Janet Whisperleaf Kate Neutral Good Pelor In Defiance: Greyhawk Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Cleric6 19262 Halfling Small / 5 ft. 3' 0" 30 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Rattedaumen, Perrenland 6 21000 30 Female Brown Brown, Straight Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
11 +0

DEX
Dexterity
12 +1

CON
Constitution
10 +0

INT
Intelligence
12 +1

WIS
Wisdom
18 +4

CHA
Charisma
14 +2

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
41






Walk 20 ft.
AC
Armor Class
14 : 12 : 15 = 10 + 3 + 1 + 1 + 0 + 0
15 -1 +5 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS       MAX
RANKS
9/4.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Jump STR-500.0-5 
 Balance DEX010.0-1  Knowledge (Arcana) INT312.0
 Bluff CHA220.0 Knowledge (History) INT312.0
 Climb STR100.0 Knowledge (Religion) INT312.0
 Concentration CON404.0 Knowledge (The Planes) INT312.0
 Craft (Untrained) INT110.0 Listen WIS640.0
 Diplomacy CHA220.0 Move Silently DEX210.0
 Disguise CHA220.0 Ride DEX-311.0-5 
 Escape Artist DEX010.0-1  Search INT413.0
 Forgery INT110.0 Sense Motive WIS440.0
 Gather Information CHA220.0 Spot WIS541.0
 Handle Animal CHA321.0 Survival WIS440.0
 Heal WIS743.0 Swim STR-200.0-2 
 Hide DEX410.0 Use Rope DEX110.0
 Intimidate CHA220.0
SPECIAL ABILITIES
+2 morale bonus on saving throws against fear, +4 to Concentration to use spell or spelllike ability on the defensive, Spontaneous Casting ~ May channel stored spell energy into healing spells not prepared in advance, Turn Undead (Su) ~ 5/day (Turn Level 6 ~ Turn Damage 2d6+8)
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
Gold piece (gp): 9, Silver piece (sp): 7, Firey Yellow Corundum (1000gp): 5, Blue Quartz (10gp): 4,
MAGIC
Everburning Torch (Small), Heward's Handy Haversack, Mace +2 (Light/Small),

 

 

PROFICIENCIES
Bead of Force, Blowgun, Bomb, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dynamite, Fragmentation Grenade, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Smoke Grenade, Smokebomb, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Common, Dwarven, Halfling, Literacy
TURN/REBUKE UNDEAD
TURN LEVEL 6 TURN CHECK 1d20+2 TURN DAMAGE 2d6 +8
TURNS/DAY 5 ooooo
Cleric of Pelor
Domain
Granted Power
Healing
You cast healing spells at +1 caster level.
Sun
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
TEMPLATES

IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +5 + +0 + +0
+ +1
+
REFLEX
Dexterity
+4 = +2 + +1 + +0
+ +1
+
WILL
Wisdom
+10 = +5 + +4 + +0
+ +1
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = +4
+ +0 + 1
+
+
RANGED
ATTACK BONUS
+6 = +4
+ +1 + 1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d2
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger (Small)
+5
1d3
19-20/x2
Carried
0 ft.
PS
S
Dagger (Small/Thrown)
+7
1d3
19-20/x2
Carried
10 ft.
PS
S
Mace (Heavy/Masterwork) (Small)
+6
1d6
20/x2
Carried
0 ft.
B
S
Mace +2 (Light/Small)
+7
1d4+2
20/x2
Carried
0 ft.
B
S
Sling (Small)
+7
1d3
20/x2
Carried
50 ft.
B
S

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Studded Leather (Small)
Light
+3
+5
-1
15%





