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November 5, 2005

Jak of All Trades

Jak's Journal

Rose Quarry, Eyre 10, 998 YK

We met up with Gib at Failin’s land cart, and I thought we agreed to go find Jin’s body and drag it back. Gib ran off into the night in the general direction of where Jin had fallen, and I’ve not seen him since. A few minutes later, K’ehleyr decided to go see what was happening, and I assumed she was going to help Gib. Perhaps she did— I’ve not seen her since either. Failin must have assumed the worst, as he asked if I was ready to get going again; so I went down to where we’d last seen Jin, hoping to find all of my companions.

I found Jin lying right where we’d been attacked by the zombies; thankfully he wasn’t dead, so I healed him enough to get him back on his feet. We went back to the land cart to wait for Gib and K’ehleyr; I’d not passed them and they’d obviously not retrieved Jin. Failin asked if I was ready to go now.

I said I was not and asked him to name a price for assisting us in retrieving our friends from whatever trouble they must be in; he would not leave the cart, but suggested we follow the canyon wall and avoid the camp— less chance of being spotted entering town. That sounded like a fine idea, so Jin and I headed off to do that.

It took us several hours to carefully walk through the Emerald Claw and zombie-infested town— we were scared to death we’d have zombies upon us if we made the slightest misstep. Eventually, we came to the only two buildings that still resembled buildings— most of Rose Quarry is just ruined foundations. One building was a temple to the Sovereign Host; the other, the Cannith foundry we sought. Unfortunately, the foundry was already occupied by two Emerald Claw soldiers and a glass-encrusted dwarf zombie, who was apparently digging where instructed inside the crumbling structure. We attempted to sneak in and made it through a few rooms before we must have been heard. I darted out and across the narrow street to the temple, and Jin headed around to the side of the foundry.

I had been using a spell to detect magic while in the foundry, and was surprised to see that there was something worth detecting in the abandoned church. Climbing carefully over mounds of debris, I found the source of the magic— a chalice. I recognized it from lore as Olladra’s Chalice, a holy item that could turn plain water into holy water. Unfortunately, it was embedded in a thick layer of glass, so close, but effectively out of my reach. I went to the doorway to let Jin know where I was, and signaled to him; unfortunately, he couldn’t reach me as one of the Emerald Claw emerged from the foundry right at that moment. Worse, he called for his companion as he ran to attack Jin. I left the temple to pursue them. I’m not sure what our fate would have been had the soldiers had better balance, but thankfully, all those years of life on a ship paid off— neither of our assailants could remain standing for long on the slick glass surface that covers so much of the town. Jin, who I’d not been able to heal as sufficiently as I’d have liked, eventually fell, but I was able to dispatch our enemy, and on checking their bodies, found a healing potion, which I immediately dumped down Jin’s throat. I didn’t have a scratch on me! We took the uniforms off of the dead soldiers in case we were spotted by more. I got a crazy idea then— perhaps the zombie would take directions from us while we were “in uniform.” We went into the foundry then, and I commanded the zombie to step back from where it was digging— it did so. There was a huge map on the floor, very much like the ancient map of Khorvaire we’d found below Sharn. There were also six statues, one on each side of three hearths on the South, West and North sides of the map; two made of red stone from this area, two of white and two of black. Upon investigation, we found symbols on the heads of the statues as follows:

Red Dragon Whitehearth, white seal, NE9
Red Lion Tallis, black seal, E4
White Wolf Cabblen Hall, red seal, SW15
White Falcon Blackhearth, black seal, SE12
Black Knight Kronu Hall, white seal, N6
Black Griffin Redhearth, red seal, SE7

The map still has some fragments of stone and broken glass on it, but I spotted a black seal of House Cannith in front of the “black” hearth. I suspect that we have found the record of the hidden workshops, but we need to clear some more debris away to make sure. I’ll have to command the zombie to destroy the statues, so the agents of the Emerald Claw don’t realize what they’ve uncovered. I checked for magic here too; I discovered one shield we’d taken off the soldiers’ corpses was magical, and also detected what turned out to be a little casket with a flask labeled “Compound 12” and 50 platinum pieces inside in the corner of the map room.

Now if we could just locate Gib and K’ehleyr as easily.

Posted by Kristin at 00:00 | Jak’s Journal