INITIATIVE Modifier |
+10 |
= |
+6
|
+ |
+4 |
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TOTAL |
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DEX MODIFIER |
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MISC MODIFIER |
|
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SKILLS
| MAX RANKS |
12/6 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 3 | 3 | 0.0 | 0 | Intimidate | CHA | 2 | 0 | 0.0 | 2 | Balance | DEX | 20 | 6 | 12.0 | 2 | Jump | STR | 20 | 0 | 12.0 | 8 | Bluff | CHA | 5 | 0 | 5.0 | 0 | Listen | WIS | 2 | 0 | 0.0 | 2 | Climb | STR | 18 | 0 | 12.0 | 6 | Move Silently | DEX | 22 | 6 | 12.0 | 4 | Concentration | CON | -2 | -2 | 0.0 | 0 | Open Lock | DEX | 20 | 6 | 12.0 | 2 | Craft (Untrained) | INT | 3 | 3 | 0.0 | 0 | Ride | DEX | 1 | 6 | 0.0 | -5 | Decipher Script | INT | 4 | 3 | 1.0 | 0 | Search | INT | 15 | 3 | 12.0 | 0 | Diplomacy | CHA | 2 | 0 | 0.0 | 2 | Sense Motive | WIS | 0 | 0 | 0.0 | 0 | Disable Device | INT | 17 | 3 | 12.0 | 2 | Sleight of Hand | DEX | 9 | 6 | 1.0 | 2 | Disguise | CHA | 2 | 0 | 0.0 | 2 | Spot | WIS | 2 | 0 | 0.0 | 2 | Escape Artist | DEX | 7 | 6 | 1.0 | 0 | Survival | WIS | 0 | 0 | 0.0 | 0 | Forgery | INT | 3 | 3 | 0.0 | 0 | Swim | STR | 0 | 0 | 0.0 | 0 | Gather Information | CHA | 0 | 0 | 0.0 | 0 | Tumble | DEX | 20 | 6 | 12.0 | 2 | Heal | WIS | 0 | 0 | 0.0 | 0 | Use Magic Device | CHA | 8 | 0 | 8.0 | 0 | Hide | DEX | 26 | 6 | 12.0 | 8 | Use Rope | DEX | 6 | 6 | 0.0 | 0 |
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SPECIAL ABILITIES |
+4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against kobolds and goblinoids, Acrobatic Charge (Ex) ~ charge where others normally may not, Agile Fighting (Ex), Defensive Roll (Ex) ~ May attempt to roll with blow 1/day when they would be reduced to 0 or less hit points, Evasion (Ex) ~ No damage instead of half damage on successful save, Fast Acrobatics (Ex) ~ may avoid the normal penalties for accelerated movement while using your acrobatic talents, Kip Up (Ex) ~ may stand up from a prone position as a free action that doesn't provoke attacks of opportunity, Skill Mastery (Ex) ~ may take 10 on Balance, Climb, Jump and Tumble checks even under stress, Slow Fall (Ex) ~ 30 ft, Sneak Attack +3d6, Steady Stance (Ex) ~ not considered flat-footed while balancing or climbing, Trap Sense (Ex) +1 bonus to Reflex save and +1 Dodge bonus to AC vs. Traps, Trapfinding ~ May use Search skill to locate traps, Uncanny Dodge (Ex) ~ Dex bonus to AC |
FEATS
|
Agile Athlete, Armor Proficiency (Light), Dodge, Improved Initiative, Simple Weapon Proficiency, Weapon Finesse |
MONEY & ASSETS |
Gold piece (gp): 42, Silver piece (sp): 5,
Moonstone (50gp): 1, White Pearl (100gp): 4,
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MAGIC |
Gloves of Dexterity +2, Heward's Handy Haversack, Ring of Freedom of Movement, Silver Tongue,
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PROFICIENCIES |
Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
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LANGUAGES |
Common, Draconic, Gnome, Goblin, Literacy, Orc, Terran
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IMPORTANT NOTES |
Orphaned and raised by halflings and an elf. Believes herself to be immune to some poisons/venoms. Not immune to Mummy Rot.
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