%

EQUIPMENT (15.25 lbs. - 28/57/86)
1 x Backpack (Small)0.5  1 x Mace (Heavy/Masterwork) (Small)4  
1 x Bedroll (Small)1.25  1 x Mace +2 (Light/Small)2  
20 x Bullet (Sling) (Small)0.25  1 x Outfit (Explorer's) (Small)2  
1 x Dagger (Small)0.5  2 x Pouch (Belt) (Small)0.12  
1 x Everburning Torch (Small)0.25  10 x Rations (Trail/Per Day) (Small)0.25  
1 x Flint and Steel0  1 x Rope (Silk/50 Ft.)5  
1 x Grappling Hook4  1 x Sling (Small)0  
1 x Healer's Kit (Small)0.25  1 x Studded Leather (Small)10  
1 x Heward's Handy Haversack5  1 x Thunderstone1  
1 x Holy Symbol (Silver) (Small)0.25  1 x Waterskin (Small)1  
AMMUNITION/CHARGES
Bullet (Sling) (Small) (20) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Cleric 0 1 2 3 4 5 6 7 8 9
  Per Day 5 4+1 4+1 3+1 0 0 0 0 0 0
0:
Create Water   (DC:14)ooooo   Cure Minor Wounds   (DC:14)ooooo   Detect Magic   (DC:14)ooooo   Detect Poison   (DC:14)ooooo   Guidance   (DC:14)ooooo   
Inflict Minor Wounds   (DC:14)ooooo   Light   (DC:14)ooooo   Mending   (DC:14)ooooo   Purify Food and Drink   (DC:14)ooooo   Read Magic   (DC:14)ooooo   
Resistance   (DC:14)ooooo   Virtue   (DC:14)ooooo   
1:
Bane   (DC:15)ooooo   Bless   (DC:15)ooooo   Bless Water   (DC:15)ooooo   Cause Fear   (DC:15)ooooo   Command   (DC:15)ooooo   
Comprehend Languages   (DC:15)ooooo   **Cure Light Wounds   (DC:15)ooooo   Cure Light Wounds   (DC:15)ooooo   Detect Chaos   (DC:15)ooooo   Detect Evil   (DC:15)ooooo   
Detect Good   (DC:15)ooooo   Detect Law   (DC:15)ooooo   Detect Undead   (DC:15)ooooo   Divine Favor   (DC:15)ooooo   Doom   (DC:15)ooooo   
**Endure Elements   (DC:15)ooooo   Endure Elements   (DC:15)ooooo   Entropic Shield   (DC:15)ooooo   Grave Strike   (DC:15)ooooo   Hide from Undead   (DC:15)ooooo   
Inflict Light Wounds   (DC:15)ooooo   Magic Stone   (DC:15)ooooo   Magic Weapon   (DC:15)ooooo   Nimbus of Light   (DC:15)ooooo   Obscuring Mist   (DC:15)ooooo   
Omen of Peril   (DC:15)ooooo   Omen of Peril   (DC:15)ooooo   Protection from Chaos   (DC:15)ooooo   Protection from Evil   (DC:15)ooooo   Protection from Law   (DC:15)ooooo   
Remove Fear   (DC:15)ooooo   Resurgence   (DC:15)ooooo   Sanctuary   (DC:15)ooooo   Scholar's Touch   (DC:15)ooooo   Shield of Faith   (DC:15)ooooo   
Summon Monster I   (DC:15)ooooo   Lesser Vigor   (DC:15)ooooo   
2:
Aid   (DC:16)ooooo   Align Weapon   (DC:16)ooooo   Augury   (DC:16)ooooo   Bear's Endurance   (DC:16)ooooo   Brambles   (DC:16)ooooo   
Bull's Strength   (DC:16)ooooo   Calm Emotions   (DC:16)ooooo   Consecrate   (DC:16)ooooo   **Cure Moderate Wounds   (DC:16)ooooo   Cure Moderate Wounds   (DC:16)ooooo   
Curse of Ill Fortune   (DC:16)ooooo   Darkness   (DC:16)ooooo   Deific Vengeance   (DC:16)ooooo   Delay Poison   (DC:16)ooooo   Divine Insight   (DC:16)ooooo   
Eagle's Splendor   (DC:16)ooooo   Enthrall   (DC:16)ooooo   Find Traps   (DC:16)ooooo   Gentle Repose   (DC:16)ooooo   Healing Lorecall   (DC:16)ooooo   
*Heat Metal   (DC:16)ooooo   Hold Person   (DC:16)ooooo   Inflict Moderate Wounds   (DC:16)ooooo   Insignia of Alarm   (DC:16)ooooo   Iron Silence   (DC:16)ooooo   
Make Whole   (DC:16)ooooo   Owl's Wisdom   (DC:16)ooooo   Remove Paralysis   (DC:16)ooooo   Resist Energy   (DC:16)ooooo   Restoration, Lesser   (DC:16)ooooo   
Shatter   (DC:16)ooooo   Shield Other   (DC:16)ooooo   Silence   (DC:16)ooooo   Sound Burst   (DC:16)ooooo   Spiritual Weapon   (DC:16)ooooo   
Status   (DC:16)ooooo   Stone Fist   (DC:16)ooooo   Summon Monster II   (DC:16)ooooo   Undetectable Alignment   (DC:16)ooooo   Zone of Truth   (DC:16)ooooo   
3:
Bestow Curse   (DC:17)ooooo   Blessed Aim   (DC:17)ooooo   Blindness/Deafness   (DC:17)ooooo   Briar Web   (DC:17)ooooo   Chain of Eyes   (DC:17)ooooo   
Cloak of Bravery   (DC:17)ooooo   Continual Flame   (DC:17)ooooo   Create Food and Water   (DC:17)ooooo   **Cure Serious Wounds   (DC:17)ooooo   Cure Serious Wounds   (DC:17)ooooo   
Daylight   (DC:17)ooooo   Death Delay   (DC:17)ooooo   Deeper Darkness   (DC:17)ooooo   Dispel Magic   (DC:17)ooooo   Flame of Faith   (DC:17)ooooo   
Glyph of Warding   (DC:17)ooooo   Helping Hand   (DC:17)ooooo   Inflict Serious Wounds   (DC:17)ooooo   Insignia of Blessing   (DC:17)ooooo   Insignia of Healing   (DC:17)ooooo   
Insignia of Warding   (DC:17)ooooo   Invisibility Purge   (DC:17)ooooo   Locate Object   (DC:17)ooooo   Magic Circle against Chaos   (DC:17)ooooo   Magic Circle against Evil   (DC:17)ooooo   
Magic Circle against Law   (DC:17)ooooo   Magic Vestment   (DC:17)ooooo   Meld into Stone   (DC:17)ooooo   Obscure Object   (DC:17)ooooo   Prayer   (DC:17)ooooo   
Protection from Energy   (DC:17)ooooo   Remove Blindness/Deafness   (DC:17)ooooo   Remove Curse   (DC:17)ooooo   Remove Disease   (DC:17)ooooo   Mass Resist Energy   (DC:17)ooooo   
Ring of Blades   (DC:17)ooooo   **Searing Light   (DC:17)ooooo   Searing Light   (DC:17)ooooo   Shield of Warding   (DC:17)ooooo   Speak with Dead   (DC:17)ooooo   
Spikes   (DC:17)ooooo   Stone Shape   (DC:17)ooooo   Summon Monster III   (DC:17)ooooo   Lesser Telepathic Bond   (DC:17)ooooo   Vigor   (DC:17)ooooo   
Mass Lesser Vigor   (DC:17)ooooo   Water Breathing   (DC:17)ooooo   Water Walk   (DC:17)ooooo   Wind Wall   (DC:17)ooooo   
 * = Domain/Specialty Spell