elven
BARDIC MUSIC
USES/DAY 4 oooo
Countersong (duration = 10 rounds) Fascinate (up to 2 creatures for up to 4 rounds) Inspire Courage (save bonus = +1, attack and damage bonus = +1) Haunting Melody (for up to 7 rounds)
IMPORTANT NOTES
Lesser Dragonmark of Storm (Endure Elements)
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+1 = +1 + +0 + +0
+ +0
+
REFLEX
Dexterity
+6 = +4 + +2 + +0
+ +0
+
WILL
Wisdom
+4 = +4 + +0 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+3 = +3
+ +0 + 0
+
+
RANGED
ATTACK BONUS
+5 = +3
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d3
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Longsword (Masterwork)
+4
1d8
19-20/x2
Carried
0'
S
M
Dagger
+3
1d4
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+5
1d4
19-20/x2
Carried
10'
PS
M
*Whip (Dagger/Masterwork)
+6
1d6
19-20/x2
Primary
15'
S
S

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather
Light
+2
+6
+0
10%

EQUIPMENT (30.06 lbs. - 33/66/100)
1 x Ancient Map0  1 x Identification, with portrait0  
1 x Longsword (Masterwork)4  1 x Ink (1 Oz. Vial)0  
1 x Arcane Signet Ring0  1 x Inkpen0  
1 x Backpack2  1 x Leather15  
1 x Boots (Smuggler's)1  1 x Money Belt0  
9 x Candle0  5 x Parchment (Sheet)0  
1 x Case (Map or Scroll)0.5  1 x Rations (Trail/Per Day)1  
4 x Chalk (1 piece)0  1 x Signal Whistle0  
1 x Compound 121  1 x Spellcasting Licence0  
1 x Dagger1  1 x Traveling papers0  
5 x Fishhook0  1 x Twine (Roll/50 ft.)0  
1 x Flint and Steel0  1 x Water (Pint)1  
1 x Glamerweave Outfit (Noble's)9  1 x Waterskin0  
1 x Hammock1  1 x Weapons License0  
3 x Holy Water (Flask)1  1 x Whip (Dagger/Masterwork)3  
AMMUNITION/CHARGES

SPELLS
 Innate Half-Elf
      
      Endure Elements (DC: 11+3)    o       
 Bard0
1
2
3
4
5
6
7
8
9
Spell DC 13 + Spell Level 3
3
1
0
0
0
0
0
0
0
0:
Detect Magicooooo Know Directionooooo Mage Handooooo Mendingooooo Prestidigitationooooo 
Read Magicooooo 
1:
Animate Ropeooooo Cure Light Woundsooooo Feather Fallooooo 
2:
Alter Selfooooo Dimension Leapooooo