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January 10, 2007

House Rules

~PC Creation & House Rules~

This campaign will be strictly Eberron (no spells, feats, deities, Prestige classes, etc. from other “worlds”), and with races and classes found in either the Eberron Campaign Setting or Races of Eberron. All characters will be based on “3.5” rules.

Characters can be made with 32 points using the Point Buy method. Everyone starts at 3rd level in the hamlet of Mossmantle, a small farming community just outside the Towering Wood in the Eldeen Reaches— a wilderness setting. PCs should be from there, or have a reason to be there (Hugh will supply a reason if you are from elsewhere).

Players are strongly encouraged to email the entire group (not just Kristin, who thinks it’s funny to have an “all rogue” group) with ideas for their new characters. We’ll use the January 14th session to make a cohesive party and begin play the next session.

Character sheets will be in PCGen format (give your changes to Kristin so she can add them to the DM’s roster) or the sheets here: http://rpgs.wererat.net/pcs/ so that the DM has access to them as needed.

In addition to experience points for game play and attendance, Hugh is also basing experience awards on timely-written journal entries, bios and other things character-related that help evolve the game world and make it easier for him to spend what time he has working on the campaign. A good background will lend itself to plot hooks for the characters.

No character or inventory item, etc. is in play unless it has been approved by the DM. This includes characters that have gone up a level since the last time Hugh has okayed a character sheet. Things discussed between characters that effect game play do not happen if the DM is not made aware of them.

Main books/sources used for character creation:
PHB 3.5
DMG 3.5
Eberron Campaign Setting
Races of Eberron
Player’s Guide to Eberron

All 3.5 Eberron Campaign Accessories

Materials from other WotC 3.5 books may be used on a case-by-case basis (if it was referenced in one of the Eberron books, such as the Prestige Classes listed on pages 167-168 of the Sharn book, it will likely be fine).

Some materials from Eberron Official Home Page, approved on a case-by-case basis.

Some 3.5 Dragon Magazine articles, approved on a case-by-case basis.

Character Death & New Characters

Character deaths happen, and resurrection isn’t always an option. If a character dies heroically, the player may create a new character at the level the old character would have been at had they been resurrected, with the addition of that session’s experience points. Characters coming into the game in this fashion have to make sense for the story line.

The new character’s starting funds are shown in the DMG on table 5-1. All magic items must be approved by the DM.

Posted by Hugh at 17:53 | ~PC Creation & House Rules~

Monster Roster

Adventures, DM's Notes & Maps

Bandit cave in woods, Eldeen Reaches
1 displacer beast
17 human bandits

Towering Wood, Eldeen Reaches
1 wraith

Ruins in Towering Wood, Eldeen Reaches
1 stone guardian, missing arm
13 horrid rats
2 large monstrous spider
3 medium monstrous spider
18 small monstrous spider
4 gricks
11 hobgoblin skeletons

South of Mossmantle
1 horrid wolf
1 unknown attacker?

Varna, High Saddle Inn
1 unknown attacker?

    Creature Types:
  • aberration
  • animal and beast
  • construct
  • dragon
  • elemental
  • fey
  • giant
  • humanoid
  • magical beast
  • monstrous humanoid
  • ooze
  • outsider
  • plant
  • undead
  • vermin


Adventures, DM's Notes & Maps

Bandit cave in woods, Eldeen Reaches
925 gold pieces
619 silver pieces
30 copper pieces
1 carnelian (50 gp)
2 potions of cure light wounds

1 masterwork longsword, Alunys
2 onyx (50 gp each), Tomas
4 freshwater pearls (10 gp each), Tomas
1 black pearl (500 gp), Tomas
1 potion of delay poison, Tomas

Ruins in Towering Wood, Eldeen Reaches
1 adamantine map/key with inset ruby, carried by Ravanquar
8 gold pieces
141 silver pieces
51 copper pieces
1 dark blue spinnel (500 gp)

1 gold statue of Eberron/dragon (1000 gp), carried by Ravanquar
1 clay tablet
1 everburning torch, Defender
1 adamantine map/key with inset sapphire, carried by Ravanquar

*stuff in this color has already been used or divided up for funds
**stuff in italics hasn’t quite been identified....