INITIATIVE Modifier |
+1 |
= |
+1
|
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
9/4.5 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 1 | 1 | 0.0 | 0 | Jump | STR | -5 | 0 | 0.0 | -5 | Balance | DEX | 0 | 1 | 0.0 | -1 | Knowledge (Arcana) | INT | 3 | 1 | 2.0 | 0 | Bluff | CHA | 2 | 2 | 0.0 | 0 | Knowledge (History) | INT | 3 | 1 | 2.0 | 0 | Climb | STR | 1 | 0 | 0.0 | 1 | Knowledge (Religion) | INT | 3 | 1 | 2.0 | 0 | Concentration | CON | 4 | 0 | 4.0 | 0 | Knowledge (The Planes) | INT | 3 | 1 | 2.0 | 0 | Craft (Untrained) | INT | 1 | 1 | 0.0 | 0 | Listen | WIS | 6 | 4 | 0.0 | 2 | Diplomacy | CHA | 2 | 2 | 0.0 | 0 | Move Silently | DEX | 2 | 1 | 0.0 | 1 | Disguise | CHA | 2 | 2 | 0.0 | 0 | Ride | DEX | -3 | 1 | 1.0 | -5 | Escape Artist | DEX | 0 | 1 | 0.0 | -1 | Search | INT | 4 | 1 | 3.0 | 0 | Forgery | INT | 1 | 1 | 0.0 | 0 | Sense Motive | WIS | 4 | 4 | 0.0 | 0 | Gather Information | CHA | 2 | 2 | 0.0 | 0 | Spot | WIS | 5 | 4 | 1.0 | 0 | Handle Animal | CHA | 3 | 2 | 1.0 | 0 | Survival | WIS | 4 | 4 | 0.0 | 0 | Heal | WIS | 7 | 4 | 3.0 | 0 | Swim | STR | -2 | 0 | 0.0 | -2 | Hide | DEX | 4 | 1 | 0.0 | 3 | Use Rope | DEX | 1 | 1 | 0.0 | 0 | Intimidate | CHA | 2 | 2 | 0.0 | 0 |
|
SPECIAL ABILITIES |
+2 morale bonus on saving throws against fear, +4 to Concentration to use spell or spelllike ability on the defensive, Spontaneous Casting ~ May channel stored spell energy into healing spells not prepared in advance, Turn Undead (Su) ~ 5/day (Turn Level 6 ~ Turn Damage 2d6+8) |
FEATS
|
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency |
MONEY & ASSETS |
Gold piece (gp): 9, Silver piece (sp): 7,
Firey Yellow Corundum (1000gp): 5, Blue Quartz (10gp): 4,
|
MAGIC |
Everburning Torch (Small), Heward's Handy Haversack, Mace +2 (Light/Small),
|
PROFICIENCIES |
Bead of Force, Blowgun, Bomb, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Dynamite, Fragmentation Grenade, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rock, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Smoke Grenade, Smokebomb, Spear, Spells(Ray), Unarmed Strike
|
LANGUAGES |
Common, Dwarven, Halfling, Literacy
|
TURN/REBUKE UNDEAD |
TURN LEVEL |
6 |
TURN CHECK |
1d20+2 |
TURN DAMAGE |
2d6 +8 |
TURNS/DAY |
5 |
ooooo |
Cleric of Pelor |
Domain
|
Granted Power
|
Healing
|
You cast healing spells at +1 caster level.
|
Sun
|
Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.
|
|