INITIATIVE Modifier |
+4 |
= |
+4
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+ |
+0 |
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TOTAL |
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DEX MODIFIER |
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MISC MODIFIER |
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SKILLS
| MAX RANKS |
12/6 |
Name | Ability | Total | Ability Mod | Rank | Misc Mod | Name | Ability | Total | Ability Mod | Rank | Misc Mod |
Appraise | INT | 1 | 0 | 1.0 | 0 | Hide | DEX | 16 | 4 | 6.0 | 6 | Balance | DEX | 6 | 4 | 4.0 | -2 | Intimidate | CHA | -5 | -5 | 0.0 | 0 | Bluff | CHA | -5 | -5 | 0.0 | 0 | Jump | STR | 3 | 2 | 3.0 | -2 | Climb | STR | 11 | 2 | 11.0 | -2 | Listen | WIS | 8 | 0 | 6.0 | 2 | Concentration | CON | 1 | 1 | 0.0 | 0 | Move Silently | DEX | 12 | 4 | 6.0 | 2 | Craft (Untrained) | INT | 0 | 0 | 0.0 | 0 | Ride | DEX | -1 | 4 | 0.0 | -5 | Diplomacy | CHA | -5 | -5 | 0.0 | 0 | Search | INT | 6 | 0 | 6.0 | 0 | Disguise | CHA | -5 | -5 | 0.0 | 0 | Sense Motive | WIS | 0 | 0 | 0.0 | 0 | Escape Artist | DEX | 9 | 4 | 5.0 | 0 | Spot | WIS | 8 | 0 | 6.0 | 2 | Forgery | INT | 0 | 0 | 0.0 | 0 | Survival | WIS | 0 | 0 | 0.0 | 0 | Gather Information | CHA | -5 | -5 | 0.0 | 0 | Swim | STR | -1 | 2 | 1.0 | -4 | Heal | WIS | 0 | 0 | 0.0 | 0 | Use Rope | DEX | 9 | 4 | 5.0 | 0 |
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SPECIAL ABILITIES |
+4 Dodge bonus to Armor Class against monsters of the giant type, +1 racial bonus on attack rolls against kobolds and goblinoids, Evasion (Ex) ~ No damage instead of half damage on successful save, Sneak Attack +2d6, Trap Sense (Ex) +1 bonus to Reflex save and +1 Dodge bonus to AC vs. Traps, Trapfinding ~ May use Search skill to locate traps |
FEATS
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Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Dodge, Far Shot, Great Cleave, Martial Weapon Proficiency, Point Blank Shot, Power Attack, Precise Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency |
MONEY & ASSETS |
Copper piece (cp): 8, Gold piece (gp): 43, Silver piece (sp): 4,
Bloodstone (50gp): 3, Blue Quartz (10gp): 3,
2 full suits of bronze plate armor and bronze swords, plus some melted bronze armor. |
MAGIC |
Elven Chain (Small/+1 (Armor)), Heward's Handy Haversack, Quiver of Ehlonna,
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PROFICIENCIES |
Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Gnome Hooked), Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Katana (Martial), Kukri, Kusari-gama, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Maul (Martial), Morningstar, Pick (Dire/Martial), Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard), Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Wakizashi, Waraxe (Dwarven), Waraxe (Dwarven/Martial), Warhammer, Warmace (Martial)
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LANGUAGES |
Common, Gnome, Literacy, Terran
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IMPORTANT NOTES |
Orphaned and raised by dwarves. Doesn't cast spells other than silence (low charisma). Not immune to Mummy Rot.
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