Seren Udayudrim Kate Chaotic Good Shaundakul Waterdeep Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY CAMPAIGN
Ranger2 Cleric2 15396 Gloaming Small / 5.0 ft. 2' 10" 25 lbs. Low-Light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
Waterdeep, Underdark 4 21000 17 Female Charcoal Charcoal, Right
REGION LEVEL NEXT LEVEL AGE GENDER EYES HAIR HANDED
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
12 +1

DEX
Dexterity
16 +3

CON
Constitution
11 +0

INT
Intelligence
12 +1

WIS
Wisdom
14 +2

CHA
Charisma
14 +2

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
27






Walk 20', Fly 40'
AC
Armor Class
14 : 14 : 17 = 10 + 2 + 3 + 1 + 1 + 0
10 +0 +6 0
FLAT TOUCH TOTAL BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS       MAX
RANKS
7/3.5
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 NameAbilityTotalAbility
Mod
RankMisc
Mod
 Appraise INT110.0 Intimidate CHA220.0
 Balance DEX330.0 Jump STR-213.0-6 
 Bluff CHA220.0 Knowledge (Arcana) INT312.0
 Climb STR514.0 Knowledge (Dungeoneering) INT716.0
 Concentration CON000.0 Knowledge (The Planes) INT312.0
 Craft (Untrained) INT110.0 Listen WIS824.0
 Diplomacy CHA220.0 Move Silently DEX730.0
 Disguise CHA220.0 Ride DEX330.0
 Escape Artist DEX330.0 Search INT615.0
 Forgery INT110.0 Sense Motive WIS220.0
 Gather Information CHA220.0 Spot WIS624.0
 Handle Animal CHA422.0 Survival WIS725.0
 Heal WIS523.0 Swim STR110.0
 Hide DEX730.0 Use Rope DEX330.0
SPECIAL ABILITIES
+2 racial bonus on saving throws against illusions., +2 racial saving throw bonus against psionic abilities, Archery Combat Style, Favored Enemy (Humanoid (Elf)) +2, Light Blindness (Ex), Luminescence (Ex), Native Outsider, Shadow spells, Spontaneous casting, Turn Undead (Su) 5/day (turn level 2) (turn damage 2d6+4), Wild Empathy (Ex) +4
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Daylight Adaptation, Martial Weapon Proficiency, Point Blank Shot, Portal Sensitive, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track
MONEY & ASSETS
Coin (Gold): 429, Coin (Silver): 7, Amethyst (100gp): 1, Moonstone (50gp): 1,
MAGIC
Arrow, red-tipped, Amulet of Natural Armor +1, Bracers of Armor +1, Efficient Quiver, Greatsword (+1/Small), Handy Haversack, Longbow (Composite/+1/+1/Small), Potion of Cure Light Wounds,
PROFICIENCIES
Axe (Throwing), Battleaxe, Bayonet, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Hammer (Lucerne), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Maul, Mind Blade, Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
LANGUAGES
Chondathan, Common, Literacy, Undercommon
TURN/REBUKE UNDEAD
TURN LEVEL 2 TURN CHECK 1d20+2 TURN DAMAGE 2d6 +4
TURNS/DAY 5 ooooo
Cleric of Shaundakul
Domain
Granted Power
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.
Portal
You can detect an active or inactive portal as if it were a normal secret door (DC 20).
IMPORTANT NOTES
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
FORTITUDE
Constitution
+6 = +6 + +0 + +0
+ +0
+
REFLEX
Dexterity
+6 = +3 + +3 + +0
+ +0
+
WILL
Wisdom
+5 = +3 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+5 = +3
+ +1 + 1
+
+
RANGED
ATTACK BONUS
+7 = +3
+ +3 + 1
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+5
1d2+1
20/x2

WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger (Alchemical Silver/Small)
+5
1d3
19-20/x2
Carried
0'
PS
S
Dagger (Alchemical Silver/Small/Thrown)
+7
1d3-1
19-20/x2
Carried
10'
PS
S
Greatsword (+1/Small)
+6
1d10+2
19-20/x2
Carried
0'
S
S
Longbow (Composite/+1/+1/Small)
+8
1d6+2
20/x3
Carried
110'
P
S
Sap (Small)
+5
1d4+1
20/x2
Carried
0'
B
S

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Leather
Light
+2
+6
+0
10%





%

EQUIPMENT (23 lbs. - 32/65/97)
3 x Arrow, red-tipped0.15  1 x Longbow (Composite/+1/+1/Small)1.5  
1 x Amulet of Natural Armor +10  5 x Oil (1 Pt. Flask)1  
40 x Arrow0.15  1 x Outfit (Explorer's/Small)2  
1 x Bedroll (Small)1.25  6 x Potion (Cure Light Wounds)0  
1 x Bracers of Armor +11  10 x Rations (Trail/Per Day/Small)0.25  
1 x Dagger (Alchemical Silver/Small)0.5  1 x Rope (Silk/50 Ft.)5  
1 x Efficient Quiver2  1 x Sap (Small)1  
1 x Flint and Steel0  1 x Soap (Per Lb.)1  
1 x Greatsword (+1/Small)4  1 x Tent (One-Person)10  
1 x Handy Haversack5  2 x Twine (Roll/50 ft.)0  
1 x Holy Symbol (Silver)1  1 x Water (Pint)1  
1 x Leather15  1 x Waterskin (Small)0  
AMMUNITION/CHARGES
Arrow, red-tipped (3) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
Arrow (40) ooooo ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo ooooo
SPELLS
 Ranger0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 0
0
0
0
0
0
0
0
0
0
 Cleric0
1
2
3
4
5
6
7
8
9
Spell DC 12 + Spell Level 4
3+1
0
0
0
0
0
0
0
0
0:
Create Waterooooo Cure Minor Woundsooooo Detect Magicooooo Detect Poisonooooo Guidanceooooo 
Inflict Minor Woundsooooo Lightooooo Mendingooooo Purify Food and Drinkooooo Read Magicooooo 
Resistanceooooo Virtueooooo 
1:
Baneooooo Blessooooo Bless Waterooooo Cause Fearooooo Commandooooo 
Comprehend Languagesooooo Cure Light Woundsooooo Detect Chaosooooo Detect Evilooooo Detect Goodooooo 
Detect Lawooooo Detect Undeadooooo Divine Favorooooo Doomooooo Endure Elementsooooo 
Entropic Shieldooooo Faith Healingooooo Handfireooooo Hide from Undeadooooo Inflict Light Woundsooooo 
*Longstriderooooo Magic Stoneooooo Magic Weaponooooo Obscuring Mistooooo Portal Beaconooooo 
Protection from Evilooooo Protection from Lawooooo Remove Fearooooo Rosemantleooooo Sanctuaryooooo 
Shield of Faithooooo **Summon Monster Iooooo Summon Monster Iooooo Vision of Gloryooooo Wieldskillooooo