INITIATIVE Modifier |
+3 |
= |
+3
|
+ |
+0 |
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TOTAL |
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DEX MODIFIER |
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MISC MODIFIER |
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SKILLS
| MAX RANKS |
11/5.5 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 3 | 3 | 0.0 | 0 | Knowledge (Dungeoneering) | INT | 8 | 3 | 5.0 | 0 | Balance | DEX | 9 | 3 | 5.0 | 1 | Knowledge (Religion) | INT | 5 | 3 | 2.0 | 0 | Bluff | CHA | -1 | -1 | 0.0 | 0 | Listen | WIS | 9 | 0 | 7.0 | 2 | Climb | STR | 10 | 3 | 8.0 | -1 | Move Silently | DEX | 22 | 3 | 11.0 | 8 | Concentration | CON | 2 | 2 | 0.0 | 0 | Perform (Dance) | CHA | 6 | -1 | 7.0 | 0 | Craft (Untrained) | INT | 3 | 3 | 0.0 | 0 | Ride | DEX | -2 | 3 | 0.0 | -5 | Diplomacy | CHA | -1 | -1 | 0.0 | 0 | Search | INT | 11 | 3 | 8.0 | 0 | Disguise | CHA | -1 | -1 | 0.0 | 0 | Sense Motive | WIS | 0 | 0 | 0.0 | 0 | Escape Artist | DEX | 2 | 3 | 0.0 | -1 | Spot | WIS | 9 | 0 | 7.0 | 2 | Forgery | INT | 3 | 3 | 0.0 | 0 | Survival | WIS | 0 | 0 | 0.0 | 0 | Gather Information | CHA | -1 | -1 | 0.0 | 0 | Swim | STR | 1 | 3 | 0.0 | -2 | Heal | WIS | 0 | 0 | 0.0 | 0 | Tumble | DEX | 10 | 3 | 8.0 | -1 | Hide | DEX | 21 | 3 | 11.0 | 7 | Use Magic Device | CHA | 8 | -1 | 9.0 | 0 | Intimidate | CHA | -1 | -1 | 0.0 | 0 | Use Rope | DEX | 3 | 3 | 0.0 | 0 | Jump | STR | 4 | 3 | 0.0 | 1 |
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SPECIAL ABILITIES |
+4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against kobolds and goblinoids, Evasion (Ex) ~ No damage instead of half damage on successful save, Hide in Plain Sight (Su) ~ May use the Hide skill even when being observed if within 10' of shadow, Sneak Attack +2d6, Trap Sense (Ex) +1 bonus to Reflex save and +1 Dodge bonus to AC vs. Traps, Trapfinding ~ May use Search skill to locate traps |
FEATS
|
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Exotic Weapon Proficiency (Longaxe), Martial Weapon Proficiency, Mobility, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Two-Weapon Fighting |
MONEY & ASSETS |
Gold piece (gp): 5,
Black Pearl (500gp): 2, White Pearl (100gp): 2, Blue Quartz (10gp): 4,
|
MAGIC |
Bag of Holding (Type 1), Breastplate (Small/+1 (Armor)/Silent Moves/Mithral), Dagger (Small/+1 (Weapon)), Gauntlets of Ogre Power, Longaxe (Small/+1 (Weapon)), Potion of Cure Light Wounds, Ring of Feather Falling, Ring (Open/Close), Wand (Cure Light Wounds),
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PROFICIENCIES |
Axe (Throwing), Battleaxe, Blowgun, Chain-and-dagger, Club, Crossbow (Great), Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Crossbow (Repeating Heavy), Crossbow (Repeating Light), Dagger, Dagger (Barbed), Dagger (Punching), Dagger (Triple), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Gnome Hooked), Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Katana (Martial), Knife (Stump), Kukri, Kusari-gama, Lance, Longaxe, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Maul (Martial), Morningstar, Pick (Dire/Martial), Pick (Heavy), Pick (Light), Quarterstaff, Quickrazor (Gnome), Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven), Waraxe (Dwarven/Martial), Warhammer, Warmace (Martial)
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LANGUAGES |
Common, Draconic, Gnome, Goblin, Literacy, Orc, Terran
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