Dora Helisi Kate Chaotic Good Olidammara From the Wreckage Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Rogue2 Cleric2 6000 Dwarf Medium / 5.0 ft. 4' 0" 120 lbs. Darkvision (60'), Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Somewhere in, Greyhawk 4 10000 41 Female Gray Blond, Curly Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1

DEX
Dexterity
15 +2

CON
Constitution
13 +1

INT
Intelligence
14 +2

WIS
Wisdom
14 +2

CHA
Charisma
12 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
23






Walk 20'
AC
Armor Class
10 : 12 : 12 = 10 + 0 + 2 + 0 + 0 + 0
0 +0 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2
SKILLS       MAX
RANKS
7/3.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT321.0 Knowledge (Arcana) INT321.0
 Balance DEX422.0 Knowledge (History) INT321.0
 Bluff CHA211.0 Knowledge (Religion) INT321.0
 Climb STR312.0 Listen WIS622.0
 Concentration CON514.0 Move Silently DEX422.0
 Craft (Untrained) INT220.0 Open Lock DEX824.0
 Decipher Script INT321.0 Ride DEX220.0
 Diplomacy CHA211.0 Search INT725.0
 Disable Device INT824.0 Sense Motive WIS321.0
 Disguise CHA211.0 Sleight of Hand DEX321.0
 Escape Artist DEX422.0 Spellcraft INT422.0
 Forgery INT321.0 Spot WIS622.0
 Gather Information CHA211.0 Survival WIS220.0
 Heal WIS523.0 Swim STR211.0
 Hide DEX422.0 Tumble DEX321.0
 Intimidate CHA110.0 Use Magic Device CHA211.0
 Jump STR-312.0-6  Use Rope DEX321.0
SPECIAL ABILITIES
+1 racial bonus on attack rolls against orcs and goblinoids, +2 racial bonus on Appraise and Craft checks that are related to stone or metal., +2 racial bonus on saving throws against poison., +2 racial bonus on saving throws against spells and spell-like effects., +4 Dodge bonus to Armor Class against monsters of the giant type., Evasion (Ex), Sneak Attack +1d6, Spontaneous casting, Stability, Stonecunning, Trapfinding, Turn Undead (Su) 4/day (turn level 2) (turn damage 2d6+3)
FEATS
Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Nimble Fingers, Shield Proficiency, Simple Weapon Proficiency
MONEY & ASSETS
MAGIC
Potion of Invisibility,
PROFICIENCIES
Club, Crossbow (Hand), Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Rapier, Sap, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Sword (Short), Unarmed Strike
LANGUAGES
Common, Dwarven, Giant, Orc
TURN/REBUKE UNDEAD
TURN LEVEL 2 TURN CHECK 1d20+1 TURN DAMAGE 2d6 +3
TURNS/DAY 4 oooo
Cleric of Olidammara
Domain
Granted Power
Luck
You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.
Trickery
Bluff, Disguise and Hide are class skills.
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+4 = +3 + +1 + +0
+ +0
+
REFLEX
Dexterity
+5 = +3 + +2 + +0
+ +0
+
WILL
Wisdom
+5 = +3 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+3 = +2
+ +1 + 0
+
+
RANGED
ATTACK BONUS
+4 = +2
+ +2 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+3
1d3+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Kitchen Knife
+3
1d3+1
19-20/x2
Primary
0'
PS
S
*Kitchen Knife (Thrown)
+4
1d3
19-20/x2
Primary
10'
PS
S


EQUIPMENT (3 lbs. - 50/100/150)
1 x Hacksaw (Common)1  2 x Oil (1 Pt. Flask)1  
1 x Holy Symbol (Wooden)0  1 x Outfit (Explorer's)8  
1 x Kitchen Knife0  1 x Potion (Invisibility)0  
AMMUNITION/CHARGES
SPELLS
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 4
3+1
0
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo Commandooooo 
Comprehend Languagesooooo Cure Light Woundsooooo Detect Chaosooooo Detect Evilooooo Detect Goodooooo 
Detect Lawooooo Detect Undeadooooo *Disguise Selfooooo Divine Favorooooo Doomooooo 
Endure Elementsooooo **Entropic Shieldooooo Entropic Shieldooooo Hide from Undeadooooo Inflict Light Woundsooooo 
Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo Protection from Evilooooo Protection from Lawooooo 
Remove Fearooooo Sanctuaryooooo Shield of Faithooooo Summon Monster Iooooo 
2:
*Aidooooo *Invisibilityooooo