INITIATIVE Modifier |
+3 |
= |
+3
|
+ |
+0 |
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
|
|
SKILLS
| MAX RANKS |
11/5.5 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 3 | 1 | 2.0 | 0 | Knowledge (Arcana) | INT | 7 | 1 | 6.0 | 0 | Balance | DEX | 7 | 3 | 2.0 | 2 | Listen | WIS | 10 | 1 | 5.0 | 4 | Bluff | CHA | 8 | 3 | 5.0 | 0 | Move Silently | DEX | 9 | 3 | 2.0 | 4 | Climb | STR | 3 | 1 | 2.0 | 0 | Open Lock | DEX | 7 | 3 | 2.0 | 2 | Concentration | CON | 1 | 0 | 1.0 | 0 | Ride | DEX | -2 | 3 | 0.0 | -5 | Craft (Untrained) | INT | 1 | 1 | 0.0 | 0 | Search | INT | 7 | 1 | 6.0 | 0 | Diplomacy | CHA | 7 | 3 | 2.0 | 2 | Sense Motive | WIS | 3 | 1 | 2.0 | 0 | Disguise | CHA | 5 | 3 | 0.0 | 2 | Sleight of Hand | DEX | 7 | 3 | 2.0 | 2 | Escape Artist | DEX | 5 | 3 | 2.0 | 0 | Spellcraft | INT | 8 | 1 | 5.0 | 2 | Forgery | INT | 3 | 1 | 2.0 | 0 | Spot | WIS | 8 | 1 | 3.0 | 4 | Gather Information | CHA | 5 | 3 | 2.0 | 0 | Survival | WIS | 1 | 1 | 0.0 | 0 | Heal | WIS | 3 | 1 | 2.0 | 0 | Swim | STR | 3 | 1 | 2.0 | 0 | Hide | DEX | 13 | 3 | 2.0 | 8 | Tumble | DEX | 8 | 3 | 5.0 | 0 | Intimidate | CHA | 7 | 3 | 2.0 | 2 | Use Magic Device | CHA | 5 | 3 | 2.0 | 0 | Jump | STR | 6 | 1 | 3.0 | 2 | Use Rope | DEX | 5 | 3 | 2.0 | 0 |
|
SPECIAL ABILITIES |
+4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against kobolds and goblinoids, Evasion (Ex) ~ No damage instead of half damage on successful save, Sneak Attack +2d6, Summon Familiar, Trap Sense (Ex) +1 bonus to Reflex save and +1 Dodge bonus to AC vs. Traps, Trapfinding ~ May use Search skill to locate traps, Uncanny Dodge (Ex) ~ Dex bonus to AC |
FEATS
|
Alertness, Armor Proficiency (Light), Great Fortitude, Jack of All Trades, Point Blank Shot, Simple Weapon Proficiency |
MONEY & ASSETS |
Gold piece (gp): 7, Silver piece (sp): 5,
Red Garnet (100gp): 9, Blue Quartz (10gp): 6,
|
MAGIC |
Bracers of Armor +4, Heward's Handy Haversack, Potion of Cure Light Wounds, Ring of Protection +1, Shortbow (Composite/+1 (Weapon)) (Small), Sword +1 (Short/Small), Wand of Magic Missile (1st level caster),
|
PROFICIENCIES |
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
|
LANGUAGES |
Common, Dwarven, Gnome, Literacy, Terran
|
FAMILIAR: Dabs (Weasel) |
HP |
15 |
AC |
14 |
BAB |
+8 |
DAM |
1d3-7 |
FORT |
+1 |
REF |
+8 |
WILL |
+5 |
INIT |
+1 |
SPECIAL |
Attach (Ex) ~ latches on with powerful jaws (after a successful bite attack) and deals bite damage automatically each round it remains attached, Deliver touch spells, Empathic Link, Improved Evasion (Ex), Scent (Ex), Share Spells |
|